Re: [viff-devel] Where to put the documentation?

2008-02-19 Thread Mikkel Krøigård
It would definitely be better to have an online HTML file. I think we should replace the the INSTALL file with a simple one like that: Installation Instructions == Please see http://viff.dk/installation.html What do people think of a scheme like this? Is it

[viff-devel] [issue2] Define a hierarchy for Runtime functionality

2008-03-13 Thread Mikkel Krøigård
New submission from Mikkel Krøigård [EMAIL PROTECTED]: The Runtime class keeps growing as more and more functionality is put into it. An option would be to split it into a basic Runtime which provides communication and nothing else. More functionality could be provided by mix-in classes. See

Re: [viff-devel] PRSS zero- and double-sharings

2008-08-01 Thread Mikkel Krøigård
Well, there are many more or less interesting conclusions to draw from your benchmark, Marting. Not surprisingly, matrix multiplication turns out to be expensive. It is worth considering using a non-naive algorithm for this multiplication, but I am not convinced there is very much to gain. One

Re: [viff-devel] PRSS zero- and double-sharings

2008-08-01 Thread Mikkel Krøigård
Well, there are many more or less interesting conclusions to draw from your benchmark, Martin. Not surprisingly, matrix multiplication turns out to be expensive. Hmm... I did see that there were a bunch of calls to __mul__ in matrix.py, but I thought they came from the initialization of

Re: [viff-devel] Some profiling results

2008-09-24 Thread Mikkel Krøigård
Citat Martin Geisler [EMAIL PROTECTED]: In both plots we see that the first multiplication takes very long, it is sort of waiting on the other multiplications. I think this is because we're not yielding to the reactor when we start all the multiplications. This also means that no network

Re: [viff-devel] What to benchmark

2008-09-24 Thread Mikkel Krøigård
Citat [EMAIL PROTECTED]: I think there was earlier some version where arithmetic was done by calling some external C code. We are easily able to switch between gmpy (which is implemented in C) and Python arithmetic, if that's what you mean. I remember trying out how to implement Python

Re: [viff-devel] [issue69] Ship small libraries with VIFF

2008-10-01 Thread Mikkel Krøigård
New submission from Martin Geisler [EMAIL PROTECTED]: I think we could think about shipping the ConfigObj library directly with VIFF. The ConfigObj library is self-contained in a single .py file, and including it with VIFF would save people using Windows the trouble of copying this file to

Re: [viff-devel] FW: Bug in ViFF

2008-10-06 Thread Mikkel Krøigård
Tomas is right, of course. For the passive case, using the first 2t+1 players always works, and for the active case, we do not use the local-multiply-and-reshare method anyway. The thing is, I always just assumed that we always used the same set of shares, and it is kind of easy to miss if you

Re: [viff-devel] Mystery of the quadratic running time solved?

2009-03-06 Thread Mikkel Krøigård
Citat af Marcel Keller mkel...@cs.au.dk: Indeed we did not know (well I didn't) back then that the data was not sent immediately by Twisted, and I was starting to think yesterday whether the hack would make a difference. Lucky for us, it apparently does :) That is not the only problem.

Re: [viff-devel] [issue80] Broadcast

2009-03-10 Thread Mikkel Krøigård
Citat af Ivan Bjerre Damgård i...@cs.au.dk: It can definitely be useful to have a broadcast method, for instance to complete the implementation of the asynchronous maliciously secure protocol, we will need broadcast. But one needs to be careful about what kind of security we want. There

Re: [viff-devel] Player thresholds

2009-06-03 Thread Mikkel Krøigård
Citat af Håvard Vegge hava...@stud.ntnu.no: Hi! I'm trying to do some basic benchmarks with different number of players. A few questions: 1. Why have VIFF defined the threshold t to be the number of corrupt players, while the classical literature defines it as t participants can

Re: [viff-devel] Player thresholds

2009-06-04 Thread Mikkel Krøigård
. It has been about forever since I looked at the VIFF code, but I think I'll try this out, see if I can get the bug as well. Mikkel Krøigård wrote: Citat af Håvard Vegge hava...@stud.ntnu.no: Hi! I'm trying to do some basic benchmarks with different number of players. A few questions: 1

Re: [viff-devel] The primitives of MPC

2009-08-25 Thread Mikkel Krøigård
I think it deserves to be mentioned that you can do conditional statements on secret values in some cases. A simple case is easy to implement with the other primitives, but then of course you can be annoying and start nesting them. Citat af Sigurd Torkel Meldgaard s...@cs.au.dk: Other

Re: [viff-devel] VIFF and random numbers

2010-07-06 Thread Mikkel Krøigård
Indeed it should satisfy those properties. Say if you Shamir share something, the adversary might get t shares in order. If it can guess the next bit with non-negligible advantage, this will completely break our claim that the adversary has no information on the secret. Luckily it should

[viff-devel] Comparison problems

2010-10-05 Thread Mikkel Krøigård
Hello, We've been trying to run an MPC LP solver (by Tomas Toft) for a while now and can't get it to work for examples of a more realistic size. One problem we're having right now is that using the Toft07 comparison, we can basically get VIFF to drop to 0% CPU usage and just sit there

Re: [viff-devel] VIFF needs at least 3 players always?

2010-10-07 Thread Mikkel Krøigård
needs two players. But it gaves errors too with two players. I think Viff only works with at least three players. Am I correct? Same as above :) Regards, Mikkel Krøigård ___ viff-devel mailing list (http://viff.dk/) viff-devel@viff.dk http