Thank you that works perfectly!
Alasdair
- Original Message -
From: Matthias Kappenberg
To: user-list@light.realsoft3d.com
Sent: Tuesday, March 06, 2007 8:56 PM
Subject: Re: construction problem
Before deleting the rotator select all created objects
(they should be bold
Hi Arjo,
I often use a squashed sphere as fog object, with a parallel fog mapping. And
instead of using a constant turbidity, I use a curve with Mapcoords.Z as input,
resulting in a gradient atmosphere: turbidity is decreasing with height. I'll
have a look at it again, will upload a sample
The map object seems to be one of the biggest mysteries it arrived.
Maybe someone could explain excactly what it does, what it replaces,
and how to use it properly?
Regards
Karl
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
lol
Thanks Timo that makes it really clear! No I'm just joking, I'm trying, and
by the years I start to understand some things slowly. I'm still glad I
liked math on highschool. But I'm afraid that to most artistic users, like
myself, who have studied art school or something, this is a complete
Hi Timo,
Time to turn this into something practical, I hope I can come up with
something useful this week.
thanks,
Mark H
Map fetches the map coordinates from the given world coordinates. It's
mostly useful if you change the evaluated point by overwriting
coordinates and still want to get
All the things I mention now are probably the reason that in big CG
companies there's always a mixed team working on productions. Designers take
care of the looks, the coders make it possible.
Arjo
I agree , Arjo :
I'll say it again ... RS3D could be a perfect S/W for an
industry like the
Hi Mark,
Does your example mean you can also create this type of fog that's only
floating low above the ground? Like in autumn when you get this white fog
low above the meadows.
In my example I simply used a curve that defines the thickness of the fog
dependent on the distance of the camera. But
Hi Mark,
Does your example mean you can also create this type of fog that's only
floating low above the ground? Like in autumn when you get this white fog
low above the meadows.
No problem, it's just a matter of adjusting the curve! It's even possible to
add some noise, to get 'whiffs'