Sorry for OT but there isnt
any. Wheres the list?.
Best regards,
Scott Peterson Enterprises
Nandor,
Not bad, I thought that the eye was going to disintegrate when the Bullet made
contact.
Best regards,
Scott Peterson
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Kertes Nandor
Sent: Sunday, August 27, 2006 9:09 AM
To:
I don't think so :-)
It ist a Superman eye
The bullet is deformin such in cinema too ...
Nandor Kertes
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Scott Peterson
Enterprises
Gesendet: Sonntag, 27. August 2006 18:39
An:
Nandor
Ok that makes sense.
Best regards,
Scott Peterson
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Kertes Nandor
Sent: Sunday, August 27, 2006 9:45 AM
To: user-list@light.realsoft3d.com
Subject: AW: Realsoft Returns :-)
I don't think so :-)
It
There is an update available, 0.631, on the downloads page:
http://www.catmtn.com/realgreeblez/realgreeblez_download.php
This fixes a couple of bugs described on the about page.
Zaug
--
My love of the halfling's leaf has clearly slowed my mind.
|8?o
Hi
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well. In
Just some more info.
I've attached an image overlay showing the problem 'clearly' :p
When rendering with phong I get straight lines which is what I want.
Deactivating it causes bends and twists of the texture on the surface.
But naturally on this object I don't want phong, but also straight
Hello,
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well.