You could make the first state of your app the same as the splash
screen, and then advance to the first 'real' view once the data is done ?
Tom
On 19/01/18 17:35, Erik J. Thomas wrote:
Thanks, Alex. Don't spend any extra time on this though. Someone else may have
solved for this. I'm still
Thanks, Alex. Don't spend any extra time on this though. Someone else may have
solved for this. I'm still reading about custom preloaders and that may be my
solution. I've searched the web a long time though and don't see anything about
how to do this.
BTW, the minimum display time is mostly
I haven't used the mobile splash screen myself, so pardon my ignorance,
but I thought there were ways to tell the splash screen/preloader that it
isn't time to go away (which is why it is a min time, and not just a
duration). I'm a bit swamped right now, but look for ways to delay the
preloader
And yeah, before everyone reminds me that a downloading speed is not determined
by how fast a phone is, yes, I understand that. LOL
I should have used bandwidth as the example, so phone 1 has dialog up speed,
and phone 2 has Gigabit connection. I want the splash to stay up for a minimum
of 2
Hey Alex:
LOL, because of what I explained below. ;-)
My app is downloading a lot of data during initialization and the splash is
displaying a "Loading..." message.
The time it takes to download the data I need to display the first view varies
by a lot. On an iPhone 5 it could take 7 seconds,
Why can't you lower the min time?
On 1/19/18, 8:50 AM, "Erik J. Thomas" wrote:
>Hey all:
>
>I'm using Application.splashScreenImage (it's a preloader) in my Flex
>mobile application which preloads a splash screen that needs to display
>until my app is finished loading data
Hey all:
I'm using Application.splashScreenImage (it's a preloader) in my Flex mobile
application which preloads a splash screen that needs to display until my app
is finished loading data which varies due to device cpu, internet connection
bandwidth, etc.
I need to discover a way to