Re: [SWCollect] [OT] Roland LAPC-1

2001-07-10 Thread Lee K. Seitz
Jim Leonard boldly stated: > >U6 definitely sounds >best on an MT-32 -- that's where the music was composed originally, and all >other versions (Adlib, Tandy, etc.) were derived from the MT-32 soundtrack. Speaking of using different sound cards with the same game Has anyone here ever gotten

Re: [SWCollect] LGoP2 mention

2001-07-10 Thread Jim Leonard
"C.E. Forman" wrote: > > Mind if I ask, since you're about my age, how > did you *afford* to play all those games? I was usually broke growing up. > (Or did you, *ahem*, "get them for free"? B-) Let's just say that "Trixter" has always been more than my email address. I *own* about 600+ games.

Re: [SWCollect] LGoP2 mention

2001-07-10 Thread C.E. Forman
> Daikatana is a HORRIBLE game, NOBODY likes it because, while it has some > great-looking levels, is rife with gameplay design flaws. Trust me, I wasn't > suggesting you'd like Daikatana. ;-) There seem to be a few reviews from people who liked it. Or at least, said they didn't think it was t

Re: [SWCollect] LGoP2 mention

2001-07-10 Thread Jim Leonard
"C.E. Forman" wrote: > > Lot of freeze-ups. (And I was running with adequate specs.) I didn't get this at all. Not one lock-up. Then again, I never completed the game, only played it for 2 hours or so. > Hardly any game. Three variations, all practically identical, all > finishable within

Re: [SWCollect] [OT] Roland LAPC-1

2001-07-10 Thread Jim Leonard
Pedro Quaresma wrote: > > (OT: Hi Stephen, nice to hear from you again) > > I apologize for my ignorance, but is the Roland sound much different from a > SB AWE64 emulating the Roland on Windows? YES! The Roland MT-32/LAPC-1 was programmable, whereas wavetable emulation is not. Sierra games i

Re: [SWCollect] LGoP2 mention

2001-07-10 Thread Jim Leonard
Pedro Quaresma wrote: > > Speaking of hating a game :) Jim, have you received my mail about Baldur's > Gate 2? Yes, and you bring up some valid points, although many of the games you mention (not Fallout) were "first" and could come up with new ideas. It's very hard for a game nowadays to come