Re: [vos-d] [www-vrml] Re: [x3d-public] Wanna help the Mass Avatar Mash?

2007-05-11 Thread Len Bullard
unless of course... H-anim conformance is important, everyone knows that. Collada is good for moving loosely contracted assets, but H-anim is the crown jewel for obvious reasons. len From: Alan Hudson [mailto:[EMAIL PROTECTED] Sent: Friday, May 11, 2007 9:46 PM To: Len Bullard We have

Re: [vos-d] Van Jacobson: named data

2007-05-09 Thread Len Bullard
You put your finger on the major issue: cost. The energy budget is a part of the noise factor of any communications network, artificial or organized. The web is predated by better designs with regards to noise and is a bit of a botch with respect to quality in terms of how it has been marketed.

Re: [vos-d] Van Jacobson: named data

2007-05-08 Thread Len Bullard
Understood completely and I know how SSL, checksums, asymmetric keys, etc work but without the understanding that content drifting away from its original sources corrupts means the buyer doesn't understand the technical solution is not the whole solution. In effect, regardless of the wrapper,

Re: [vos-d] Van Jacobson: named data

2007-05-07 Thread Len Bullard
Versioning yes, but also vetting and revetting of sources. The further you get from original sources in any communication system, the more noise you incur without adequate checks. Shannon 101. Names alone won't do it. I put a trivia test at my personal blog just for a Do you trust Google and

Re: [vos-d] Metaverse Roadmap

2007-04-20 Thread Len Bullard
They manage thoughts and ideas toward control attractors. It is one part Electric Sheep (a content builder for SecondLife) plus the usual New York VR cabal. SL needs an independent front organization to for its effort to create a standards patina around their technology. Actually, this sort of

Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Len Bullard
First of all I should mention that I don't speak for VOS/Interreality 3D -- which you seem to be assuming I do. I'm just an enthusiast following their progress and hoping to contribute a bit. I've lurked on the list for a few years now. There are lots of projects but this one has staying power

Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Len Bullard
We learned the really hard way in the early years of VRML to take it slow when trying to create something intended to scale out the Internet. I won't quarrel with your requirements but I also am very leary of anything that reeks of Snowcrash-like thinking or visions. We got burned because that

Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Len Bullard
not that much closer to a true interconnected 3d universe on the internet. Someone has to stop playing it safe for anything revolutionary to occur. But what's wrong with snowcrash-like thinking or visions anyway? ;) -Ken - Original Message - From: Len Bullard [EMAIL PROTECTED] To: 'VOS

Re: [vos-d] How to host a product design dinner party

2007-03-22 Thread Len Bullard
have some vague ideas on what we want our specific niches within 3D to be-- Peter and I may not even be able to explain it well yet. So, we're just trying to implement what we can, so we can show it to people and eventually find a niche. Reed On Thu, Mar 22, 2007 at 11:22:10AM -0500, Len Bullard

Re: [vos-d] XOD questions

2007-03-16 Thread Len Bullard
I agree 150% because I begged for that clean up. The unfortunate reality was the people designing the Schema weren't that experienced with Schema design OR XML and they did some ill-conceived things. Schema was very new when they started (else RELAX would have been a better choice but it didn't

Re: [vos-d] X3D

2007-03-16 Thread Len Bullard
V-Realm Builder was and still is excellent. I won a copy in a contest over a decade ago and that was my entry point. I still use it because it is all VRML and has a great terrain editor and index face set utility, and easy treeview interface, great support for sequencing and routing, etc. Big

Re: [vos-d] XOD questions

2007-03-15 Thread Len Bullard
How is XML restricting you? It doesn't care how you use the tree. There are things that look silly to an XMLer that may have a legitimate application. Bits like parent name='' children/children/parent look like someone didn't understand structure given by XML, but they aren't illegal and

Re: [vos-d] XOD questions

2007-03-15 Thread Len Bullard
Be fair, Peter. It is the X3D instance you have to import, not the schema. The schema is baroque to put it mildly. I'm not sure if it is used for import. BS Contact has a validating switch, but I've not tried it. The schema is useful for the x3d-edit utility, but even then, not too many peole

Re: [vos-d] Is this helpful?

2007-02-06 Thread Len Bullard
I'm not sure I get what you are after. I have software to compress audio (eg, make an MP3), resample it (eg, make 32-bit into 16-bit and reset 44.1khz as 22khz, 11khz or yeaccchhh 8khz). What you may be looking for is something like Soundcast that streams it to the PCs. JOI uses that as I

Re: [vos-d] VOS requirements

2007-01-25 Thread Len Bullard
X3D has a physics specification underway. One is already being integrated into Contact. X3D already has shaders and scripting plus a metadata node for indicating semantics. Since the objects you mention below can be notatd as say DEF Tree and referenced by that name, I'm not sure what you want

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
It was expected. It gives them a way to push the financing of the development off to organizations like IBM and to claim they are an open platform. They need to do something to stop the burning of the VC capital and they have to solve out some very difficult technical problems. Expect

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
Letting out the viewer is something of a SOP. I think the server-side is possibly more important given that there are any number of open source viewers out there for 3D platforms that are just as good or better. It is the management of the server farm that makes the difference, that and a big

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
possible or impossible) cyberspace ends up worse off for it. On Mon, Jan 08, 2007 at 12:42:10PM -0600, Len Bullard wrote: Letting out the viewer is something of a SOP. I think the server-side is possibly more important given that there are any number of open source viewers out there for 3D