PROTECTED]; [EMAIL PROTECTED]
Sent: Friday, January 30, 2004 8:20 PM
Subject: Re: [SWCollect] Rarity Scale
The problem we'll run into here is, how do we differentiate between
someone
selling a complete game and someone selling just a loose disk in a lot
with
50 others? I've got a script I run
-Original Message-
From: BL [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 29, 2004 10:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale
Hey Hugh,
Yea, a rarity/availibility guide would be cool - but the price info is
there
as well, so even if for novelty informational
On Jan 29, 2004, at 10:12 PM, BL wrote:
Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices. If we pioneered an ebay title
posting format, then well, it would be pretty easy. Or alternatively,
we
could only use those entries that have
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale
On Jan 29, 2004, at 10:12 PM, BL wrote:
Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices. If we pioneered an ebay title
posting format, then well, it would be pretty easy
search parameters. I get tons of false positives, but it's quick to glance
through them. That wouldn't work so well with this.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 28, 2004 9:09 PM
Subject: Re: [SWCollect] Rarity Scale
If anyone
Good luck parsing this auction correctly
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItemitem=3074939557category=3561. ;-)
Between the typos and the combined auction you're in trouble.
My favorite typo is the Onk. B-)
Subject: Re: [SWCollect] Rarity Scale
If anyone can write an app to poll eBay for a given list of games and
track the numbers, our job is done. This whole scale can be automated.
Game rankings can change in real-time based on actual eBay data.
Hugh
-Original Message-
From: Marco Thorek
:[EMAIL PROTECTED]
Sent: Thursday, January 29, 2004 8:13 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale
Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices. If we pioneered an ebay title
posting format
]
To: [EMAIL PROTECTED]
Sent: Friday, January 30, 2004 12:03 AM
Subject: RE: [SWCollect] Rarity Scale
I think we'd have to limit it to hits in the title only. Otherwise, we
would get hits for people who put things like, Come to my site and see
pictures of Ultima: Escape from Mt. Drash. And it would
Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: [SWCollect] Rarity Scale
on
eBay regularly referencing the Mobyscale for condition and the CURIOUS Scale for
rarity just in the text of the ad.
Hugh
-Original Message-
From: Dan Chisarick [EMAIL PROTECTED]
Sent: Jan 28, 2004 5:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale
I love the idea. While
Sounds cool. I'd agree that TWO ratings might be better - one for
'rarity' and one for 'value'. The Giant list of Classic Game
Programmers is a good source of game names and authors for starts.
Digital Press publishes a rarity guide for video game cartidges (and
some computer games),
Dan Chisarick stated:
What'd be *incredibly* cool would be to get the grading scale and the
rarity scale integrated into ebay :) They have drop-downs for lots of
other things, why not this?
Because everything would become Mint Shrinked and Unique. 8)
--
Lee K. Seitz
[EMAIL PROTECTED]
Stephen Emond stated:
Rarity, value and desirability are all difficult things to measure with
any accuracy - especially when relying on eBay for information.
I'd consider desirability to be a very subjective thing. Most of you
would love to have a MS Mt. Drash, but it wouldn't really do
Lee K. Seitz wrote:
Atari Age (www.atariage.com) followed suit,
although they and Digital Press often disagree about precisely what
numbers best describe some games.
..and further complicating matters is that the guides are limited to
their fields of expertise or opinions. For example, I own
Jim Leonard stated:
thing that it would be impossible to tackle it with any degree of
accuracy. For example, knowing production numbers isn't enough -- there
are games that had extremely high production numbers that fetch high
numbers on ebay; by the same token, there are games that had very
Lee K. Seitz wrote:
Rare isn't an indication of condition; it's an indication of value.
You are right! I have corrected that in the MobyScale right now. The
new entry reads:
Q: Why isn't Rare on the grading scale?br
A: Rare isn't an indication of condition; it's an indication of
On Jan 28, 2004, at 2:47 PM, Jim Leonard wrote:
[Snip]
When I tackled the grading scale along with Chris, Hugh, Tom, et al,
it was because we were all using *different* terms for the *same*
things. It was an effort to define logical/sane grades, what made
something fall into each grade, and
Ultima II is also in the Ultima Trilogy :) Distinct from the others
because the splash screen says Origin and not Sierra.
On Jan 28, 2004, at 1:18 PM, Howard Feldman wrote:
Sounds cool. I'd agree that TWO ratings might be better - one for
'rarity' and one for 'value'. The Giant list of
Pedro Quaresma schrieb:
I like the idea! S could also stand for Super-Unique, Special or even
Super-Duper! ;)
Oh silly me! I just now understood what Hugh meant with completing the
acronym slaps head
Marco
--
This message
[EMAIL PROTECTED] schrieb:
That's the spirit, C.E.!
I think we could at least start a running list and watch it grow over
time. It has to start somewhere. I'll host it on GOTCHA unless
somebody has a better suggestion. I can start with about 100 games
I've searched for regularly on
Stephen Emond schrieb:
For rarity knowing production numbers WOULD be great, but finding the
original numbers would not be easy. It also wouldn't take into account
how many copies exist today. It's hard to even imagine, but there are
people out there who just toss old games in the dumpster
, 2004 9:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale
[EMAIL PROTECTED] schrieb:
That's the spirit, C.E.!
I think we could at least start a running list and watch it grow over
time. It has to start somewhere. I'll host it on GOTCHA unless
somebody has a better suggestion
Hey guys,
This group has tackled the issue of a condition grading
scale. Does anybody think its worth trying to put together a
rarity scale? You knowto judge how common a game is. Id
recommend we call is the CURIOUS scale:
Common
Uncommon
Rare
Imaginary
Oddity
Unique
Shameless
Hugh Falk schrieb:
Common
Uncommon
Rare
Imaginary
Oddity
Unique
Shameless placeholder to complete acronym
Better to have than having sex? ;-)
Anyway, I know this is ambitiousÂ…a lot more ambitious than the
condition grading scale, but what do you think?
Seriously, I think
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