Hi List : Sorry to be bombarding lately . Anyway , this topic seems to be much more important than the response it has gotten so far (2 mails) . Maybe I should take it to the forum ?
I'll try one more time here though ... OK , I'll give an example of what I'm so concerned about . I looked at my Planetary Project (on the Wiki) and thought I would scale it way up , from a Planet with a 2.5 Meter diameter to one with 30 Meter diameter , and the Noise mat- erial was no longer effective , even when I cranked the displacement and Bump height & Scale up too . I don't know , but from what I saw , using scales where you have objects in your scene that are of realworld sizes does not seem to be a very good way of working with Real- soft3D . Just the simple task of switching from parallel to pers- pective mode seemed very non-intuitive .... cliiping plane issues too . I'm not an advanced user of RS by any means , so I could be quite wrong about this and am quite possibly missing some- thing very obvious , but it seems to me the best way to work with RS is to use the default scale which you will get when you click the "Reset View to Native state" button . http://www.studiodynamics.net/saved/native_view.jpg (Please see text below for more on this) studio www.niagara.com/~studio www.studiodynamics.net > Hi Robert : > > Actually , I wasn't very clear on what I was asking . I > mean , in terms of size , how 'big' is your viewport window... > 1 meter across ... 10 meters across ... 100 meters across ? > > Mine is 1 Meter across (aprox.) and this is very comfortable > to work with and is what I get when I hit the "Reset to Native > State" button on the RS View Port Control Window . > http://www.studiodynamics.net/saved/native_view.jpg > > The rectangle in that scene is .5 X .5 meters , and this is > the 'scale' that I work with , that is , the Native State size . > > Not sure if this Native State is user configurable or not , but > I use this and I like it . If I size up so that the Viewport is > 15 X 15 meters in size , I get a lot of clipping issues that re- > quire me to drag and drop the scene root into viewport window to > correct it . > > I get a nice perspective view , and can switch to parallel mode > for modeling with very little difference in appearance . So that's > what I'm basically asking , and it looks like you are probably us- > ing that same working method too . > > How about others that are working with much larger scene sizes? > Can you switch back and forth between parallel and perspective mode > easily , without clipping plane issues etc ? > > Thanks in advance . > > studio > www.niagara.com/~studio > www.studiodynamics.net
