Re: [VirtualGL-Users] artifacts

2013-06-28 Thread DRC
an" wrote: > Unfortunately this machine is buried in a server room with no console > actually attached. The only way to access IS vgl. > Nate > -Original Message- > From: Nathan Kidd > Date: Fri, 28 Jun 2013 12:25:54 > To: VirtualGL Users > Reply-To: VirtualGL

Re: [VirtualGL-Users] artifacts

2013-06-28 Thread Nate Fuhriman
Unfortunately this machine is buried in a server room with no console actually attached. The only way to access IS vgl. Nate -Original Message- From: Nathan Kidd Date: Fri, 28 Jun 2013 12:25:54 To: VirtualGL Users Reply-To: VirtualGL Users Subject: Re: [VirtualGL-Users] artifacts On

Re: [VirtualGL-Users] artifacts

2013-06-28 Thread Nathan Kidd
On 06/28/2013 11:29 AM, Nate Fuhriman wrote: > This is in Starccm 8.02.008. > Video card is > 08:00.0 VGA compatible controller: NVIDIA Corporation GF100 [Quadro > 5000] (rev a3) > > updated to 319.32 version of driver. no change in behavior. To isolate if this is a videocard/driver issue or VGL i

Re: [VirtualGL-Users] artifacts

2013-06-28 Thread Nate Fuhriman
This is in Starccm 8.02.008. Video card is 08:00.0 VGA compatible controller: NVIDIA Corporation GF100 [Quadro 5000] (rev a3) updated to 319.32 version of driver. no change in behavior. Nate On Fri, Jun 28, 2013 at 05:05:25PM +1000, Vadim Peretokin wrote: >You haven't mentioned your video ca

Re: [VirtualGL-Users] artifacts

2013-06-28 Thread Nate Fuhriman
Tried with both GLX_ALPHA_SIZE,8 and GLX_STENCIL_SIZE,8. No change in behavior. Nate On Thu, Jun 27, 2013 at 02:05:40PM -0600, DRC wrote: > Can you provide a copy of the app for testing? I suspect that the app may be > requiring a certain visual capability, such as stencils, but it might not be

Re: [VirtualGL-Users] artifacts

2013-06-28 Thread Vadim Peretokin
You haven't mentioned your video card, but could the "triangles fix" herecould anything do to with it? -- This SF.net email is sponsored by Windows: Buil

Re: [VirtualGL-Users] artifacts

2013-06-27 Thread DRC
Can you provide a copy of the app for testing? I suspect that the app may be requiring a certain visual capability, such as stencils, but it might not be specifying the requirement by calling glXChooseVisual(). Thus, it might be necessary to specify VGL_DEFAULTFBCONFIG. This is just a guess, tho

[VirtualGL-Users] artifacts

2013-06-27 Thread Nate Fuhriman
I have a GL application that has artifacts. It should display a smooth gray surface. However, the surfaces have random triangles of varying shades of gray to black. I've tried every option to vglrun and it doesn't seem to change the behavior. Bringing the same model up on a windows machines (same