Hello,

As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well. In fact, it apparently gets rid of all stretching problems. When did phong deal with anything regarding to textures? Isn't phong limited to light considerations and shading (and interpolation for the other type of phong)?

Is it a known problem? If so, any chance of fixing it (if it's not my own strange problem) for next update?

Thanks for reminding abot this issue:) It is a known problem. When quad faces are rendered as NURBS pathces, stretching occurs. Phong option renders quads as two triangles and UV interpolation inside faces is linear (no undesired bending).

I will try to fix this in upcoming versions (probably too late for SP3).

Is there any particular reason why you cannot use Phong option with the mesh? If it is purely polygonal, you should not miss anything quality or speedwise.


Kind regards,

Vesa

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