Hi Chris & Bernie : Thanks for the reply . So you are saying that you would probably not have much use for the "Native State" control. http://www.studiodynamics.net/saved/native_view.jpg
When you click on this control button you are presented with a 1 meter by .75 Meter (depending on your aspect rat- io) and that is where I start to model everything from buildings to microbes . You are suggesting to not do this but to have a viewport window that actually covers a distance from edge to edge of whatever the realworld model is ... 100 feet or 100 meters or 500 hundered meters , even up to 2 Kilometers wide ? This blows my mind . Could you please upload a simple project file for me to try ? No intricate model is needed , just a simple cube that is a couple hundred meters wide will be fine . I must be doing something very wrong here . studio www.niagara.com/~studio www.studiodynamics.net > Scale should generally be set to real world units. As RS has not locked > down what a "Unit" should be - some people use this as feet, some cm, > but as a general rule one should set it to metres. ie 1 unit = 1m. > > If importing scenes, scale the scene accordingly. As RS effectively uses > 1 unit = 1 metre. (Displacements / Nurb wire widths etc.) > > Its just a matter of acclimatising yourself with the decimal points - I > set to 3 decimals as this then goes down to mm. eg: > > 1m = 1.0 > 100mm = 0.1 > 10mm = 0.01 > 1mm = 0.001 > > Occasionally you may get clipping plane problems on enourmous sites > (I've only had a few that were several km wide). > > If your object is clipped in ortho views - simply drag and drop the > object into the view window to set clipping planes accordingly. > > Regards > > Bernie > > > I use full size in architectural work. This is so I can consistently > > import work in from cad programs. If it is a humongous site, I will use > > units=feet rather than inches to reduce precision error. > > To go from ortho to perspective, I just select a big object and zoom to > > object. > > As Vesa has mentioned, it is important to set your viewport/clipping/ > > near and far to a range that is not much bigger than it needs to be. > > > > Chris Mungenast > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > >
