1500 is the 'standard' MTU allocated. This is optimised for LAN
However, most internet 'optimisers' tend to adjust this value based on
your connection so this value is prone to change. (dial-up I believe is
recommended to have an MTU of 576)
There are programs out that that will read/set this v
When replying to a topic here, I received this reply (the mail seemed to
still appear in the list though):
This is the Postfix program at host jester.tesla.co.il.
I'm sorry to have to inform you that your message could not be
be delivered to one or more recipients. It's attached below.
For fur
> Is this a normal response?
No, it isn't.
It looks like you are sending to several recipients and one is failing.
Looks like it is at jester.tesla.co.il.
Does it occur for all messages you are replying ?
--
[EMAIL PROTECTED]
http://www.overbyte.be
- Original Message -
From: "David Le
It appears for all replies I make, as well as for fresh posts, such as
this error report.
The 'to' address just reads:twsocket@elists.org
The message reaches the list, so it isn't a big problem for me. I just
thought I'd mention it as I have no problem with any other mailers.
Dave
Francoi
Would TWserversocket, when implemented correctly, be able to run an
online game with +/- 1000 connection/players, using tcp/ip?
The Mmorpg is semi-realtime where each connection send an average of
6 short packets (< 50bytes/packet) per second.
My server is a 2.8 Ghz 1mb ram and needs to runs a
> Would TWserversocket, when implemented correctly, be able to run an
> online game with +/- 1000 connection/players, using tcp/ip?
There is nothing in the component that limit the number of concurrent
client. It is mainly the OS and server hardware that limit the number of
concurrent client. Yo
Hello brock,
I'm not sure I understeand what you try to do but:
> declared separately in the unit. When i tried to remove the RemoteSocket
> declaration from
> type
> TClient = class(TWSocketClient)
> and make it a global variable when sending local and remote data at the same
You cannot. Rem
[EMAIL PROTECTED] wrote:
> Would TWserversocket, when implemented correctly, be able to run an
> online game with +/- 1000 connection/players, using tcp/ip?
>
> The Mmorpg is semi-realtime where each connection send an average of
> 6 short packets (< 50bytes/packet) per second.
>
> My server is a
Thanks for quick response :)
I have 1 button (TButton) on my main Delphi form and when i click that
button i send 2 different packets. 1 packet goes to local connection and
other packet go to remote connection. How would i do this then?
RemoteSocket.SendStr(data2) sends data to remote connection, h
Wilfried,
ty for quick response, i hope this gets to the mailing list as my last
message has not posted. Maybe i can better explain what i'm talking about in
better details.
I have socketspy open on my PC and i'd like to send one specific packet to
local connection and one specific packet to remot
Hello,
This will send 'str1' to all local connections, and 'str2' to all remote
connections. Is it this what you ask for ?
procedure TForm1.SendToAllBtnClick(Sender: TObject);
var
n: integer;
Client: TClient;
begin
for n := 0 to WSocketServer.ClientCount - 1 do try
Client := WSocke
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