Hi Chris & Bernie :

 Thanks for the reply . So you are saying that you would
probably not have much use for the "Native State" control.
http://www.studiodynamics.net/saved/native_view.jpg

  When you click on this control button you are presented
with a 1 meter by .75 Meter (depending on your aspect rat-
io) and that is where I start to model everything from 
buildings to microbes .

  You are suggesting to not do this but to have a viewport
window that actually covers a distance from edge to edge of
whatever the realworld model is ... 100 feet or 100 meters
or 500 hundered meters , even up to 2 Kilometers wide ?

This blows my mind .

Could you please upload a simple project file for me to
try ? No intricate model is needed , just a simple cube
that is a couple hundred meters wide will be fine .

  I must be doing something very wrong here .

studio
www.niagara.com/~studio
www.studiodynamics.net


> Scale should generally be set to real world units. As RS has not locked 
> down what a "Unit" should be - some people use this as feet, some cm, 
> but as a general rule one should set it to metres. ie 1 unit = 1m.
> 
> If importing scenes, scale the scene accordingly. As RS effectively uses 
> 1 unit = 1 metre. (Displacements / Nurb wire widths etc.)
> 
> Its just a matter of acclimatising yourself with the decimal points - I 
> set to 3 decimals as this then goes down to mm. eg:
> 
> 1m = 1.0
> 100mm = 0.1
> 10mm = 0.01
> 1mm = 0.001
> 
> Occasionally you may get clipping plane problems on enourmous sites 
> (I've only had a few that were several km wide).
> 
> If your object is clipped in ortho views - simply drag and drop the 
> object into the view window to set clipping planes accordingly.
> 
> Regards
> 
> Bernie
> 
> > I use full size in architectural work. This is so I can consistently 
> > import work in from cad programs. If it is a humongous site, I will use 
> > units=feet rather than inches to reduce precision error.
> > To go from ortho to perspective, I just select a big object and zoom to 
> > object.
> > As Vesa has mentioned, it is important to set your viewport/clipping/ 
> > near and far to a range that is not much bigger than it needs to be.
> > 
> > Chris Mungenast
> > 
> > 
> 
> 
> 
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