Re: [SWCollect] No market for Macintosh collectables?

2004-06-13 Thread Lee K. Seitz
Jim Leonard stated: > >Sorry -- I didn't, so I am overtly harsh on it sometimes. Getting back to the subject (sorry, I deleted the rest of the thread already), I spotted a shrinked copy of Sid Meier's Pirates! for the Mac at a thrift the other day. I passed on it because simply because I didn't t

Re: [SWCollect] Best copy protection?

2004-06-13 Thread Lee K. Seitz
Freddie Bingham stated: > >I had no problem duplicating the codes on the copy machine at the drugstore >near my house. The second release of Maniac Mansion also came with that >type of protection. As did the original release of SimCity, IIRC. -- Lee K. Seitz [EMAIL PROTECTED] -

Re: [SWCollect] Best copy protection?

2004-06-13 Thread Jim Leonard
Stuart Feldhamer wrote: You made me think about the code wheel for Pool of Radiance. For some reason, on my computer, the code that came up was "Savior" about 3/4 of the time. So I copied the game for a friend of mine but didn't give him the code wheel, telling him that he should try Savior, and if

[SWCollect] Old manuals as PDF

2004-06-13 Thread Howard Feldman
Just wanted to point out a cool site I found - www.hqscansorg.org These guys have recently aquired an archive of roughly 1000 PDFs of documentation of vintage PC games, including Ultimas, SSI games, Wizardry, Infocom, etc. They've got maps and install guides and some strategy guides too, all in P