I also typically use a metre scale, and I don't understand your
question about the size of the view window. This is very different
depending on what part of the city model I am currently working on. If
I'm modelling the rough edges of a lake, my view window may cover
hundreds of metres but when I'm making sure that the points of a small
section of a sidewalk are precicely accurate, my view window may be
zoomed in to such a degree that fractions of millimeters can be
clearly seen.

Regards,
Fredrik Bergholtz

On 08/02/06, studio <[EMAIL PROTECTED]> wrote:
> > I don't use grids at all so I can't help.
> > Neil Cooke
>
> I don't use grids either , but what I'm asking (again
> to the power of 3) is to go into View/Properties and
> then in the Input Tab , select a grid that allows you
> to determine the size of your actual working environ-
> ment .
>
>   Hey ! I think we may be able to hit a new worlds re-
> cord with this question .
>
> Next reply ... I can see it coming ... "what's a view-
> port ?" .
>
> Then ... "in Lightwave I don't use views , but only
> output whatever the camera spits out , then composite
> it with Photoshop and trade it on the Blackmarket for
> mucho water buffalo" .
>
>   This could be the mother of all threads ...
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
> > >    However , what I'm actually very curious about is ,
> > > "How 'big' is your actual Viewport window , and as of
> > > yet that has not actually been answered .
> > >
> > >    There is only one way to answer this question ;
> > >
> > > Go into View Properties and assign a Grid of whatever size
> > > you think might correspond to an actual typical scene that
> > > one might be working with , then count the numer of grids
> > > shown to determine the actual size of your viewport .
> > >
> > >   As I've mentioned , I work with a size of 1 meter by
> > > 3/4 of a meter (using the above method to determine that),
> > > but others appear to be saying that we should be using a
> > > window several magnitudes larger .
> > >
> > >   Unless we are breaking down in terminology (again) .
> > >
> > > Thanks .
> > >
> > > studio
> > > www.niagara.com/~studio
> > > www.studiodynamics.net
>
>

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