Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread swe
Hi Or Botton, hmm I should install an IRC, or maybe you can give me hints where to see better stuff in SL. I like to be surprized. Sorry if I did such a flame, but its a reaction of all the hype SL creates. CU hermetic On Tue, 9 Jan 2007, Or Botton wrote: > I have to chip in into t

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread chris
On 1/9/07, Or Botton <[EMAIL PROTECTED]> wrote: > > On Jan 9, 2007, at 1:08 PM, swe wrote: > > > Textures look often shabby, most of their 'houses' look like boxes, > > their > > 'trees' flow in the sky, not on ground. > > I guessed lots of people there, but so far I found round 20 in the > > start

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread Or Botton
On Jan 9, 2007, at 1:08 PM, swe wrote: > Textures look often shabby, most of their 'houses' look like boxes, > their > 'trees' flow in the sky, not on ground. > I guessed lots of people there, but so far I found round 20 in the > start > place, which cybertown had in better times too. I have

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread swe
Hi, yup, I agree, I downloaded SL cause everyone was telling me of 'dead-end' vrml tech, so I wanted to check the hype: I was very surprized that they even have no shadows, which I thought they would have. Textures look often shabby, most of their 'houses' look like boxes, their 'trees' flow in