Re: [vos-d] Physics Braindump

2007-02-25 Thread Ken Taylor
Peter Amstutz wrote: > Since VOS was originally conceived as a peer-to-peer system, we had this > idea that we could do client-based physics, but that idea quickly breaks > down when you have more than one client applying force to a single > object. So it will probably end up being something like

Re: [vos-d] Physics Braindump

2007-02-25 Thread chris
Do you have UDP implemented? I imagine the physics would require fast client-server UDP link, chris On 2/26/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: Since VOS was originally conceived as a peer-to-peer system, we had this idea that we could do client-based physics, but that idea quickly br

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-25 Thread Peter Amstutz
Quick thing to point out, COM and D-BUS are fundamentially different in that COM objects are usually loaded in-process, whereas D-BUS is used to communicate between running processes. Interoperability has a number of different dimensions, and concurrency/flow-of-control issues are a critical b

Re: [vos-d] Physics Braindump

2007-02-25 Thread Peter Amstutz
Since VOS was originally conceived as a peer-to-peer system, we had this idea that we could do client-based physics, but that idea quickly breaks down when you have more than one client applying force to a single object. So it will probably end up being something like server-based simulation +

Re: [vos-d] OpenID

2007-02-25 Thread Peter Amstutz
Well, the gist of it is we will want to support some kind of single sign-on scheme so that users don't need to set up a separate login or identity for every virtual world that they visit. OpenID may be one direction to go with that -- but there are a number of other centralized authentication

Re: [vos-d] Sending unrecognized messages to S4

2007-02-25 Thread Peter Amstutz
Yea, that's reasonable. It should be a core:error method though, and you'll want to come up with an error code and maybe raise an exception on the caller. On Sat, Feb 24, 2007 at 08:24:36PM -0500, Reed Hedges wrote: > > I encountered a problem in S4 just now: if you send a message to an > obje

Re: [vos-d] second draft requirements

2007-02-25 Thread Rob Meyers
>Glad you've stuck with us. > >I remember VRSpace (well, visiting the web page anyhow). What became of >that? It looks like there's still some mailing list activity. Oh yeah, VRSpace is still kicking as I understand. I stopped working on it somewhere in 2004 so haven't really played much with

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-25 Thread Reed Hedges
Lalo Martins wrote: > Conversely, on Linux, I have long wanted to have d-bus bindings, which > would achieve more or less the same effect. That is something that > probably will be in s5 out of the box -- you add a site extension > (assuming site extensions exist in s5; or whatever is the equival

Re: [vos-d] The best part about bzr...

2007-02-25 Thread Lalo Martins
On Sat, 24 Feb 2007 16:50:08 -0500, Reed Hedges wrote: > On Sat, 24 Feb 2007 13:30:52 -0800, Ken Taylor wrote: >> I see Reed uses a dvorak keyboard! ;) > > Haha, I picked Dvorak up from Pete actually. Damn, Ken found us out! Yes, VOS is part of the International Dvorak Conspiracy. Aoeui! Aoeui

Re: [vos-d] second draft requirements

2007-02-25 Thread Lalo Martins
On Fri, 23 Feb 2007 14:49:43 -0500, Peter Amstutz wrote: > On Thu, Feb 22, 2007 at 11:16:24PM -0500, Rob Meyers wrote: >> In terms of your scripts section, it would be great to have a COM binding >> to your api. Although this is pretty winders specific, it opens up all >> your code to .Net. I'v