Hi Timo,
Time to turn this into something practical, I hope I can come up with
something useful this week.
thanks,
Mark H
Map fetches the map coordinates from the given world coordinates. It's
mostly useful if you change the evaluated point by overwriting
coordinates and still want to get correct map coordinates. The only
'real-life' example I can think of is the shadowfog material in
tutorprojects->rendering->smokyroom.r3d. It should have a Map
coords=map(coordinates) after Coordinates+=multiply(dpos,Ray) for it
to have correct map coordinates.