Re: [vos-d] notes from IRC, pt 2

2007-10-24 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,110,115#msg-115 reed wrote: Peter Amstutz Wrote: - The d key goes into drag and drop mode, which overrides the movement keys and is not obvious how to escape from (you hit escape). Minor mode should be indicated in the status bar (so

[vos-d] notes from IRC, pt 2

2007-10-22 Thread Peter Amstutz
Additional notes on interreality3d gui from IRC. Participants: mm765, tetron - Had trouble moving the avatar. Determined that this probably stemmed from a combination of issues: - Initially tried to use WASD keys (typical first person shooter configuration). Interreality3D 0.1 doesn't

Re: [vos-d] notes from IRC

2007-10-19 Thread Reed Hedges
On Fri, Oct 19, 2007 at 05:16:27PM -0400, Peter Amstutz wrote: Notes from some initial discussion of the interreality 3d interface. Participants: winterk, zaharazod, tetron - Should be more like stuff people expect - Splitting and merging panels is likely to confuse casual users -

[vos-d] notes from IRC

2007-10-19 Thread Peter Amstutz
Notes from some initial discussion of the interreality 3d interface. Participants: winterk, zaharazod, tetron - Should be more like stuff people expect - Splitting and merging panels is likely to confuse casual users - Casual users should not have to mess around with the interface

Re: [vos-d] notes from IRC

2007-10-19 Thread Peter Amstutz
On Fri, Oct 19, 2007 at 05:40:40PM -0400, Reed Hedges wrote: I agree, this is something I suggested to Pete earlier. Do people want this feature added to the prototype, or wait for the real app? Well, the intention is for the prototype code to morph into the real application frontend, so work

Re: [vos-d] notes from IRC

2007-10-19 Thread Reed Hedges
Just thought of this: One thing that a remote app. might want to customize about the UI is how some things are labeled, or it might want to add special informational labels/text blocks/tooltips/bubbles/whatever. Reed ___ vos-d mailing list