Would TWserversocket, when implemented correctly, be able to run an
online game with +/- 1000 connection/players, using tcp/ip?

The Mmorpg is semi-realtime where each connection send an average of 
6 short packets (< 50bytes/packet) per second. 

My server is a 2.8 Ghz 1mb ram and needs to runs a mysql database on the
localhost as well, to store/autosave player data.

vult
www.endless-online.com
-- 
To unsubscribe or change your settings for TWSocket mailing list
please goto http://www.elists.org/mailman/listinfo/twsocket
Visit our website at http://www.overbyte.be

Reply via email to