Email test

2006-08-27 Thread Scott Peterson Enterprises
Sorry for OT but there isnt any. Wheres the list?. Best regards, Scott Peterson Enterprises

RE: Realsoft Returns :-)

2006-08-27 Thread Scott Peterson Enterprises
Nandor, Not bad, I thought that the eye was going to disintegrate when the Bullet made contact. Best regards, Scott Peterson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kertes Nandor Sent: Sunday, August 27, 2006 9:09 AM To:

AW: Realsoft Returns :-)

2006-08-27 Thread Kertes Nandor
I don't think so :-) It ist a Superman eye The bullet is deformin such in cinema too ... Nandor Kertes -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Scott Peterson Enterprises Gesendet: Sonntag, 27. August 2006 18:39 An:

RE: Realsoft Returns :-)

2006-08-27 Thread Scott Peterson Enterprises
Nandor Ok that makes sense. Best regards, Scott Peterson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kertes Nandor Sent: Sunday, August 27, 2006 9:45 AM To: user-list@light.realsoft3d.com Subject: AW: Realsoft Returns :-) I don't think so :-) It

Real GreebleZ! bugfix update

2006-08-27 Thread Zaug
There is an update available, 0.631, on the downloads page: http://www.catmtn.com/realgreeblez/realgreeblez_download.php This fixes a couple of bugs described on the about page. Zaug -- My love of the halfling's leaf has clearly slowed my mind. |8?o

UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
Hi As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well. In

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
Just some more info. I've attached an image overlay showing the problem 'clearly' :p When rendering with phong I get straight lines which is what I want. Deactivating it causes bends and twists of the texture on the surface. But naturally on this object I don't want phong, but also straight

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Vesa Meskanen
Hello, As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well.