Re: Where Rev could be going...3D?

2006-12-03 Thread David Bovill
On 23/11/06, J. Landman Gay <[EMAIL PROTECTED]> wrote: jbv wrote: > hence my innocent (really) question : what makes users with an Enterprise > license more qualified to discuss Rev improvements ? It hasn't got much to do with qualifications, it's just an extra perk for those who have an Enter

Re: Where Rev could be going...

2006-11-24 Thread Viktoras Didziulis
so far. All the best! Viktoras ---Original Message--- From: Richard Gaskin Date: 11/24/2006 9:33:38 PM To: How to use Revolution Subject: Re: Where Rev could be going... Bernard Devlin wrote: > I want to continue this discussion a little further to see if my > u

Re: Where Rev could be going...

2006-11-24 Thread Bernard Devlin
Richard, thank you again for re-iterating those arguments. As I'm ambivalent about the whole browser thing, I've just been playing devil's advocate. As far as I can see, I won't ever bring this up again. I'll leave it up to others if they want to further articulate the case for a brows

Re: Where Rev could be going...

2006-11-24 Thread Jim Carwardine
I have no business talking on this thread at all as I have no technical ability or understanding in this arena, but I have an application that I would like to serve over the internet so I have been following this thread. What about a "very thin client" that, when a link is clicked in a web page th

Re: Where Rev could be going...

2006-11-24 Thread Richard Gaskin
Bernard Devlin wrote: I want to continue this discussion a little further to see if my understanding is correct: 1) any Rev app that would run in a browser plug-in could only offer a sub-set of Rev functionality Yes, browsers behaviors are a subset of all application behaviors. On the deskt

Re: Where rev could be going...

2006-11-24 Thread Brent Anderson
Hello. I've been reading the responses on this topic, and I can see great things for both a browser extension of Revolution as well as a 3D Version of Revolution. Briefly touching on the 3D Rev: If done correctly (ie. relatively easy to use, interact with, etc) this has the potential to p

Re: Where Rev could be going...

2006-11-24 Thread Bernard Devlin
Richard Gaskin said: >> One of the hardest things in making a browser plugin is dealing with the limitations of the environment: no file I/O, no Apple events, no Registry access, no windows, no window styles, etc. In a comprehensive superset of HyperTalk like SuperTalk and Transcript, doing that

Re: Where Rev could be going...3D?

2006-11-23 Thread J. Landman Gay
jbv wrote: hence my innocent (really) question : what makes users with an Enterprise license more qualified to discuss Rev improvements ? It hasn't got much to do with qualifications, it's just an extra perk for those who have an Enterprise license. In addition, Enterprise users also get pre

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Chipp, > JBV, > > No one ever said being on the improve-list was a function of being > "qualified." It's a forum where Enterprise users can discuss issues > amongst themselves and at times also with Kevin and the programmers. > To join it, the prerequisite is an Enterprise user license. hence m

Re: Where Rev could be going...3D?

2006-11-23 Thread Chipp Walters
JBV, No one ever said being on the improve-list was a function of being "qualified." It's a forum where Enterprise users can discuss issues amongst themselves and at times also with Kevin and the programmers. To join it, the prerequisite is an Enterprise user license. Frankly, IMHO, this list is

Re: Re: Where Rev could be going...3D?

2006-11-23 Thread Viktoras Didziulis
alte Brill Date: 11/23/2006 2:21:19 PM To: use-revolution@lists.runrev.com Subject: Re: Re: Where Rev could be going...3D? Hi Viktoras, You wrote: > Well I made my purchase in February this > year, and from advertiser of Arcade engine on the Revolution web > site I > und

Re: Where Rev could be going...3D?

2006-11-23 Thread Dave
On 23 Nov 2006, at 07:27, Viktoras Didziulis wrote: Hey, hey I provoked the 3D stuff not because to force someone starting developing Rev 3D module from scratch... The intention was to draw your attention to the fact that OpenGL 3D engine for the Revolution ALREADY EXISTS and sits on the

Re: Re: Where Rev could be going...3D?

2006-11-23 Thread Malte Brill
Hi Viktoras, You wrote: Well I made my purchase in February this year, and from advertiser of Arcade engine on the Revolution web site I understood that 3D support is not a problem. But this was not the whole truth about 3D in Rev... The arcadeEngine page clearly talks wireframe Object

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Viktoras, I might be wrong on this, but according to my experience, if you have 3 years to achieve your project, I would suggest considering writing your own external to interface Rev with openGL... Well, I haven't coded any external during the last couple of years and my experience is based on

Re: Where Rev could be going...3D?

2006-11-23 Thread Viktoras Didziulis
Message--- From: jbv Date: 11/23/06 12:01:44 To: How to use Revolution Subject: Re: Where Rev could be going...3D? Viktoras, > Hey, hey > > I provoked the 3D stuff not because to force someone starting developing Rev > 3D module from scratch... > The intention w

Re: Where Rev could be going...3D?

2006-11-23 Thread jbv
Viktoras, > Hey, hey > > I provoked the 3D stuff not because to force someone starting developing Rev > 3D module from scratch... > The intention was to draw your attention to the fact that OpenGL 3D engine > for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D > with seemi

Re: Where Rev could be going...3D?

2006-11-22 Thread Viktoras Didziulis
Hey, hey I provoked the 3D stuff not because to force someone starting developing Rev 3D module from scratch... The intention was to draw your attention to the fact that OpenGL 3D engine for the Revolution ALREADY EXISTS and sits on the shell exposed by iGame3D with seemingly no one being inter

Re: Where Rev could be going...3D?

2006-11-22 Thread Brian Yennie
There are probably a dozen different angles on improving the API, however... my number one would be support for any sort of custom object. It's nearly impossible to maintain anything inside of a Rev window. Note that the guys at Altuit did a masterful job with altBrowser, but that it still

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Richard, > jbv wrote: > > too bad all the time spent ranting on this list about > > Rev missing features can't be used to code those > > features instead... > > What changes would be needed to the externals API? please remember I was using the externals API available for MC 2.4 in 2003... AFAIR

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Mark, > So why didn't you? AFAIR I had a couple of emails exchange with someone at RR (might be Tuviah but I'm not sure - I'd need to check my archives) about using openGL for 2D vector graphics, but suddenly didn't get any answer to my questions and suggestions... please remember that it was i

Re: Where Rev could be going...3D?

2006-11-22 Thread Richard Gaskin
jbv wrote: too bad all the time spent ranting on this list about Rev missing features can't be used to code those features instead... What changes would be needed to the externals API? -- Richard Gaskin Fourth World Media Corporation _

Re: Where Rev could be going...3D?

2006-11-22 Thread Mark Smith
So why didn't you? Chris and Chipp at altuit did with altBrowser, and it became part of RunRevs 'Rev Select' programme, and is now going to be part of the standard distribution - which suggests that RunRev are quite open to non-RunRev enhancements of the product. How worthwhile financiall

Re: Where Rev could be going...3D?

2006-11-22 Thread chris bohnert
JBV- Clearly there is some level of "open"-ness. If you check out Bill's post in the forum he's done the development..he just needs someone to help with the documenation/sample code and QA. The iGame3d api is huge and needs some dedicated individual to provide some elbow grease to make it happe

Re: Where Rev could be going...3D?

2006-11-22 Thread jbv
Hi all, > > Is anything constructive going on between Revolution Ltd and iGame3D or just > silence?.. > once again, this kind of discussion is a blatant demonstration of the kind of dead-end the Rev community is "trapped" into (yes, I'm using these "strong" words on purpose) : waiting endlessly

Re: Where Rev could be going...3D?

2006-11-22 Thread Henk van der Velden
"Viktoras Didziulis" <[EMAIL PROTECTED]> Date: 22 november 2006 18:12:27 GMT+01:00 To: "How to use Revolution" Subject: Re: Where Rev could be going...3D? Reply-To: How to use Revolution And fortunately for us here on this list, Google Earth is the type of thing that'

Re: Where Rev could be going...3D?

2006-11-22 Thread Luis
For further info: http://www.igame3d.de/DeadDays/postmortem.html On 22 Nov 2006, at 17:12, Viktoras Didziulis wrote: And fortunately for us here on this list, Google Earth is the type of thing that's easier for us to build. Google Earth heavily relies on its 3D engine loading all the complex

Re: Where Rev could be going...

2006-11-22 Thread Sivakatirswami
On 18 Nov 2006, at 20:19, Dan Shafer wrote: Each execution of the CGI is effectively blocking in nature. (I'm over-simplifying a bit here, I know, but I think this is the primary concern in broad terms.) Dave Cragg wrote: Dan, I don't think this is correct. Each call to a Rev CGI on a

Re: Where Rev could be going...3D?

2006-11-22 Thread Viktoras Didziulis
>And fortunately for us here on this list, Google Earth is the >type of thing that's easier for us to build. Google Earth heavily relies on its 3D engine loading all the complex textures and objects on a sphere. I tried QT 3D capabilities (not virtual reality moves, but the real 3D graphics lik

[OT] Re: Where Rev could be going...

2006-11-22 Thread Jim Ault
On 11/22/06 1:30 AM, "jbv" <[EMAIL PROTECTED]> wrote: SIDE NOTE > I gave up with Flash as a development tool many years ago coz it's been > one of the most frustating experiences... for instance, I never found how > to define a global in ActionScript... but perhaps the most recent versions > of F

Re: Where Rev could be going...

2006-11-22 Thread Mark Wieder
Bernard- Wednesday, November 22, 2006, 3:39:10 AM, you wrote: > As I've said, it's not currently a high priority for me, but it seems > to be quite important to other users. If we knew what the > limitations were, then maybe we'd stop pestering Runrev for it :-) It's doubtful. Yes, this seems

Re: Where Rev could be going...

2006-11-22 Thread Richard Gaskin
Bernard Devlin wrote: ... it's clear from the number of times that it has come up, that there's quite a lot of desire for it ... As I've said, it's not currently a high priority for me, but it seems to be quite important to other users. What people want is not always what they need. :) <

Re: Where Rev could be going...

2006-11-22 Thread Jim Carwardine
Just to weigh in with an additional voice... I too am very interested in this... Jim on 11/22/06 7:39 AM, Bernard Devlin wrote: >>> > I know that every time this has come up, the people who > actually write the Rev engine say a Rev plug-in would be difficult if > not impossible to implement. Th

Re: Where Rev could be going...

2006-11-22 Thread Bernard Devlin
>> I know that every time this has come up, the people who actually write the Rev engine say a Rev plug-in would be difficult if not impossible to implement. This includes engineers going back to the original MetaCard product. I can't say for sure what the problems might be, but the response has b

Re: Where Rev could be going...

2006-11-22 Thread jbv
Hi list, > > If someone came up with a Flash project translator I would welcome it into > the RevSelect program. > > Flash the product isnt always that great a designer experience for all > purposes of Flash the format. are you sure that any Rev stack can be fully translated into Flash format ? I

Re: Where Rev could be going...

2006-11-19 Thread Bernard Devlin
Mikey said >> As far as a browser plugin goes, what are you suggesting? On its face, wouldn't it be more "where-the-world-is-going" compliant to have RR follow the lead of Morfik and natively build AJAX and/or Flash apps? << I suggested before that Ajax/Flash targets were a possibility for del

Re: Where Rev could be going...

2006-11-19 Thread Mikey
As far as a browser plugin goes, what are you suggesting? On its face, wouldn't it be more "where-the-world-is-going" compliant to have RR follow the lead of Morfik and natively build AJAX and/or Flash apps? -- On the first day, God created the heavens and the Earth On the second day, God crea

Re: Where Rev could be going...

2006-11-19 Thread jbv
Dave, > > Dan, I don't think this is correct. > > Each call to a Rev CGI on a server will start a new instance of the > Rev engine. Many instances can be running at the same time, and > whichever completes first will return first. I confirm this. AFAIR this has been described several times ove

Re: Where Rev could be going...

2006-11-18 Thread Dave Cragg
On 18 Nov 2006, at 20:19, Dan Shafer wrote: However, the inability to thread in Rev effectively makes the use of Rev for CGI applications pretty limited as a practical matter. Each execution of the CGI is effectively blocking in nature. (I'm over-simplifying a bit here, I know, but I think

Re: Where Rev could be going...

2006-11-18 Thread jbv
Dan, > > However, the inability to thread in Rev effectively makes the use of Rev for > CGI applications pretty limited as a practical matter. Each execution of the > CGI is effectively blocking in nature. (I'm over-simplifying a bit here, I > know, but I think this is the primary concern in bro

Re: Where Rev could be going...

2006-11-18 Thread Dan Shafer
Bernard, Andre is much more knowledgeable and deeply experienced in this subject than I, and I suspect he'll jump in here as well, but FWIW, here's my take. It is perfectly possible to use Rev as a CGI platform. I have successfully coded CGIs of moderate complexity on both Linux and OS X. Once y

Where Rev could be going...

2006-11-17 Thread Bernard Devlin
In the light of the discussion about Rev plug-ins, I decided to re- visit a post I made last year about where Rev was in relation to competing technologies. At the end of it, I listed what I thought Runrev should do to increase their competitive edge. >> These are the things I think Rev nee