Re: How 'big' is your viewport window

2006-02-08 Thread Neil Cooke
I don't use grids at all so I can't help. - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, February 08, 2006 9:38 PM Subject: Re: How 'big' is your viewport window Hi Neil and thanks for your reply : However , what I'm

Re: How 'big' is your viewport window

2006-02-08 Thread studio
buffalo . This could be the mother of all threads ... studio www.niagara.com/~studio www.studiodynamics.net However , what I'm actually very curious about is , How 'big' is your actual Viewport window , and as of yet that has not actually been answered . There is only one way

RE: How 'big' is your viewport window

2006-02-08 Thread Arjo Rozendaal
Hi Garry, About size: I found Vesa's answer very interesting. But I can say that it's possible to use quite a broad area in size without trouble. For my city project I built everything in real meters. So details go to as small as a couple of centimeters. But the Size of the sky dome around the

Re: How 'big' is your viewport window

2006-02-08 Thread [EMAIL PROTECTED]
be the mother of all threads ... studio www.niagara.com/~studio www.studiodynamics.net However , what I'm actually very curious about is , How 'big' is your actual Viewport window , and as of yet that has not actually been answered . There is only one way to answer

Re: How 'big' is your viewport window

2006-02-08 Thread studio
About size: I found Vesa's answer very interesting. But I can say that it's possible to use quite a broad area in size without trouble. For my city project I built everything in real meters. So details go to as small as a couple of centimeters. But the Size of the sky dome around the whole

Re: How 'big' is your viewport window

2006-02-07 Thread Bernie @ VRgrafix
Scale should generally be set to real world units. As RS has not locked down what a Unit should be - some people use this as feet, some cm, but as a general rule one should set it to metres. ie 1 unit = 1m. If importing scenes, scale the scene accordingly. As RS effectively uses 1 unit = 1

Re: How 'big' is your viewport window

2006-02-07 Thread studio
Hi Chris Bernie : Thanks for the reply . So you are saying that you would probably not have much use for the Native State control. http://www.studiodynamics.net/saved/native_view.jpg When you click on this control button you are presented with a 1 meter by .75 Meter (depending on your aspect

Re: How 'big' is your viewport window

2006-02-07 Thread Neil Cooke
08, 2006 8:14 PM Subject: Re: How 'big' is your viewport window Hi Chris Bernie : Thanks for the reply . So you are saying that you would probably not have much use for the Native State control. http://www.studiodynamics.net/saved/native_view.jpg When you click on this control button

How 'big' is your viewport window ? was : What Scale are you using to build your scenes ? was Greeble me this Batman !

2006-02-06 Thread studio
://www.studiodynamics.net/saved/native_view.jpg (Please see text below for more on this) studio www.niagara.com/~studio www.studiodynamics.net Hi Robert : Actually , I wasn't very clear on what I was asking . I mean , in terms of size , how 'big' is your viewport window... 1 meter across ... 10 meters