Just some more info.

I've attached an image overlay showing the problem 'clearly' :p
When rendering with phong I get straight lines which is what I want.
Deactivating it causes bends and twists of the texture on the surface.
But naturally on this object I don't want phong, but also straight lines :)
This surface is planar, and neighbouring quads are nearly planar.

Regards
Karl


On Sun, 27 Aug 2006 22:49:51 +0200, Karl <[EMAIL PROTECTED]> wrote:

Hi

As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well. In fact, it apparently gets rid of all stretching problems. When did phong deal with anything regarding to textures? Isn't phong limited to light considerations and shading (and interpolation for the other type of phong)?

Is it a known problem? If so, any chance of fixing it (if it's not my own strange problem) for next update?

Any feasable workarounds?

It's for the most part a test of texture design on low poly, so it's not a biggie.

Regards
Karl

<<attachment: NonPhongBug.jpg>>

Reply via email to