lol

Thanks Timo that makes it really clear! No I'm just joking, I'm trying, and
by the years I start to understand some things slowly. I'm still glad I
liked math on highschool. But I'm afraid that to most artistic users, like
myself, who have studied art school or something, this is a complete
mistery. Even the notation is, probably common among code writers, very hard
to understand. I always have to reread such a sentence many times,
translating it into plain english word by word before I can understand it.

You know I've written some shaders, far below your level of course. A lot of
times, I can't even reproduce from my own memory what I actually wrote to
achieve a certain effect.

But don't take me wrong, I like VSL a lot, despite the hard times to figure
things out sometimes. The simplicity of other software is appealling, and
makes is easy to get a quick result. But this simplicity makes stuff like
the fog trick I found yesterday unable to reach.

All the things I mention now are probably the reason that in big CG
companies there's always a mixed team working on productions. Designers take
care of the looks, the coders make it possible.

Anyway, keep up your good work!
Arjo.

> It should have a Map
> coords=map(coordinates) after Coordinates+=multiply(dpos,Ray) for it
> to have correct map coordinates.
>

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