Hello,
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well. In fact, it
apparently gets rid of all stretching problems. When did phong deal with
anything regarding to textures? Isn't phong limited to light
considerations and shading (and interpolation for the other type of
phong)?
Is it a known problem? If so, any chance of fixing it (if it's not my own
strange problem) for next update?
Thanks for reminding abot this issue:) It is a known problem. When quad
faces are rendered as NURBS pathces, stretching occurs. Phong option renders
quads as two triangles and UV interpolation inside faces is linear (no
undesired bending).
I will try to fix this in upcoming versions (probably too late for SP3).
Is there any particular reason why you cannot use Phong option with the
mesh? If it is purely polygonal, you should not miss anything quality or
speedwise.
Kind regards,
Vesa