playing audio. It may be the case that the way LiveCode works with audio
APIs, or the way you're using them, means you stop playing between
tracks for too long, so the system assumes the audio is finished. Might
be worth further investigation.
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Hi Kevin & Richard,
Thanks for engaging so positively with this discussion. Let me start by
saying that I'm very much on the side of LiveCode succeeding and want to
help not just complain from the sidelines.
Open source licensing FUD tends to make my blood boil a little, although
leaving that
On Fri, Jul 22, 2016, at 04:53 PM, Rick Harrison wrote:
> Like I said, LC should consider creating their own license then.
>
> After this little debate, I will never touch any GPL license ever
> in the future. In fact, I now consider the community version
> of LC to be worthless. I’ve always
can create plugins for others
and sell them commercially, the user of those plugins would need to get
their own commercial license to make use of them in a closed source app.
The Qt company folks view this as very positive activity in their
ecosystem.
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m...
On Fri, Jul 22, 2016, at 03:38 AM, Richard Gaskin wrote:
> Mark Wilcox wrote:
>
> > My concern around LiveCode over-reaching with their derivative
> > work claims (which are significantly stronger than those made
> > by WordPress and Drupal)
>
> In what way(s)?
ive people good
reasons to do the right thing and pay, rather than try to scare them
into doing so with GPL-related FUD.
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LA and so whoever has the LiveCode
license needs to own the copyright to the rest of the code to be able to
distribute on the App Store GPL-free.
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> So If student A writes down some code on text wrangle and gives it to
> student B who (thanks folks) have an indy license, that belongs to student B
> and he can dispose of it as he wishes, open sourced or closed source.
> In that case it seems to me that it is just a case of confidence between
> In a former, not so old, enormous thread dealing with the FOSS license
> and
> trying to understand what it meant in practice, one of the conclusion was
> that *only Livecode can dual license*. Nobody else can do that. And Kevin
> Miller really pushed hard on that point.
Only Livecode can dual
I've hesitated to wade in on this but I think LiveCode's "official"
interpretation of the GPL is wrong and also a mistake. I thought that
there was a policy of encouraging those that produce libraries for other
developers to also dual-license them - I didn't realise that was only
supposed to be
design if you'd released
open source code that implemented it. There is a similar debate about
patents... and much discussion on that in the open source community.
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> I'm in an slightly weird situation with a client where they want me to
> use
> Xamarin instead of LiveCode for a project (for internal 'political'
> reasons
> as much as anything as far as I can see) - have any of you tried Xamarin
> and
> if so what did you think of it?
I think the important
could implement WebRTC for LiveCode but it probably makes
more sense to do this as a web app.
Mark
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into Apple, Dropbox
and/or Google documentation, you could just start with LiveCode 8 and
try building some extensions. Otherwise I think for most of this you're
still going to need externals.
Mark
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On 23 Apr 2015, at 18:43, Richard Gaskin ambassa...@fourthworld.com wrote:
1. Before I dive in, does anyone here know why this wouldn't work?
Custom URLs and Intents are two different systems. The former requires the app
you receive data from to know about your custom URL scheme. The same
On Thu, Apr 23, 2015, at 03:45 AM, Richard Gaskin wrote:
I'd like to have an app be able to accept data from other programs, like
when you click the Share button in an image gallery and a list of
programs pops up that can accept images - I'd like mine to be among them.
I can see from the
of the app.
That's certainly against the letter of the rules as they stand. Of
course Apple can't really know what every app with every possible 3rd
party runtime is doing, so you may well get away with it. Who wants to
risk getting booted out of the developer program though?
Mark
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On 21 Apr 2015, at 15:09, Richard Gaskin ambassa...@fourthworld.com wrote:
Mark Wilcox wrote:
Yes, you can download bundles of content with no code. The file format
doesn't matter. Unity has asset bundles that can contain code on other
platforms but are content only on iOS.
Thanks
to think about them again
soon.
Mark
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On Wed, Apr 8, 2015, at 02:47 PM, Andrew Kluthe wrote:
To clarify just a little bit further. The code and objects weren't
holding
onto memory, the variables used in that code were due to weird scoping.
Big
chunks of db
Apple added another exception to the code downloading rule, using
JavaScriptCore you can download JavaScript and run it. So it probably is just a
WebView but it doesn't have to be.
Sent from my iPhone
On 14 Apr 2015, at 17:24, Geoff Canyon gcan...@gmail.com wrote:
No idea. Their basic
system.
On Tuesday, April 14, 2015, Jim Lambert j...@netrin.com wrote:
Mark Wilcox wrote:
This is an interesting thread.
Indeed it is. Thanks for your informative comments.
Jim Lambert
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Android can delay notifications for power saving reasons. As I understand it
the more there are from one app and the less the user interacts with them, the
more likely they are to be delayed.
I think to do what you want more reliably you'd need to use background
processing (wake up every 30
Is it possible to have an app in both the Apple store and the Android store
which functions in this way.
Yes. Apple and Google are not trying to make money out of your B2B sales. An
ideal solution might be to have a free app with some minimal functionality that
lets you unlock the main
, 22 Mar 2015 at 06:40, Mark Wilcox m...@sorcery-ltd.co.uk wrote:
The framework is free of dependencies and probably quite easy to wrap as a
component for LiveCode 8. However, on it's own it doesn't do anything.
There are lots of modules that make it incredibly powerful but they do have
The framework is free of dependencies and probably quite easy to wrap as a
component for LiveCode 8. However, on it's own it doesn't do anything. There
are lots of modules that make it incredibly powerful but they do have
dependencies, some of them huge, like Qt. The video rendering is via SDL,
for internal use within an
Enterprise. This removes all the issues with collecting UDIDs and keeping
provisioning profiles updated.
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On Wed, Mar 18, 2015, at 06:36 AM, j...@souslelogo.com wrote:
Hi list
One of my clients needs an app for his employees
about enforcing that.
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On Wed, Mar 18, 2015, at 12:06 PM, Mike Kerner wrote:
I take this the other way: I want more control, not less. I take it
personally when something I build isn't freaking awesome. I consider
other
enterprises' employees to be part
to explicitly cut them off from updates. Sure, you can
hope that the corporate IT department locks them out, as well, but this way
you have an incentive to communicate with them at least once per year about
who has access.
On Wed, Mar 18, 2015 at 11:02 AM, Mark Wilcox m...@sorcery-ltd.co.uk
. For Apple platforms at least it would make sense to mimic the
interface as far as possible though, assuming you don't just want to
wrap what they've already done.
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little command line tool called lipo which lets you see
which architectures are included in your binary if you want to double
check.
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I¹m using an enterprise license so I¹m not going through the
app store and what I really want to do is to roll back to an earlier
version of Xcode so that I can build my app using some pre iOS 8
compatible externals.
What problem are you running into with the build using incompatible
not building for the App Store it's a bit of lost cause
trying to support older versions than the latest official SDK allows -
Apple always come up with some new submission requirement that means you
need to use the new SDK sooner or later.
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On Mon, Feb 2, 2015
If you don't have the appropriate launch screen / launch images for the iPhone
6/6+ then your app gets run at iPhone 5 size and scaled up.
Sent from my iPhone
On 10 Nov 2014, at 22:16, John Dixon dixo...@hotmail.co.uk wrote:
Now I am a little confused ...
xCode 6.0, OSX 10.9.5, LC
On 23 Oct 2014, at 14:45, Richard Gaskin ambassa...@fourthworld.com wrote:
You may just be ahead of your time.
After all, it seem unlikely Apple will be shipping an iOS device that has
more than 4 GB RAM, and even if they did, with PAE it would only be logically
necessary if they
Obviously I don't know the details but if you're going to run in a
single app mode, then complete control of the phone while your app is
running is possible without a jailbreak - it's just control whilst in
Springboard and other people's apps you need to jailbreak for.
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m
into single app mode.
Of course the devil is in the details but I recommend looking into all
of the legitimate solutions before going down the jailbreak route.
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On Mon, Aug 25, 2014, at 06:45 AM, Richard Miller wrote:
Hoping someone here knows the answer
because the firmware itself includes version and signature
checking.
What's so special about this custom hardware that the device needs to be
jailbroken? Why can't it go down the MFi route?
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On Mon, Aug 25, 2014, at 12:55 PM, Richard Miller wrote:
Jailbreaking
The matched funding is in addition to the total. I don't know the exact source
but assume it's some government scheme, matched funding seems to be the
preferred method in the UK.
It's the main thing that makes the campaign worthwhile. They pre-sell licences
people would need anyway at a slight
http://swift-lang.org/main/
This is the wrong Swift.
Yes, Apple gave their new programming language the same name as an existing one.
Mark
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On Tue, Jul 1, 2014, at 02:40 AM, David Bovill wrote:
Thanks Alejandro - I just tested and on OSX with revBrowserOpenCEF (which
is Chrome 32) - I get a score of 472 rather than 503 for Chrome 32. It
looks like webRTC is not available on Chrome 32 version
*revBrowserAddJavaScriptHandler* is for now CEF specific -
is
the plan to add this to mobile platforms?
On 1 July 2014 14:08, Mark Wilcox m...@sorcery-ltd.co.uk wrote:
For iOS it's against the App Store rules to include your own browser
engine (no downloadable code execution allowed
refused to implement it. IndexedDB
looks like the option that everyone eventually agreed on but it's not
implemented everywhere yet. I suspect it will be fairly widespread by
the time the HTML5 deployment option is complete though...
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Hi,
This external is only a couple of lines of code - I very much doubt it
doesn't compile, you probably have a linking problem.
If you post the errors then maybe it'll be easy to solve and it might
also provide valuable learning for other externals.
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Objective-C. You can't use Objective-C in the IDE and you won't be able
to use Swift. It will be possible to write extensions (externals) in
Swift but because the engine is C++ they will need a standard C or
Objective-C wrapper to be able to talk to the engine.
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features of a newer
iOS
browser?
No, although there is a new WKWebView class in iOS 8 that allows
significantly more interaction between the app and the web content.
There are of course no official plans to support it in LiveCode yet.
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References
1.
https
I'm not aware of any external that gives you low-level video access on Android.
I think it would be possible to create such an external but - Android externals
are a rather new feature, Monte did a lot of the work to enable them (I'm not
sure if anyone else has built one yet?) and lower level
Hi Richard,
Sorry for a rather late reply to this. I#39;m not sure what level of answer
you#39;re looking for. You#39;ve found the appropriate incantations in
Objective-C. They need to be used in an external, or someone would need to
contribute this feature to the engine. Given the issue noted
2. I’m also wondering if there is something special that needs to be done to
the iOS app after LiveCode creates the iOS app. The iOS appears to have a app
extension and not an ipa extension. Also, I’m guessing the iOS app hast to be
compressed before changing the file extension to ipa otherwise
Profile Manager includes Mobile Device Management for iOS devices. It's
definitely the right way to be doing this.
No idea why it's not recognising the file but I thought I'd add that an app
signed for enterprise distribution can be installed directly on ANY iOS device,
not just through MDM.
There's not enough time to test every pre-existing feature.
There needs to be an automated monkey machine to run each new
version through.
There is, they've been writing one for a while now.
The only quibble I have here is that I foresaw and asked about this potential
quality issue doing
Funny how it is the Roadmap from last year.
As someone who bought a lifetime license in the Kickstarter based on the
promised new functionality, I really wasn't expecting them to deliver in the
originally stated timeframe - I have too much experience with complex software
projects for that.
Hi Phil,
I don't deliver web training but I do have some experience with getting videos
to work across a lot of browsers.
The only way of delivering videos to old browsers and maintaining your sanity
is Flash. Even then, Adobe dropped support for IE6 last year, so the user has
to have an old
Personally I think there may be some value in having the default developer view
of a stack as a set of (mostly) text files. There would then be a tool that
does a lot of what lcVCS does which turns that into a binary stack format for
runtime size and performance - a lot of languages compile
FWIW, you can also use TestFlight with an Enterprise developer account (I think
it's limited to 1000 users) but an Enterprise distribution certificate frees
you from the hassle of managing device IDs - for an extra $200/year it's almost
certainly worth it for avoiding the pain of the
John's right - on iOS 7 apps are full screen by default with a translucent
status bar floating on top. This happens to native apps when you build under
the iOS 7 SDK too.
It's a platform change that apps should adapt to. Since the status bar is
translucent it matters what goes underneath, so
To pitch shift audio in real-time here is the basis for a cross-platform
external:
http://www.surina.net/soundtouch/
This could probably be integrated alone quite neatly.
Pulling the audio out of a video to be able to pitch shift it in real-time
could be done with ffmpeg (you need to decode it
Hi Gerry,
I don't know how Andre Garcia's library works but assume it's not using an
external that wraps the Facebook SDK for iOS. From painful personal experience
I'd advise against any attempt to access Facebook other than through the
official SDKs or platform native interfaces (e.g. for
Publishers could set their price, they just couldn't set it any lower than
was available in Apple's store.
Apple very clearly did collude with publishers to try to set some minimum
pricing for ebooks, which is most certainly against the law. The DoJ is bonkers
because the minimum pricing
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Box2d is definitely fun to play with but it's really only good for games that
inherently need physics simulation - Angry Birds is a good example. (BTW, box2d
is also the physics engine in Sprite Kit, which is basically Apple's cocos2d
Lite - since the cocos2d developers started focussing on the
It's distribution not use that counts in the GPL. If you put the download
behind a login then you could possibly argue that the distribution was entirely
internal, however, students are not generally under the control of an
organisation in the same way that employees are - a student could
Just for clarify : if i look in the binary of a standalone created by the
community edition, i can see all the scripts aka the source code, no ?
Yes, there's no encryption or password protection on community edition stacks
but the GPL does not accept being able to extract the code in some
I am trying to establish the User's public IP address. The Scripter's
Scrapbook has several methods, all of which return the same result and all
of which seem to return a local IP address (e.g. put the hostnametoaddress
of the hostname into myIP). I am getting 192.168.2.2 (local) instead of
Then I wonder how to deal with the MIT licence if I have to deploy a
commercial app.
The MIT license tells you - you have to provide a copy of the copyright notice
and permission statement (essentially a copy of the license file) with all
copies of the software, although I'm sure Monte isn't
Are you using any externals that might not have been built for armv7?
From: John Dixon dixo...@hotmail.co.uk
To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
Sent: Wednesday, 7 August 2013, 9:48
Subject: linking for armv7 failed...
I am in the
Monte Goulding mo...@sweattechnologies.com wrote:
It's nice when you guys get involved. I totally agree with the logic behind
what you said by the way. Unfortunately this stuff isn't as logical as we
often assume it is ;-)
I also think the law in this area is bonkers and agree with the more
This thread is too long and full of misunderstandings (even from the expert
lawyer on the technical side) to reply to every post separately. Here's my
take (IANAL but I did work for a open source software foundation and write the
licensing FAQs etc):
1) Anything published without an explicit
Kevin Miller wrote:
I think most of the people sharing on revOnline are happy for their ideas
to be used, otherwise they wouldn't have uploaded the stacks. However I do
agree that some legal clarification is a good idea. How about we state
that everything on revOnline is automatically public
Dr. Hawkins doch...@gmail.com wrote:
If they don't contain *any* code, I agree. If I designed such a file
format, it would only
have descriptions of what the user did, and would be pure ascii.
I can't tell; there are certainly non-ascii characters in there, and I
just don't know what
Richmond wrote:
If copyright is not explicitly stated then, surely, the thing is up for grabs
. . .
That is very definitely not the case, although ideas can't be copyrighted only
a particular expression of an idea. So if you made a calculator app that
looked and/or worked exactly like
The only automated check that Apple are likely to do is ensure that you include
the retina splash screen images in the bundle. Beyond that, it's down to a
reviewer deciding that your graphics look low-res/poor quality on a retina
display - I haven't heard of any rejections for that reason.
Sadly the install process is one where Apple believes in security through
obscurity. You get generic error messages for everything that goes wrong with
no further debug info.
Make sure you have the correct device ID included in the provisioning profile
you are using in the standalone
IDE: Object Architecture
My take on this was that the IDE part implies this is restructuring of the
IDE and not a feature of the engine or language at all.
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Thanks Pierre, I'm pretty sure I could make something like that work but it's a
nasty kludge, I'm not in any hurry (busy with non-LiveCode projects at the
moment anyway) and when I get around to looking at it, I want to do it
properly. :)
From: Pierre Sahores
Would you care to discuss the difference between websockets and the
socketswe work with in livecode or point me to some basic information on the
websocket implementation you think we could implement in pure livecode?
What things would keep it from working very efficiently?
I see you already
and Android included. They can be set to act as clients of any
kind of nTier server side application (LC-Server, PHP, RoR, etc...).
Le 8 juil. 2013 à 18:19, Mark Wilcox a écrit :
I'm interested in using something like socket.io as part of a backend for
mobile (and maybe also desktop) apps. However
On desktop platforms, yes, as long as the user hasn't changed settings to
disable it (unlikely). On mobile platforms, no, use too much memory and the OS
will kill your app.
Mark
J. Landman Gay jac...@hyperactivesw.com wrote:
Can I safely assume that if I load a whole bunch of stacks into
If you don't need the Pro features and can live with the standard Unity
splash screen then it's free for iOS now. If those thing aren't true then yes,
its several times the cost of LiveCode.
Sergio Schvarstein sschvarst...@gmail.com wrote:
Thanks Mark for your answer.
These days I am
Is there any way or tool for creating an Augmented Reality app for iOS using
LiveCode ?
LiveCode is (currently at least) a truly terrible tool for building augmented
reality apps - primarily because it has no functionality for handling 3d
content or 3d rendering. Even if you're doing the
I've seen anywhere from minutes to a few hours.
From: Paul Maguire m...@paulmaguire.me
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Thursday, 27 June 2013, 14:48
Subject: Android published app live...
Hi.
Anyone know how long it takes for a
I think Monte is right, this is per-app control of system services rather than
something implemented by the apps themselves. Like you have per-app settings
for notifications right now which the user controls, the first two of these
will be settings controlled by the IT department. App Data
(you can check inside the app bundle - it has to be called
default-5...@2x.png)
Sorry to avoid causing confusion, let me correct my typo - that should have
been default-5...@2x.png.
Mark
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Another suggestion would be setting the property libUrlSetSSLVerification
to false
as this may also resolve the issue..
Another question: does setting libUrlSetSSLVerification to false mean
security is turned off completely, or only that the certificate isn't checked?
Not doing SSL
Mike Kerner wrote:
The new units also have a certain amount of local storage for using with
Google Drive.
The chromebook is designed mainly to be a lightweight, fast, cheap,
high-battery life machine for running HTML5. The main weakness, IMHO, is
that it is about 5 years late because ipads
Richmond wrote:
Well that is rather the same as my being extremely mean when removing
the core of a green pepper,
cutting as near to the stem as possible, because at one time in my life
I was really living on the edge,
financially (when I was in the USA); while now I can both afoord lots
Yes, my file-based method is purely to avoid needing to run a server at all
(because it's really cheap just to host files on, say, Amazon S3) but if you
run your own servers anyway then it's a much neater solution to have a simple
API to tell you which images you need to download and where to
I may be wrong about this (can anyone verify?), but if you're building for
iOS 5 or later, you should be perfectly safe selecting armv7 only and
building for that, since any devices capable of running iOS 5 and above are
armv7 devices only.
Yes, this is correct and a good idea - the
Hi Matthias,
If you go the LiveCode route you can download updates to images in the
background to add/replace existing ones in the app - just make sure you include
the images external to the stack. No need to do app updates to replace images.
If you went the browser/jqtouch route in a native
Hi Tom,
No need to test JPEGs again on iOS/Android - the JPEG format itself doesn't
support transparency! :)
If you need transparency then there is another option which is to store the
image and it's mask (effectively alpha channel) separately, although I've not
worked with these features in
I haven't submitted an app but here's my take on the official Apple stance and
what it means:
All apps have to support the iPhone 5 resolution (or 4 Retina) and retina
displays since May 1st.
The iPhone 5 thing is clear - your app must scale to that resolution and not
run in compatibility
Not using images? Are you using images for your graphics/buttons, or is
everything procedurally generated? My guess is that it won't matter at least
at the moment, although procedurally generated stuff is definitely OK.
The default.png and variants (e.g. default-5...@2x.png) I mentioned are
Is everyone using the same versions of LiveCode and iOS? The code in GitHub
looks like it won't successfully capture a rectangle from an accelerated
screen on any recent iOS version.
John Dixon dixo...@hotmail.co.uk wrote:
Ender...
There is not a problem with importing a snapshot from a
I looked up the iOS snapshot code. It looks to me as if it renders the
contents of the window into a bitmap context. I've written my own screen
snapshot and video recording code on iOS and this doesn't capture the contents
of a view/window drawn directly with OpenGL - for that you need to
Yes, the code I looked at definitely took a rect and not an object. I suspect
the new method is not taking a snapshot of the screen at all but rendering the
object into an image. Wouldn't using the new method and asking for the current
card work for most scenarios? Presumably if you want a
Does LiveCode validate the provisioning profile in any way?
Even if it does it shouldn't be too hard to remove that requirement from the
IDE/build system since it's all open source.
Xcode allows you to build binaries without signing them so I don't see any good
reason why LiveCode should do
You can't build and run unless you have an appropriately provisioned device
connected but you can build or archive without one - you need to be able to
for building anything that's not signed for your device, including app store
submission builds.
Colin Holgate co...@verizon.net wrote:
This
Heather said the on-rev site would be down but the service should be up.
Colin Holgate co...@verizon.net wrote:
Everything is down until Tuesday.
On May 11, 2013, at 7:25 PM, Martin Koob mk...@rogers.com wrote:
I just checked my site hosted on odin and it is not responding.
Also when I
kellymdempewolf kellymdempew...@gmail.com wrote:
Is there any way that I can work around this to fix it in my own app in the
meantime?
Sadly not, this is why I suggested some sort of community supported process as
a safety net for Apple rule changes.
Your app almost certainly doesn't use
Terry Judd terry.j...@unimelb.edu.au wrote:
I'm guessing the OS probably doesn't notify the app that it's suspended.
Maybe not. I think you can potentially get a list of active processes and
determine which one is active. If we could poll that list using an external -
if we ever get
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