Re: [SWCollect] Sam Max II

2004-03-22 Thread Jim Leonard
Hugh Falk wrote: A problem with the games industry right now is that the top 25 games each year make a majority of the money. #1 - #5 often selling millions of units. The rest of the top 25 selling several hundred thousand. Many of the rest often lose money. This is turning the games industry

Re: Re: [SWCollect] Sam Max II

2004-03-22 Thread BL
the time to get into it. Those games are very few and far between, thankfully. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 22, 2004 1:20 PM Subject: Re: Re: [SWCollect] Sam Max II Well, I don't have the inside track on gaming marketing

RE: Re: [SWCollect] Sam Max II

2004-03-22 Thread John Romero
and spend that extra money on polish and production - thus truly transforming the industry into pure hit-driven. - John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 10:20 AM To: [EMAIL PROTECTED] Subject: Re: Re: [SWCollect] Sam Max II

RE: [SWCollect] Sam Max II

2004-03-22 Thread Hugh Falk
to be around $10M. Add on marketing costs and you better have a great game or you won't turn a profit. Hugh -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 4:36 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk schrieb

Re: [SWCollect] Sam Max II

2004-03-21 Thread Jim Leonard
Hugh Falk wrote: (generously) $20 per unit profit, the need to sell 250,000 units to break even. This would require it to be a moderate success in the PC realm. That is depressing. Is that standard across the industry right now? I can't think of many titles selling 250,000 units in today's

RE: [SWCollect] Sam Max II

2004-03-21 Thread Hugh Falk
is making fewer games but more revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Sunday, March 21, 2004 6:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk wrote

Re: [SWCollect] Sam Max II

2004-03-20 Thread Jim Leonard
I signed it (I'm signature #20002 ;-) and I suggest we all do the same and spread the word. My children's names are Sam and Max, and I'm not so sure that's a coincidence! ;-D With over 20,000 signatures already, surely that would show a business case? Hugh, comments? Dan Chisarick wrote:

RE: [SWCollect] Sam Max II

2004-03-20 Thread Hugh Falk
game sales haven't helped the cause), and that's why they pulled the plug. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Saturday, March 20, 2004 9:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II I signed it (I'm signature #20002 ;-) and I