Subject: Re: [Therion] Big room multiple scraps - How to join
Hmmm I think I get it. The xvi file consists of three images.
When I set it as the background for a drawing window, there are four entries in
the background list. They are the file name and each of the images it
contains
Hmmm I think I get it. The xvi file consists of three images.
When I set it as the background for a drawing window, there are four
entries in the background list. They are the file name and each of the
images it contains. The file name holds the centerline and each image
holds one
> The problem is the sketches are not transparent enough to use. The only part
> of the sketch that has any visible drawing on it is for the last scrap
> mentioned in the map statement of the .th file. The other drawings are not
> visible.
Bill
Select the image, untick visibility
A couple of very interesting ideas here. I tried them out this morning
on a small test cave. I will have to think about this for a bit to see
how it might be useful.
My small test cave has a total of about 80 feet of passage. There are
three scraps which come from background sketch on two
> Something along the lines of
> map ProblemchamberMP
> GrandcanyonSP
> FlatroomSP
> endmap
>
> select Problemchamber
> export map -proj plan -o Problemchamber.th2
>
> Instead of exporting to pdf, this will then export this to a .th2 file,
> where I guess it will appear with all the lines you
to implement this and delete the
invisible walls from the centre of your chamber.
[cid:b0947cc4-0cfc-45f3-8d84-09fe9b29f7b8]
Regards,
Al
From: Bill Gee
Sent: 03 August 2023 15:37
To: alastair gott
Subject: Re: [Therion] Big room multiple scraps - How to join
Hi
On Behalf Of Bill Gee
Sent: Thursday, 3 August 2023 03:28
To: Therion Mail List
Subject: [Therion] Big room multiple scraps - How to join
Hello everyone - I am having a problem getting Therion to understand how to
join several scraps to make a large room. The working map is at
https://campercaver.net
(if not
for pdf outputs, it still helps for models).
And that wall -outline is set correctly to out, in or none.
Bruce
-Original Message-
From: Therion On Behalf Of Bill Gee
Sent: Thursday, 3 August 2023 03:28
To: Therion Mail List
Subject: [Therion] Big room multiple scraps - How
> There are lots of features that will cross those walls, so I will be
> making extensive use of "-clip off".
That is entirely up to where you draw your invisible walls. I would try
not to allow them to go through any area fills, but you can join feature
lines too, so either clip off, or two
Thanks Tarquin. I suspected some sort of game with invisible walls
would be required. I will see if I can get something useful to happen.
There are lots of features that will cross those walls, so I will be
making extensive use of "-clip off".
I already join lines by points:
join
tps://aka.ms/o0ukef>
From: Therion on behalf of Bill Gee
Sent: Wednesday, August 2, 2023 4:28:05 PM
To: Therion Mail List
Subject: [Therion] Big room multiple scraps - How to join
Hello everyone - I am having a problem getting Therion to understand how
t
Hi Bill,
> Hello everyone - I am having a problem getting Therion to understand how
> to join several scraps to make a large room.
The best advice; never begin or end a survey at a junction! Always
survey through the junction in one surveying trip, so that one survey
"owns" the entire junction
Hello everyone - I am having a problem getting Therion to understand how
to join several scraps to make a large room. The working map is at
https://campercaver.net/MiscFiles/StarkCavernsNoCenter.pdf
Take a look at the east part of the map in an area called Grand Canyon.
This is really one
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