Re: [vos-d] vos needs to be easier for designers to get in

2007-01-23 Thread Peter Amstutz
The challenge with reading file formats vs writing plugins to particular applications is that you need to be able to parse and make sense of the file format. In some cases this is quite difficult, because the file format often has to be reverse engineered and may be tied to specific implementa

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-23 Thread sconzey
Maybe a set of shell scripts, rather than plugins for the actual application... have a blend2cod, and a obj2cod and a lwo2cod etc... On 1/21/07, Jason Heblack <[EMAIL PROTECTED]> wrote: > On Sat, 20 Jan 2007 09:38:45 -0500, Reed Hedges wrote: > > On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrot

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-20 Thread Jason Heblack
On Sat, 20 Jan 2007 09:38:45 -0500, Reed Hedges wrote: > On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrote: > >> Its nice that one can use blender to convert models, but thats another >> barrier to download, keeping people from attending. > Are there other modeling tools that it would be nice

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-20 Thread Reed Hedges
On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrote: > Its nice that one can use blender to convert models, but thats another > barrier to download, keeping people from attending. It's much easier to develop a world in a modeling program than by hand. Hacking a XOD file (or a VRML) file can onl

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread swe
Hi List, On Mon, 15 Jan 2007, S Mattison wrote: > Hermetic: Awesome ideas! thanx > database, and put it in the program as a new feature. And as I don't know > programming languages that well... I'll really have to rely on someone > else's programming ability, I believe. > > Anybody out there wi

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread S Mattison
Hopefully, when I'm better at coding, I can code an internal world editor that lets you right-click on objects if you have permissions to them, the way you can in ActiveWorlds, and move them around, or rightclick on your character in a free-edit world, to add new objects. Then it'll just be a mat

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread Peter Amstutz
On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrote: > Hi VOS-developer, > > I downloaded the new terangreal, new box world looks nice: good idea to > have the move explaination in first sight! > Funny little pyramid and penguin online then ;) Thanks! Hopefully we can eventually have a whole t

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread S Mattison
Hermetic: Awesome ideas! While I could easily create a secured MySQL database of "world names and URLs", and even a PHP file that accesses the list and puts it into a tidy table, what I can't do is make the people who know how to program access my database, and put it in the program as a new featu

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread sconzey
I'm with hermetic here, while the code is comparitavely well documented, there's little on content generation at all. However, on the flip side, this is an open source project, and you've just found a way to contribute. -sconzey On 1/15/07, swe <[EMAIL PROTECTED]> wrote: > Hi VOS-developer, > >