Peter Amstutz wrote:
> So, try re-adding SetFocus() to the csGLCanvas::OnEnterWindow()
> method (in CS/plugins/video/canvas/wxgl/GLWXDriver2D.cpp).
Then a little later:
> So Ken, did you get a chance to make this change, and if so did it fix
> Ter'Angreal for you?
>
Oh yeah, it worked :)
I'm not
>
> > > So in conclusion, your business plan should look something like this:
> > > Step 1) Create an open platform for the online metaverse
> > > Step 2) ???
> > > Step 3) PROFIT!
>
> xD Spoken like a true 4cha... err... Nevermind!
Classic South Park, originally...
http://www.youtube.com/watc
On Thu, 2007-03-08 at 23:46 -0500, Peter Amstutz wrote:
> investors, please contact me. Since we're going for a distinctly
> nontraditional business model (open source, open development, community
> involvement early and as much as possible) some of this is uncharted
> territory...
No it is n
On 09/03/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:
This made me smile:
http://slgames.wordpress.com/2007/03/05/alternatives-to-second-life/
``Virtual Object System - Worthy of note purely because they share the
dream of creating "The Metaverse". There's not really a lot to see yet,
but the
On Tue, 2007-03-13 at 17:54 -0600, S Mattison wrote:
> Give it the ability to access
> myriad protocols, to fill 3d objects with various online 1d and 2d
> content.
>
If business users can input textual data online through *3d interface*
then it would expand applicability. I like the way that's
I may have forgot to mention that we'd have to move the "online users"
and "chat display" interfaces to be a part of the 2d and 3d renderings
themselves, rather than a part of the window.
> At that point, with these things: Specialized rendering, Filesystem access,
> Protocol access, and Parentin
Ah, I think *this* is where I should have come in... =3
On 3/13/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:
> Ken -- as Reed said, you've pretty much nailed our planned revenue
> model, but it's good to see you come up with the same ideas, meaning
> they arn't too exotic (and thus will appeal to
Ken -- as Reed said, you've pretty much nailed our planned revenue
model, but it's good to see you come up with the same ideas, meaning
they arn't too exotic (and thus will appeal to potential investors.)
On Sat, Mar 10, 2007 at 01:50:54PM -0800, Ken Taylor wrote:
> Of course, for *any* of this
Place them randomly on a 20x20 grid, where space=empty. Then make
bot-type-commands that let them !walk one space in the four cardinal
directions and !jump, with output returned if the collision checking
makes their movement fail or fall off the edge of the map. Of course,
that means they'd have to
On Fri, Mar 09, 2007 at 08:34:43PM -0700, S Mattison wrote:
> But seriously, Reactor Pattern is a term that denotes an
> object-oriented approach to dealing with system-events that happen at
> any rate, even if they arrive simultaneously, from multiple sources.
> I'm not too familiar with it, but
On Sat, Mar 10, 2007 at 03:36:42PM -0500, Reed Hedges wrote:
> Lalo Martins wrote:
>
> > But that's more or less what we're talking about, at least for some of
> > those cases if not all. A properly 3d IM app using libgaim wouldn't be
> > too hard, for example.
>
> This is basically what the IRC
So Ken, did you get a chance to make this change, and if so did it fix
Ter'Angreal for you?
On Sun, Mar 11, 2007 at 04:40:03PM -0700, Ken Taylor wrote:
> Peter Amstutz wrote:
> > On Sun, Mar 11, 2007 at 10:27:52PM +0100, res wrote:
> > >
> > > I would say neither is right. "Mouse enter" and "gain
12 matches
Mail list logo