[SWCollect] Game Music

2004-06-14 Thread Jim Leonard
I just found the following site:
http://www.mirsoft.info/
This place is fantastic -- if a game has MIDI or MOD music, it has probably 
been ripped and put here.  They also have ripping guides if you have a game 
they don't have.

For all other games that use custom formats or hardware, let me know -- I have 
a Roland SCC1, MT-32, Adlib, CMS, IBM Music Feature, Gravis Ultrasound, Adlib 
Gold, and other exotic hardware :-)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Game trinket?

2004-02-24 Thread AvatarTom
In a message dated 02/24/2004 7:15:01 PM Central Standard Time, [EMAIL PROTECTED] writes:

Oops, dang, sent to wrong address, hey Jim, you aren't the only one!!!


Oh I am playing KQ8 right now. Played years ago, then for some reason it stopped working on my computer (new installs would not work either). Then I lost the CD. So bought another CD (still had box and docs). Am further than I was last time :)



Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash,  Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Game trinket?

2004-02-24 Thread AvatarTom
Oh I am playing KQ8 right now. Played years ago, then for some reason it stopped working on my computer (new installs would not work either). Then I lost the CD. So bought another CD (still had box and docs). Am further than I was last time :)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash,  Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Game trinket?

2004-02-24 Thread Stephen Emond








Do they look anything like this?

 

http://www.falcondesigns.ca/keys.jpg

 

Steve

 

 

 









From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, February 24, 2004
11:07 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Game trinket?



 

Have a couple keys on a cheap metal ring.
Keys are silvery/tanished color, three circles on the top of each key. Bottom
is like key that fits into one of those REALLY old locks, the kind you could
push the key through the lock from the other side and drop it on the carpet,
then pull under the door (hehe, must have seen that in a movie although my
grandmothers house HAD those type of locks). Anyone know what game these keys
go with?

Tom

Visit my web page for many games for sale/trade and screen shots of Ultima
Escape from Mt. Drash,  Tom's Ultima,
Infocom and RPG page 








[SWCollect] Game trinket?

2004-02-24 Thread AvatarTom
Have a couple keys on a cheap metal ring. Keys are silvery/tanished color, three circles on the top of each key. Bottom is like key that fits into one of those REALLY old locks, the kind you could push the key through the lock from the other side and drop it on the carpet, then pull under the door (hehe, must have seen that in a movie although my grandmothers house HAD those type of locks). Anyone know what game these keys go with?

Tom

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash,  Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Game

2001-08-07 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> Hi Jim would you happen to have software for Terminator 2 the arcade game, I
> have a bad disk?

Do you still need this?
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.


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Re: [SWCollect] Game

2001-02-20 Thread Jim Leonard

On Mon, Feb 19, 2001 at 04:23:57AM -0500, [EMAIL PROTECTED] wrote:
> Hi Jim would you happen to have software for Terminator 2 the arcade game, I 
> have a bad disk?

In storage somewhere; I'll try to find it.  But next time just email
my address directly instead of copying the entire list.  ;-)  However,
since this next bit is appropriate for everyone in an offhand way,
I thought I'd keep replying back to the list:

Are you sure the disk you have is bad?  Terminator 2 Arcade is notoriously
difficult to get running, even on the recommended hardware printed on
the box -- I've tried it.  :-)  The majik combination for this particular
game is making sure that a protected-mode EMS manager is loaded to provide
high UMBs, but NOT providing actual EMS (screws up the program somehow).
So, a line like

device=emm386.exe RAM NOEMS

works okay (modify appropriately for QEMM or 386MAX).

So if you didn't get read errors copying the files off of the disk (try
a diskcopy/diskcomp to make sure), the diskette isn't bad -- it's the
program itself ;-)
-- 
Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED]
Like PC games?  Help support the MobyGames database:  http://www.mobygames.com/
February 20, 2001: I have 295 email messages to be answered--and I *always*
answer all of my email.  It may take a while to get to them, but I do.  Honest.
--

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[SWCollect] Game

2001-02-19 Thread AvatarTom

Hi Jim would you happen to have software for Terminator 2 the arcade game, I 
have a bad disk?

Thanks,
Tom

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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-09-12 Thread Jim Leonard

Hugh Falk wrote:
> 
> I didn't think we would ever try to place a value on items.  Is that a goal?

Not of the MobyScale, no.
-- 
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The world's most comprehensive historical PC gaming database project.



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RE: [SWCollect] Game request: Ace of Aces EGA version

2000-09-01 Thread Karl Kuras

I'm not talking about setting exact prices but a way of judging relative
value.  We are doing the same with the quality of the boxes and materials
(which will affect the value of the item)

--Original Message--
From: Hugh Falk <[EMAIL PROTECTED]>
To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
Sent: August 31, 2000 1:20:25 AM GMT
Subject: RE: [SWCollect] Game request: Ace of Aces EGA version


I didn't think we would ever try to place a value on items.  Is that a goal?

-Original Message-
From:   Karl Kuras [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 6:13 PM
To:     [EMAIL PROTECTED]
Subject:Re: [SWCollect] Game request: Ace of Aces EGA version

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
>
> Oh sure, there are separate files for each version. I have an original EGA
Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files
for both
> versions. The games were usually small enough to fit on a 360 with room to
spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I
guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last
more than 18
> months, but on the other hand, an EGA upgrade can breathe new life into a
CGA
> game during that time.
>
> Chris
>
> Jim Leonard wrote:
>
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many
Accolade
> > > games of the mid to late 80s were released in two separate versions --
CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an
"upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA
systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing
to ship the
> > > EGA version and perform a video card test on bootup and run the
correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different
graphics
> > modes, so it would've saved them an additional diskette.  What's more
likely is
> > that they probably didn't do an EGA version until EGA was common in the
home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at:
http://www.mail-archive.com/swcollect@oldskool.org/
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at:
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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-31 Thread C.E. Forman

>Another thing to remember about the shelflife of games at the time was that
>the PC didn't have a whole lot of them.  IF you landed a game that was good
>it could survive for ages.  This is still true today in many respects with
>games like Quake still going for $30 in some places.

I'd personally say being a "popular" game is more a factor than being a
"good" game... everyone pretty much agrees on what's popular, even if we
have differing definitions of good.

To use your example, I've never been particularly impressed by Quake...
to me, Quake is Doom with better graphics, and Doom is Wolfenstein 3-D
with better graphics.  But it's hugely popular, so retailers can still get
away with charging $30 or so for a copy.  Similarly, manipulation-puzzle
games like The 7th Guest and Myst have never excited me, but you can still
find them sold for over $14.95 despite the fact that they're nearing the
10-year mark (which is long past midlife crisis for the typical computer
game).

Now look at what's probably my all-time favorite graphic adventure, The
Last Express by Interplay / Smoking Car.  This game has the best story,
best characters, best voice acting, and best surprise ending of ANY game
I've ever seen.  Yet you rarely see it on store shelves anymore, and when
you do it's always in the $10-and-under bargain area.  IMHO, if there were
any justice in the computer gaming industry, TLE would be the revered
classic, while 7th Guest and Myst would have been highly heralded at the
time of their release, then quickly forgotten as advances in technology
made all their graphics obsolete.  There are lots of good games that get
unfairly ignored.

>This is probably the right post to start this line of questioning in, but
>should we be making a distinction in value for the format (ie computer
>system) the game came on?  I mean we mostly agree its about the materials,
>but should a C64 version of AoA be worth the same as the PC version?

I charge a bit more for PC versions, because there appears to be a
significant percentage of collectors looking for them specifically.
Some titles are just plain harder to come by in that format, such
as the Scott Adams adventures, Synapse/Broderbund electronic novels,
and countless other obscure adventure titles.  PC versions of early
Ultima titles were fetching $100+ for awhile, until Origin released
the Ultima Collection CD-ROM, at which point they dropped drastically,
because at that point they became of interest only to collectors.

Also, selling PC means I have to try the game out and make sure the
disks work, as opposed to selling to someone who just wants the package.

>And
>what about games were there were drastic differences in quality between
>versions.

I'm not sure how qualified I am to answer here, since I'm mostly text-
adventure oriented, and there's barely any difference software-wise
between Zork 1 on the PC and Zork 1 on the TRS-80.  Different interpreters,
same game file.  Though I have noticed that versions of some games with
graphics seem to be more desirable than text-only (for instance, the
Magnetic Scrolls games for Apple were all text).




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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-31 Thread C.E. Forman

> I didn't think we would ever try to place a value on items.  Is that a
goal?

Not to me.  I was under the impression we were just discussing generalities,
like "Are PC games in general worth more than other systems?", as opposed to
"How *much* more are PC games worth than other systems?"



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RE: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Hugh Falk

I didn't think we would ever try to place a value on items.  Is that a goal?

-Original Message-
From:   Karl Kuras [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 6:13 PM
To: [EMAIL PROTECTED]
Subject:Re: [SWCollect] Game request: Ace of Aces EGA version

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
> 
> Oh sure, there are separate files for each version. I have an original EGA Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files for both
> versions. The games were usually small enough to fit on a 360 with room to spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last more than 
>18
> months, but on the other hand, an EGA upgrade can breathe new life into a CGA
> game during that time.
> 
> Chris
> 
> Jim Leonard wrote:
> 
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > > games of the mid to late 80s were released in two separate versions -- CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing to ship 
>the
> > > EGA version and perform a video card test on bootup and run the correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different graphics
> > modes, so it would've saved them an additional diskette.  What's more likely is
> > that they probably didn't do an EGA version until EGA was common in the home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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 / / /   _// _  // / / /  / / / /_/ //   _/   ,^___{###^. 
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| |  }: ( O )   "#(  )
 .-~  (__,.--" .^.  #:  |
He who troubleth his own house  (   / / | ? "\  )
  shall inherit the wind.

Platform Values (Was: Re: [SWCollect] Game request: Ace of Aces EGA version)

2000-08-30 Thread Jim Leonard

Karl Kuras wrote:
> 
> This is probably the right post to start this line of questioning in, but
> should we be making a distinction in value for the format (ie computer
> system) the game came on?  I mean we mostly agree its about the materials,
> but should a C64 version of AoA be worth the same as the PC version?  And
> what about games were there were drastic differences in quality between
> versions.  One example would be Outrun on the Amiga (which was quite good,
> dispite simplistic graphics) and Outrun on the C64 (which was slightly
> better than abismal)  Mind you this doesn't necessarily have to do with one
> system being better than the other (there are cases of games playing better
> on the C64 than on the Amiga or PC, e.g. Powerdrift)

(To be fair, there are also plenty of cases of the IBM port being the best
(Outrun, Robotron, are a few I can remember off of the top of my head.)  :-)

There are definitely times where the platform adds to the value.  For example,
the PC version of Rise of the Dragon is worth anywhere from $15-$25, while the
PC EGA version is about $20-30 (hard to find), and the Amiga and Sega CD
versions (32-color graphics) are worth at least $30 (harder to find).  Gameplay
quality is also a factor.

I'm not saying much in the above, but my one-sentence answer is:  Yes, I
definitely believe that platform adds to value.
-- 
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.



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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Karl Kuras

Another thing to remember about the shelflife of games at the time was that
the PC didn't have a whole lot of them.  IF you landed a game that was good
it could survive for ages.  This is still true today in many respects with
games like Quake still going for $30 in some places.

While video games are marketed by the console maker, computer games aren't,
so no matter how much time has passed, a computer game maker will continue
to push a title as long as it sells, no matter if it takes shelfspace from
newer titles.

This is probably the right post to start this line of questioning in, but
should we be making a distinction in value for the format (ie computer
system) the game came on?  I mean we mostly agree its about the materials,
but should a C64 version of AoA be worth the same as the PC version?  And
what about games were there were drastic differences in quality between
versions.  One example would be Outrun on the Amiga (which was quite good,
dispite simplistic graphics) and Outrun on the C64 (which was slightly
better than abismal)  Mind you this doesn't necessarily have to do with one
system being better than the other (there are cases of games playing better
on the C64 than on the Amiga or PC, e.g. Powerdrift)

Chris Newman wrote:
> 
> Oh sure, there are separate files for each version. I have an original EGA Test Drive
> for
> example, an Accolade title from this era. There is only 1 disk, with files for both
> versions. The games were usually small enough to fit on a 360 with room to spare.
> AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
> surprised that Accolade would have the game on the shelves long enough to
> be released in two separate versions. I didn't think shelflife would last more than 
>18
> months, but on the other hand, an EGA upgrade can breathe new life into a CGA
> game during that time.
> 
> Chris
> 
> Jim Leonard wrote:
> 
> > Chris Newman wrote:
> > >
> > > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > > games of the mid to late 80s were released in two separate versions -- CGA and
> > > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > > Accolade was merely following the consumer installation base (CGA systems far
> > > outweighing EGA rigs). My guess is the former because it costs nothing to ship 
>the
> > > EGA version and perform a video card test on bootup and run the correct version.
> >
> > Well, many CGA+EGA games used seperate graphics files for different graphics
> > modes, so it would've saved them an additional diskette.  What's more likely is
> > that they probably didn't do an EGA version until EGA was common in the home
> > (EGA was 1985, wasn't AoAs 1986?)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive historical PC gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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 /_  _//   | /// \ / //_  _// __  //   \  _,.--"###*. 
  / / / // // // // /\  /  / / / / / // // /,-~(##-.  
 / / /   _// _  // / / /  / / / /_/ //   _/   ,^___{###^. 
/_/ /_/\_\/_//_//_/ /_/  /_/ /_//_/\_\   /~"   ~"   }##""###%. 
Y  ,--._I".-==-  "###,  
| Y ~-. }. ...###^\
| |  }: ( O )   "#(  )
 .-~  (__,.--" .^.  #:  |
He who troubleth his own house  (   / / | ? "\  )
  shall inherit the wind.\.,   ~  \/;  ; =/
  ^.)]
 -- Someplace in the bible| |T ~\  !  ~~/
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  | l \/V V V _ _/;#!   !
Visit:l  \ \|_|_|/|##  |'
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http://www.trantornator.com \  `^_^_^_'##" 
 \@#.  ###
Home of the TRANTORNATOR! \.  ###  ##;

Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-30 Thread Chris Newman

Oh sure, there are separate files for each version. I have an original EGA Test Drive
for
example, an Accolade title from this era. There is only 1 disk, with files for both
versions. The games were usually small enough to fit on a 360 with room to spare.
AoA was ' 85 if I recall so the base was mostly CGA (and Hercules). I guess I'm
surprised that Accolade would have the game on the shelves long enough to
be released in two separate versions. I didn't think shelflife would last more than 18
months, but on the other hand, an EGA upgrade can breathe new life into a CGA
game during that time.

Chris

Jim Leonard wrote:

> Chris Newman wrote:
> >
> > Yes, there was an EGA version of this game released for the PC. Many Accolade
> > games of the mid to late 80s were released in two separate versions -- CGA and
> > EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> > Accolade was merely following the consumer installation base (CGA systems far
> > outweighing EGA rigs). My guess is the former because it costs nothing to ship the
> > EGA version and perform a video card test on bootup and run the correct version.
>
> Well, many CGA+EGA games used seperate graphics files for different graphics
> modes, so it would've saved them an additional diskette.  What's more likely is
> that they probably didn't do an EGA version until EGA was common in the home
> (EGA was 1985, wasn't AoAs 1986?)
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> http://www.MobyGames.com/
> The world's most comprehensive historical PC gaming database project.
>
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Re: [SWCollect] Game request: Ace of Aces EGA version

2000-08-29 Thread Jim Leonard

Chris Newman wrote:
> 
> Yes, there was an EGA version of this game released for the PC. Many Accolade
> games of the mid to late 80s were released in two separate versions -- CGA and
> EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
> Accolade was merely following the consumer installation base (CGA systems far
> outweighing EGA rigs). My guess is the former because it costs nothing to ship the
> EGA version and perform a video card test on bootup and run the correct version.

Well, many CGA+EGA games used seperate graphics files for different graphics
modes, so it would've saved them an additional diskette.  What's more likely is
that they probably didn't do an EGA version until EGA was common in the home
(EGA was 1985, wasn't AoAs 1986?)
-- 
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.



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[SWCollect] Game request: Ace of Aces EGA version

2000-08-25 Thread Chris Newman

Yes, there was an EGA version of this game released for the PC. Many Accolade
games of the mid to late 80s were released in two separate versions -- CGA and
EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
Accolade was merely following the consumer installation base (CGA systems far
outweighing EGA rigs). My guess is the former because it costs nothing to ship the
EGA version and perform a video card test on bootup and run the correct version.

If anyone has it I'd sure appreciate a zipfile of the game. You might also post it
on Home of the Underdogs as Sarinee does not have this version -- very unusual but
true!

Thanks,

Chris


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