I also typically use a metre scale, and I don't understand your question about the size of the view window. This is very different depending on what part of the city model I am currently working on. If I'm modelling the rough edges of a lake, my view window may cover hundreds of metres but when I'm making sure that the points of a small section of a sidewalk are precicely accurate, my view window may be zoomed in to such a degree that fractions of millimeters can be clearly seen.
Regards, Fredrik Bergholtz On 08/02/06, studio <[EMAIL PROTECTED]> wrote: > > I don't use grids at all so I can't help. > > Neil Cooke > > I don't use grids either , but what I'm asking (again > to the power of 3) is to go into View/Properties and > then in the Input Tab , select a grid that allows you > to determine the size of your actual working environ- > ment . > > Hey ! I think we may be able to hit a new worlds re- > cord with this question . > > Next reply ... I can see it coming ... "what's a view- > port ?" . > > Then ... "in Lightwave I don't use views , but only > output whatever the camera spits out , then composite > it with Photoshop and trade it on the Blackmarket for > mucho water buffalo" . > > This could be the mother of all threads ... > > studio > www.niagara.com/~studio > www.studiodynamics.net > > > > However , what I'm actually very curious about is , > > > "How 'big' is your actual Viewport window , and as of > > > yet that has not actually been answered . > > > > > > There is only one way to answer this question ; > > > > > > Go into View Properties and assign a Grid of whatever size > > > you think might correspond to an actual typical scene that > > > one might be working with , then count the numer of grids > > > shown to determine the actual size of your viewport . > > > > > > As I've mentioned , I work with a size of 1 meter by > > > 3/4 of a meter (using the above method to determine that), > > > but others appear to be saying that we should be using a > > > window several magnitudes larger . > > > > > > Unless we are breaking down in terminology (again) . > > > > > > Thanks . > > > > > > studio > > > www.niagara.com/~studio > > > www.studiodynamics.net > >
