Would TWserversocket, when implemented correctly, be able to run an
online game with +/- 1000 connection/players, using tcp/ip?

The Mmorpg is semi-realtime where each connection send an average of 
6 short packets (< 50bytes/packet) per second. 

My server is a 2.8 Ghz 1mb ram and needs to runs a mysql database on the
localhost as well, to store/autosave player data.

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