Hi
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well. In fact, it
apparently gets rid of all stretching problems. When did phong deal with
anything regarding to textures? Isn't phong limited to light
considerations and shading (and interpolation for the other type of phong)?
Is it a known problem? If so, any chance of fixing it (if it's not my own
strange problem) for next update?
Any feasable workarounds?
It's for the most part a test of texture design on low poly, so it's not a
biggie.
Regards
Karl