Re: [twsocket] OK to Receiving >2GB ?

2005-10-31 Thread David Lewis
1500 is the 'standard' MTU allocated. This is optimised for LAN However, most internet 'optimisers' tend to adjust this value based on your connection so this value is prone to change. (dial-up I believe is recommended to have an MTU of 576) There are programs out that that will read/set this v

[twsocket] Post Error?

2005-10-31 Thread David Lewis
When replying to a topic here, I received this reply (the mail seemed to still appear in the list though): This is the Postfix program at host jester.tesla.co.il. I'm sorry to have to inform you that your message could not be be delivered to one or more recipients. It's attached below. For fur

Re: [twsocket] Post Error?

2005-10-31 Thread Francois PIETTE
> Is this a normal response? No, it isn't. It looks like you are sending to several recipients and one is failing. Looks like it is at jester.tesla.co.il. Does it occur for all messages you are replying ? -- [EMAIL PROTECTED] http://www.overbyte.be - Original Message - From: "David Le

Re: [twsocket] Post Error?

2005-10-31 Thread David Lewis
It appears for all replies I make, as well as for fresh posts, such as this error report. The 'to' address just reads:twsocket@elists.org The message reaches the list, so it isn't a big problem for me. I just thought I'd mention it as I have no problem with any other mailers. Dave Francoi

[twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread info
Would TWserversocket, when implemented correctly, be able to run an online game with +/- 1000 connection/players, using tcp/ip? The Mmorpg is semi-realtime where each connection send an average of 6 short packets (< 50bytes/packet) per second. My server is a 2.8 Ghz 1mb ram and needs to runs a

Re: [twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread Francois PIETTE
> Would TWserversocket, when implemented correctly, be able to run an > online game with +/- 1000 connection/players, using tcp/ip? There is nothing in the component that limit the number of concurrent client. It is mainly the OS and server hardware that limit the number of concurrent client. Yo

Re: [twsocket] SocketSpy (User Made) Question...

2005-10-31 Thread Wilfried Mestdagh
Hello brock, I'm not sure I understeand what you try to do but: > declared separately in the unit. When i tried to remove the RemoteSocket > declaration from > type > TClient = class(TWSocketClient) > and make it a global variable when sending local and remote data at the same You cannot. Rem

Re: [twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread Stadin, Benjamin
[EMAIL PROTECTED] wrote: > Would TWserversocket, when implemented correctly, be able to run an > online game with +/- 1000 connection/players, using tcp/ip? > > The Mmorpg is semi-realtime where each connection send an average of > 6 short packets (< 50bytes/packet) per second. > > My server is a

[twsocket] SocketSpy (User Made) Question...

2005-10-31 Thread ICSNewbie2005
Thanks for quick response :) I have 1 button (TButton) on my main Delphi form and when i click that button i send 2 different packets. 1 packet goes to local connection and other packet go to remote connection. How would i do this then? RemoteSocket.SendStr(data2) sends data to remote connection, h

[twsocket] SocketSpy Specific

2005-10-31 Thread ICSNewbie2005
Wilfried, ty for quick response, i hope this gets to the mailing list as my last message has not posted. Maybe i can better explain what i'm talking about in better details. I have socketspy open on my PC and i'd like to send one specific packet to local connection and one specific packet to remot

Re: [twsocket] SocketSpy Specific

2005-10-31 Thread Wilfried Mestdagh
Hello, This will send 'str1' to all local connections, and 'str2' to all remote connections. Is it this what you ask for ? procedure TForm1.SendToAllBtnClick(Sender: TObject); var n: integer; Client: TClient; begin for n := 0 to WSocketServer.ClientCount - 1 do try Client := WSocke