Hugh Falk wrote:
A problem with the games industry right now is that the top 25 games each
year make a majority of the money. #1 - #5 often selling millions of units.
The rest of the top 25 selling several hundred thousand. Many of the rest
often lose money. This is turning the games industry
the time to get into it. Those games are very few and far between,
thankfully.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 1:20 PM
Subject: Re: Re: [SWCollect] Sam Max II
Well, I don't have the inside track on gaming marketing
and spend that extra money on polish and production - thus
truly transforming the industry into pure hit-driven.
- John
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 10:20 AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] Sam Max II
to be around $10M. Add on
marketing costs and you better have a great game or you won't turn a profit.
Hugh
-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 4:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam Max II
Hugh Falk schrieb
Hugh Falk wrote:
(generously) $20 per unit profit, the need to sell 250,000 units to break
even. This would require it to be a moderate success in the PC realm.
That is depressing. Is that standard across the industry right now? I can't
think of many titles selling 250,000 units in today's
is making fewer games but more
revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Sunday, March 21, 2004 6:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam Max II
Hugh Falk wrote
I signed it (I'm signature #20002 ;-) and I suggest we all do the same and
spread the word. My children's names are Sam and Max, and I'm not so sure
that's a coincidence! ;-D
With over 20,000 signatures already, surely that would show a business case?
Hugh, comments?
Dan Chisarick wrote:
game sales haven't helped the cause), and that's
why they pulled the plug.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, March 20, 2004 9:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam Max II
I signed it (I'm signature #20002 ;-) and I