Re: [Trisquel-users] The Gaming Trap

2016-04-15 Thread allanitomwesh
I personally think that is a very sliperry slope,like distros that preinstall Skype and Steam because there's official clients for Linux. Doesn't make them any less proprietary having a client for a free operating system. So wine being free doesn't make the things that run on it less

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
All of the Doom source code by id Software was also released under the GNU GPL. Odamex is derived from code under the GPL, and it's libre. The problem with Zandronum is it's derived from ZDoom, which contains additional Doom Source License code from other contributors (since that is the

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread ethernet252
the doom source license says we can not allow mods for shareware doom. So using odamex will allow mods for shareware?

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread greatgnu
hi ADFENO mate, you seem to know a thing or two about Doom, so pardon me if I OT this thread with my silly requests, but.. is there any way to play brutal doom in freedom? http://doom.wikia.com/wiki/Brutal_Doom The game seems so edifying and gentlemenish I just want to play it for hours.. :)

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
Brutal Doom contains several ACS scripts. Source code is included for these scripts, but no license is given. The entirety of Brutal Doom, including its scripts, is proprietary.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread jason
"but yeah i hope someday that crap changes towards better." This seems unlikely to happen if people don't insist on it.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread jason
"Insistence isn't likely to work" Imagine if the gamers of the world stood up in unison and demanded free software, lest they stop purchasing their stuff. (For this to work they'd need to be willing to carry out said threat.) Refusing to buy proprietary games is better than sitting at home

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
> Imagine if the gamers of the world stood up in unison and demanded free software, lest they stop purchasing their stuff. Yes, but the important part of that thought experiment is if. It's not going to happen. As far as I am aware, there has never, throughout history, been any case of any

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
If the code is proprietary, then you can't run it with libre software, because it's not libre software. If you consider a proprietary program to be fine when it's a game as long as it's running on a libre system, that justification would also apply just as well to running any proprietary

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread jason
What we have here is a disagreement over strategy but both methods can be tried. They are not mutually exclusive.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread lord_abinadi
So this list only covers whether the code and scripts are libre not assets?

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread GNUtoo
onpon4, This is very nice. I however find the title a bit misleading. Something like "Games licensing myths", "Game licensing misconceptions", "common mistakes with games freedom" would suits more I think. It would also be very nice to include references for all the claims in it. Denis.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calmstorm
What i meant earlier by running propietary games with free software is stuff like emulators such as in stuff like dosbox and wine, etc... That is what i meant, maybe we misunderstood each other, maybe those games don't use propietary code.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calinou
About copylefted game engines, I did ask the Atomic Game Engine developer (who currently releases it under a proprietary license) to release it under the GPL or LGPL. Many things are already free/libre in it (like the runtime), but the editor is not. This was their answer.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
I understood you just fine, personally. See the entry on emulators in the topical page. Running proprietary software on top of libre software is still running proprietary software.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
> I however find the title a bit misleading. Something like "Games licensing myths", "Game licensing misconceptions", "common mistakes with games freedom" would suits more I think. The title is a reference to "The JavaScript Trap", itself a reference to "The Java Trap", because the usual

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calmstorm
you may have a point but anyways read my later post, essentially i was talking about emulation such as dosbox or wine. All that being said, I guess propietary code isn't needed for such stuff. That is why I must have confused myself and you. my bad.. xD

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calmstorm
Okay then i misunderstood you I guess, but I thought that if you don't run the proprietary code with libre software it is more secure and that it is somehow different, my bad. All that aside I still think as long as you don't run the propietary code it is not a risk, and if god forbid you

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread jadedml
I agree with you, mate. If a good game's code is free and it's assets aren't, I'll still play it. I always have a "good" cringe when I read the asset licenses, though. They just make me quesy they're so illogical and immoral...

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
Yes, software only. The Libre Game Wiki already covers checking whether anything at all in the game is non-libre. All games listed on this page have proprietary software in them.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread lord_abinadi
Nice! I have different views on assets but code and scripts should be Free.

[Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
I've decided to start a list of games, and groups of games, that people seem to mistakenly believe are 100% libre software, when they actually contain (or in some cases, are entirely) proprietary software: https://onpon4.github.io/other/gaming-trap/ If you are aware of another example, or

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread lord_abinadi
Does the bit on id Tech 4 mean the Darkmods engine isn't libre?

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread greatgnu
tx for your answer Onpon. Nada Brutal, just Doom it is then.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread ethernet252
Sorry for budging in, But if i run standard doom/doom II/final doom with Zandronum, is that libre?

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
Zandronum contains code under the Doom Source License, so no. Change Zandronum to Odamex, and you're fine.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread lord_abinadi
Thanks for the thorough response! I suppose I'll poke around the DM forums when I have spare time.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread ethernet252
Hello there. Maybe you should start by reading the community guidelines first for new time users.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
It means that id Tech 4 games aren't necessarily libre, because you have to consider the licenses of the scripts as well as id Tech 4 itself. The Dark Mod's LICENSE.txt file states, "All software components of The Dark Mod, either original or based on the Doom 3 GPL Source Code as released

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread mateus . forevermore
hi all, im from windows,, nice too meet u..

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread ivaldaloucha
Thus the difference, and the preferably 'free software'?

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread franparpe
Brutal doom is proprietary by itself because the creator didn't think about putting it a license... Very bad. I would like to add that brutal doom is perfectly compatible with GLOOME.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread vitacell
As I can see, most games in Libregamewiki, are free software, but, most of games contain non-free art. And some free software games are only compatible with non-free OS (Winbugs).

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calmstorm
As for me, not everyone will agree with this, but as long as we can run the game with ONLY free software, it should be fine to use even if not libre... I know people might disagree with this, but that is my personal position. We all have our opinions. ;/

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calinou
In this list, I would also mention Quake 1/2 mods such as Team Fortress (Q1), Rocket Arena (Q1), Action Quake 2 (Q2), OSP (Q2)… which use proprietary (binary-only) game logic in the form of .dat/.dll/.so files.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
Thanks, I've added that.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
That game did originally have non-libre media, but it's been corrected by Debian, as the opening paragraph of that article states. Debian's version is completely libre.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
All games on Libregamewiki are libre software and libre culture. If you find one which isn't, this is a mistake that ought to be corrected.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread vitacell
You refering to code. Yes, all games are free software I think. I could find some games with non-free art/media: https://libregamewiki.org/Blob_Wars_Episode_2_:_Blob_And_Conquer

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread calmstorm
It makes me cringe somewhat too because of being "illogical and immoral" but yeah its worth playing if you can run it with free software whether the game code itself is free or not. but yeah i hope someday that crap changes towards better.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread onpon4
Insistence isn't likely to work. What we ultimately need is competition. More libre games, and more importantly, more powerful copylefted game engines. I think abolition of copyright law would also mostly solve the problem. The incentive to make the source code available for modders would

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread allanitomwesh
Onpon4 abit off topic ReTux looks like a lovely game. I was not aware of it.

Re: [Trisquel-users] The Gaming Trap

2016-02-07 Thread ethernet252
This is proof that "Open Source" does not necessarily mean "Free Software"

Re: [Trisquel-users] The Gaming Trap

2016-02-04 Thread adfeno
I would also like to point out, that "free culture" is different from our culture[1] (which I like to name it as "free software culture", but it also involves other things as well. If someone has a better name, please say so). [1]

Re: [Trisquel-users] The Gaming Trap

2016-01-05 Thread adfeno
Unfortunately, I have never played Brutal Doom, mainly because it's non-free/proprietary software, but I do have some friends who like to play it. Looking at the images, videos and descriptions of it around the Internet and considering the description given by some of my friends, I find

Re: [Trisquel-users] The Gaming Trap

2016-01-04 Thread adfeno
Despite Odamex, we have Prboom[1], PrBoom+[2] ("prboom-plus" package) and Doomsday Engine[3] as alternatives to the Doom source port. Zandronum is proprietary/non-free software because it doesn't make any effort to remove the proprietary/non-free functional data from the parent project: