Re: construction problem

2007-03-07 Thread Alasdair
Thank you that works perfectly! Alasdair - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, March 06, 2007 8:56 PM Subject: Re: construction problem Before deleting the rotator select all created objects (they should be bold

Re: tip about fog, skydome and DOF

2007-03-07 Thread Mark Heuymans
Hi Arjo, I often use a squashed sphere as fog object, with a parallel fog mapping. And instead of using a constant turbidity, I use a curve with Mapcoords.Z as input, resulting in a gradient atmosphere: turbidity is decreasing with height. I'll have a look at it again, will upload a sample

RE: tip about fog, skydome and DOF

2007-03-07 Thread Karl.Ruben.Pettersen
The map object seems to be one of the biggest mysteries it arrived. Maybe someone could explain excactly what it does, what it replaces, and how to use it properly? Regards Karl -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark

RE: tip about fog, skydome and DOF

2007-03-07 Thread Arjo Rozendaal
lol Thanks Timo that makes it really clear! No I'm just joking, I'm trying, and by the years I start to understand some things slowly. I'm still glad I liked math on highschool. But I'm afraid that to most artistic users, like myself, who have studied art school or something, this is a complete

Re: tip about fog, skydome and DOF

2007-03-07 Thread Mark Heuymans
Hi Timo, Time to turn this into something practical, I hope I can come up with something useful this week. thanks, Mark H Map fetches the map coordinates from the given world coordinates. It's mostly useful if you change the evaluated point by overwriting coordinates and still want to get

Re: tip about fog, skydome and DOF

2007-03-07 Thread studio
All the things I mention now are probably the reason that in big CG companies there's always a mixed team working on productions. Designers take care of the looks, the coders make it possible. Arjo I agree , Arjo : I'll say it again ... RS3D could be a perfect S/W for an industry like the

RE: tip about fog, skydome and DOF

2007-03-07 Thread Arjo Rozendaal
Hi Mark, Does your example mean you can also create this type of fog that's only floating low above the ground? Like in autumn when you get this white fog low above the meadows. In my example I simply used a curve that defines the thickness of the fog dependent on the distance of the camera. But

Re: tip about fog, skydome and DOF

2007-03-07 Thread Mark Heuymans
Hi Mark, Does your example mean you can also create this type of fog that's only floating low above the ground? Like in autumn when you get this white fog low above the meadows. No problem, it's just a matter of adjusting the curve! It's even possible to add some noise, to get 'whiffs'