Re: [SWCollect] Re: Finally, a total
"Lee K. Seitz" wrote: > > Let me add that the Apple II versions of these Atarisoft games seemed > very good to me: > > Mario Bros. > Moon Patrol > Robotron I forgot: Moon Patrol also exists for PC. Mario Bros. is rumored to exist, but sadly nobody has a copy. Moon Patrol falls into the "good" category for PC. > I may have "acquired" a few others back in the day, but these are the > three that I still recall as being impressed with. And the colors are > better than on the PC! 8) Apple Troll! :) Apple could do 7 colors to CGA's 4, true. Rant: I have no idea why people prefered the cyan-magenta-white CGA palette so much... probably because they didn't know they could change it, or maybe because white and black (the default background color) made people feel safe. I've seen some CGA games that are halfway decent in terms of color; King's Quest was one of the few games to use the hideous red-green-yellow palette well, because they coupled it with a blue background, and red/yellow/green/blue can be combined in tons of useful ways with dithering. -- http://www.MobyGames.com/ The world's most comprehensive historical PC gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Re: Finally, a total
Jim Leonard boldly stated: > >"Lee K. Seitz" wrote: >> >> BTW, I finally tried out that copy of Donkey Kong you pointed me to. >> (Thanks.) Sadly, even MoSlo can't slow it down enough to be playable. >> (But it does slow it down enough that I can see myself being killed. 8) > >It's not particularly good, if that's any consolation. The sad thing is that I had a chance to buy a brand new copy of it back in the early '90s. The local EB dragged out a copy I guess that had accidentally tucked away in the back. The things was, they still had it marked at 1980s prices! I wasn't gonna pay that much for a CGA game when VGA was nearly the standard. Now, from a "software collecting" perspective, it seems like a missed opportunity. > The Atarisoft >conversions to PC are 100% great or 100% terrible. Great ones include: > >Dig Dug (perfect except for color issues) >Joust (perfect!) >Robotron (perfect except color) >Battlezone (perfect except sound) >Galaxian (perfect!) Let me add that the Apple II versions of these Atarisoft games seemed very good to me: Mario Bros. Moon Patrol Robotron I may have "acquired" a few others back in the day, but these are the three that I still recall as being impressed with. And the colors are better than on the PC! 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: | Visit the Classic Video Games Nexus Vintage Pac-M*n necktie| for all your classic link & news needs! Lib*rator T-shirt |http://start.at/cvgnexus -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Re: Finally, a total
(Lee wrote this to me personally, but I thought we could all enjoy the reply, in case anyone wants to collect the Atarisoft PC conversions from 1981-1983): "Lee K. Seitz" wrote: > > BTW, I finally tried out that copy of Donkey Kong you pointed me to. > (Thanks.) Sadly, even MoSlo can't slow it down enough to be playable. > (But it does slow it down enough that I can see myself being killed. 8) It's not particularly good, if that's any consolation. The Atarisoft conversions to PC are 100% great or 100% terrible. Great ones include: Dig Dug (perfect except for color issues) Joust (perfect!) Robotron (perfect except color) Battlezone (perfect except sound) Galaxian (perfect!) When I say great, I mean GREAT. Playing Atarisoft PC Robotron on a 4.77MHz machine, for example, has indistinguishable gameplay from the original (the graphics are less colorful, though). You can even use two joysticks for control and firing, just like the arcade. It's especially more amazing when you realize that the PC didn't get dedicated sprite hardware until only recently, whereas the Atari, C64, etc. all had dedicated sprites back then. Good ones include: Defender (slight control scheme issues) Stargate (slight control scheme issues) Ms. Pac Man (4:3 maze aspect ratio) Bad Atarisoft conversions include: Pac Man (4:3 aspect ratio and *extremely* poor control scheme) Donkey Kong (poor control, poor graphics) -- http://www.MobyGames.com/ The world's most comprehensive historical PC gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/