[SWCollect] Re: Finally, a total

2000-11-15 Thread Jim Leonard

(Lee wrote this to me personally, but I thought we could all enjoy the reply,
in case anyone wants to collect the Atarisoft PC conversions from 1981-1983):

"Lee K. Seitz" wrote:
 
 BTW, I finally tried out that copy of Donkey Kong you pointed me to.
 (Thanks.)  Sadly, even MoSlo can't slow it down enough to be playable.
 (But it does slow it down enough that I can see myself being killed. 8)

It's not particularly good, if that's any consolation.  The Atarisoft
conversions to PC are 100% great or 100% terrible.  Great ones include: 

Dig Dug (perfect except for color issues)
Joust (perfect!)
Robotron (perfect except color)
Battlezone (perfect except sound)
Galaxian (perfect!)

When I say great, I mean GREAT.  Playing Atarisoft PC Robotron on a 4.77MHz
machine, for example, has indistinguishable gameplay from the original (the
graphics are less colorful, though).  You can even use two joysticks for
control and firing, just like the arcade.  It's especially more amazing when
you realize that the PC didn't get dedicated sprite hardware until only
recently, whereas the Atari, C64, etc. all had dedicated sprites back then.

Good ones include:

Defender (slight control scheme issues)
Stargate (slight control scheme issues)
Ms. Pac Man (4:3 maze aspect ratio)

Bad Atarisoft conversions include:

Pac Man (4:3 aspect ratio and *extremely* poor control scheme)
Donkey Kong (poor control, poor graphics)

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The world's most comprehensive historical PC gaming database project.



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Re: [SWCollect] Re: Finally, a total

2000-11-15 Thread Lee K. Seitz

Jim Leonard boldly stated:

"Lee K. Seitz" wrote:
 
 BTW, I finally tried out that copy of Donkey Kong you pointed me to.
 (Thanks.)  Sadly, even MoSlo can't slow it down enough to be playable.
 (But it does slow it down enough that I can see myself being killed. 8)

It's not particularly good, if that's any consolation.

The sad thing is that I had a chance to buy a brand new copy of it
back in the early '90s.  The local EB dragged out a copy I guess that
had accidentally tucked away in the back.  The things was, they still
had it marked at 1980s prices!  I wasn't gonna pay that much for a CGA
game when VGA was nearly the standard.  Now, from a "software
collecting" perspective, it seems like a missed opportunity.

  The Atarisoft
conversions to PC are 100% great or 100% terrible.  Great ones include: 

Dig Dug (perfect except for color issues)
Joust (perfect!)
Robotron (perfect except color)
Battlezone (perfect except sound)
Galaxian (perfect!)

Let me add that the Apple II versions of these Atarisoft games seemed
very good to me:

Mario Bros.
Moon Patrol
Robotron

I may have "acquired" a few others back in the day, but these are the
three that I still recall as being impressed with.  And the colors are
better than on the PC! 8)

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Re: [SWCollect] Re: Finally, a total

2000-11-15 Thread Jim Leonard

"Lee K. Seitz" wrote:
 
 Let me add that the Apple II versions of these Atarisoft games seemed
 very good to me:
 
 Mario Bros.
 Moon Patrol
 Robotron

I forgot:  Moon Patrol also exists for PC.  Mario Bros. is rumored to exist,
but sadly nobody has a copy.  Moon Patrol falls into the "good" category for
PC.
 
 I may have "acquired" a few others back in the day, but these are the
 three that I still recall as being impressed with.  And the colors are
 better than on the PC! 8)

Apple Troll!  :)  Apple could do 7 colors to CGA's 4, true.  

Rant:  I have no idea why people prefered the cyan-magenta-white CGA palette so
much... probably because they didn't know they could change it, or maybe
because white and black (the default background color) made people feel safe. 
I've seen some CGA games that are halfway decent in terms of color; King's
Quest was one of the few games to use the hideous red-green-yellow palette
well, because they coupled it with a blue background, and red/yellow/green/blue
can be combined in tons of useful ways with dithering.
-- 
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.

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