) which is why I wrote in the first
place.
The fact that doMenu works only here and there annoys me, because then I
cannot use it at all. Which is why i wrote in the first place.
I will send menuPick, and like it.
But I never got a simple straight answer from the community. Is this how
everyone
Hi Craig,
...
I will send menuPick, and like it.
But I never got a simple straight answer from the community.
Is this how everyone does it?
No, I always create handlers in the mainstack or lib-stacks and will
just
call these handlers on menupick. This way these handlers can be called
from
While we're on the DoMenu thingie does anyone know how to activate
from within a script the menu selection Close and Remove From
Memory... ?
Life, Light, Love Laughter,
Dale Pond
Sympathetic Vibratory Physics
http://www.svpvril.com/
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use
Inspector
No menu or button reference needed at all with that. :)
The fact that doMenu works only here and there annoys me, because then I
cannot use it at all. Which is why i wrote in the first place.
I will send menuPick, and like it.
But I never got a simple straight answer from
are handling the menuPick message after it has been sent. Many
people have told me what happens when a menuItem is invoked, I assume by hand.
A
menuPick message can be trapped and dealt with. Great.
I was trying to determine the usual way to invoke a menuitem from a script.
Like doMenu does
Klaus Major wrote:
Hi Craig,
...
I will send menuPick, and like it.
But I never got a simple straight answer from the community.
Is this how everyone does it?
No, I always create handlers in the mainstack or lib-stacks and will just
call these handlers on menupick. This way these handlers
stack did not work correctly.
Perhaps I got that all wrong.
In playing with a test conversion yesterday I
did run into a DoMenu script not working. Rev
instructions do say DoMenu commands won't
work. Is there a work a round for the DoMenu
thingie? Here is one example I'd like to keep
the
stack, but the save command doesn't.
Dale, in most cases, you can replace doMenu with menuPick. I
would move the deMenu/menuPick handlers to either the menu buttons or
the menu groups.
Best regards,
Mark Schonewille
--
Economy-x-Talk Consulting and Software Engineering
http://economy-x
Mark-
Thanks. I've really gotta read that manual more often.
--
Mark Wieder
[EMAIL PROTECTED]
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Kay C,
Galaxy Message Box now accepts s and c so that a user can quickly
edit the script of the default stack or its current card from the
message box. This was an old HyperCard convention we forgot to
include. This new feature is in Galaxy v1.5.0r12 which is available
via Check for
You're welcome for the idea.
Don't forget ss and others, if they're not already in there.
Ooh! rpControl? faxSTFStart? No? Darn.
--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few
Jacque, I appreciate the response. Indeed opening/firing some other
window and coming back resets the revert and apply buttons to
disabled, and the script is editable. Werid. I'll have to poke
around in the script editor stack to find this one.
As a side note, it turns out this bug is
OK, just to add to the confusion.
the type 's' in the msg box does not work for me. (bad)
The button method brings up the script and the Revert and Apply buttons are
dim and the script is editable. Cursor after the last char on the first
line. (good)
The 'edit the script of this stack' in msg
In a message dated 11/21/06 1:52:18 PM, [EMAIL PROTECTED] writes:
I think the create won't work when I'm trying to delete a card, but
the point is taken.
That's when you use: Delete this card
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Now I'm back to trying to figure out why the IDE can send edit the
script of stack __, but if I do that from the message box the
script opens read-only...
I wonder why you would send the edit command instead of just executing it?
___
I wonder why you would send the edit command instead of just executing it?
See previous: Because. It. Doesn't. Work.
UPDATE: I have been poking around in the IDE for a couple of days
trying to figure out why when RR's IDE stacks edit... it works, but
I can't get it to work. Then today I
CORRECTION:
sending mouseUp to a button doesn't work either. The button has to be
clicked directly.
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Mikey wrote:
UPDATE: I have been poking around in the IDE for a couple of days
trying to figure out why when RR's IDE stacks edit... it works, but
I can't get it to work. Then today I tried putting the script in a
button, and it worked.
So, typing edit the script of this stack in the message
Mikey said:
So, typing edit the script of this stack in the message box, or
having a handler
on s
edit the script of this stack
end s
doesn't work.
Your experience would seem to be exceptional. Typing
edit the script of this stack
in the message box works for me (opens up the editor
create a new stack and put it in the script of the stack. go to the
message box and type s.
Alternatively, just type edit the script of this stack into the
message box, and the result will be the same.
Or create a button with
on mouseUp
edit the script of this stack
end mouseUp
and then
Mikey-
Wednesday, November 22, 2006, 1:26:35 PM, you wrote:
create a new stack and put it in the script of the stack. go to the
message box and type s.
We'd all be in some serious doodoo if that didn't work. Do you have
any frontscripts open? Something ain't right with your setup. The edit
Mikey said:
create a new stack [...] type edit the script of this stack into the
message box, and the result will be the same.
[...]
By doesn't work I mean that although the script editor comes up, the
script is not editable, but the apply and revert buttons are
active, which is normally not the
On 22 Nov 2006, at 21:26, Mikey wrote:
All the methods you describe work here.
By doesn't work I mean that although the script editor comes up,
the
script is not editable, but the apply and revert buttons are
active, which is normally not the case when the script editor comes
up. The
create a new stack and put it in the script of the stack. go to the
message box and type s.
I just did it (in Rev 2.6.1 and in MetaCard) and it works just fine.
Alternatively, just type edit the script of this stack into the
message box, and the result will be the same.
Still works as
Mikey wrote:
I wonder why you would send the edit command instead of just executing
it?
See previous: Because. It. Doesn't. Work.
UPDATE: I have been poking around in the IDE for a couple of days
trying to figure out why when RR's IDE stacks edit... it works, but
I can't get it to work.
Mikey wrote:
create a new stack and put it in the script of the stack. go to the
message box and type s.
Alternatively, just type edit the script of this stack into the
message box, and the result will be the same.
Or create a button with
on mouseUp
edit the script of this stack
end
Hi Everyone,
Is there a way for the handler of a menuItem to activate the handler of a
menuItem in a different menu? DoMenu doesn't seem to work. I'm using Mac OSX.
Joe,
Orlando, Florida
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Is there a way for the handler of a menuItem to activate the handler of a
menuItem in a different menu? DoMenu doesn't seem to work. I'm using Mac OSX.
Hi Joe,
You can send a menuPick to any menu. Here is an example that opens
the Stack Inspector:
send menuPick quote Stack Inspector
Using rev 2.5.1, OS 10.3.9
I want to activate a menuItem of a menu btn of a particular stack from
a handler in a different stack. For testing, I put the below script
into the message box
doMenu menuItem 1 of btn X of group MenuBar 1 of stack Y
The result was: doMenu (the name
On 8/8/05 12:26 PM, Robert Presender [EMAIL PROTECTED] wrote:
Using rev 2.5.1, OS 10.3.9
I want to activate a menuItem of a menu btn of a particular stack from
a handler in a different stack. For testing, I put the below script
into the message box
doMenu menuItem 1 of btn X
On Aug 8, 2005, at 2:46 PM, Ken Ray wrote:
snip
However, if you are stuck with activating code that is *in* the
button,
you need to send the menuPick message along with the proper param to
the
button in question. Using the example above, that would be:
send menuPick quote Open quote to
In the Transcript Dictionary, there is an entry for 'doMenu' which executes menu
commands - something I'd like to do. However there is a caveat: The doMenu command is
not implemented for all menu items. What does this mean? How does the engine know
which items are being called for, anyway
in Transcript, but you get the idea.
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 26, 2003 9:19 AM
Subject: doMenu limitations/ technique
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