Posted at: http://interreality.org/phorum/read.php?2,110,115#msg-115
reed wrote:
Peter Amstutz Wrote:
- The d key goes into drag and drop mode,
which overrides the
movement keys and is not obvious how to escape
from (you hit escape).
Minor mode should be indicated in the status bar (so
Additional notes on interreality3d gui from IRC.
Participants: mm765, tetron
- Had trouble moving the avatar. Determined that this probably
stemmed from a combination of issues:
- Initially tried to use WASD keys (typical first person shooter
configuration). Interreality3D 0.1 doesn't
On Fri, Oct 19, 2007 at 05:16:27PM -0400, Peter Amstutz wrote:
Notes from some initial discussion of the interreality 3d interface.
Participants: winterk, zaharazod, tetron
- Should be more like stuff people expect
- Splitting and merging panels is likely to confuse casual
users
-
Notes from some initial discussion of the interreality 3d interface.
Participants: winterk, zaharazod, tetron
- Should be more like stuff people expect
- Splitting and merging panels is likely to confuse casual
users
- Casual users should not have to mess around with the interface
On Fri, Oct 19, 2007 at 05:40:40PM -0400, Reed Hedges wrote:
I agree, this is something I suggested to Pete earlier. Do people want this
feature added to the prototype, or wait for the real app?
Well, the intention is for the prototype code to morph into the real
application frontend, so work
Just thought of this: One thing that a remote app. might want to customize about
the UI is how some things are labeled, or it might want to add special
informational labels/text blocks/tooltips/bubbles/whatever.
Reed
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