Re: [vos-d] Website design ideas
Also spracht Reed Hedges (Tue, 19 Feb 2008 18:11:26 -0500): > I did want the background to look very CGI, could even turn it into flat > unsmothed polygons or put a wireframe on it. I'll agree a starfield is the "lazy" way to get the effect that we were both going for ;-) maybe a different scenery would look better. best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. - http://lalomartins.info/ GNU: never give up freedom http://www.gnu.org/ ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
Reed Hedges wrote: > Here are two ideas I had for a new website design. Both are rough sketches. > \ > 2. http://interreality.org/~reed/tmp/iro/index2.html I made a few small changes to this one, trying a different background image (the branches one is just to show the concept, it's a terrible render). Put some little controls in the lower right to try different stuff out. It does seem that having viewport-fixed objects, including background, really slow down firefox (when you scroll). Reed -- http://interreality.org/~reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
Lalo Martins wrote: > I like #1. When I did a mockup a long long time ago, I went with a > similar idea, and I think it's still valid; the metaphor being that > you're looking at a few "flat" widgets floating in a 3d space. The main thing I don't like is it's too dark and black, which might scare some people off a bit :) (Even if just subconciously). Maybe I'll make a different render that has more of a twilight or sunrise gradient to it, and I want to find better background images for the boxes. > > Also, in my own mockup, I used partial opacity in the boxes. Maybe mine > were too transparent, but something like 90%, 95% would look good? (The > problem with a lower value being, of course, that the Celestia background > was black with white stars, which would clash with the text...) I tried some transparency, but it does slow down rendering, and with such sparse stars it doesn't add much. If there were more or better stars or more planets or other scenery in the BG that might be cool. Maybe a PNG with alpha transparency wouldn't slow it down as much, and it could provide better borders. I did want the background to look very CGI, could even turn it into flat unsmothed polygons or put a wireframe on it. -- http://interreality.org/~reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
Karsten Otto wrote: > Hi Reed, > > Nice work! Regarding the boxes in #1, is there any way to make the > round corners anti-aliased? It looks a bit weird in contrast to to > the smooth backgroudn image and the anti-aliased VOS logo. Yeah. The round corners are a hack using little tiny colored divs. Background images look nicer but are harder to make, but that's probably what I'd do for the final thing. > > Regarding #2, I think mouseover-popups are not a good idea for large > things such as screenshots, better make them popup on click. I like > the colorful tree-branch, but maybe that works better as a fixed > rather than scrolling background too? I added a little control at the bottom left to change some of the background properties. One problem is that fixed items seem to really slow firefox down. I haven't tried it in IE or Safari yet. > > The only real issue I have is with the headline fonts; maybe it is a > Safari/Mac problem, but they look extremely fat, to an extent where > they are barely legible. Hmm. If you have the "impact" font, that's what they are, if not they should just be helvetica. I think. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
index2.html Definitely. >From the standpoint of a webdesigner (You know, I don't get paid 700$ a week for nothing), I like the accessibility of the site. The menu options are always onscreen, the design is nice, and the scrolling (think; mouse scroll wheel) is still FAST, on Firefox, on a 1.5Ghz, with over 600MB RAM. I can't say any of these things for the other design. It's just stars in the background, and while the alpha-transparent boxes are... yaknow... nice and all... It makes the browser TERRIBLY slow to scroll... (which means terribly slow to scroll back up to the menu, which is not always onscreen.) In addition, screenshots, on the top of the front page? *THUMBS WAY UP* Plus, I don't know why, but most sites nowadays have bright colors. Look at google. IMHO. -Steve ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
Hi Reed, Nice work! Regarding the boxes in #1, is there any way to make the round corners anti-aliased? It looks a bit weird in contrast to to the smooth backgroudn image and the anti-aliased VOS logo. Regarding #2, I think mouseover-popups are not a good idea for large things such as screenshots, better make them popup on click. I like the colorful tree-branch, but maybe that works better as a fixed rather than scrolling background too? The only real issue I have is with the headline fonts; maybe it is a Safari/Mac problem, but they look extremely fat, to an extent where they are barely legible. Keep up the nice work, Karsten Otto (kao) Am 18.02.2008 um 15:29 schrieb Reed Hedges: > > I made the divs a bit transparent in #1. I think they're too > boring though, > maybe need a bit more bubbliness? (Or is that too "Web 2.0"? :) Or > more of a > border? > > I just threw together the background images in blender, but I do > like having > them look more polygonated and emphasising that they are 3d graphics. > > With the second design, my idea is also that there would be a set > of similar > background images, but with a different one for each page. (or > randomly selected > when loaded). > > The background in #1 and the menu in #2 are fixed to the viewport, > but I haven't > decided if that's a good idea yet. > > And I'm just having fun experimneting with the javascript mouseover > effects. > Let me know if you think they would work. > > Reed > > > On Mon, Feb 18, 2008 at 05:24:32AM +, Lalo Martins wrote: >> I like #1. When I did a mockup a long long time ago, I went with a >> similar idea, and I think it's still valid; the metaphor being that >> you're looking at a few "flat" widgets floating in a 3d space. >> >> I have a nice background image I generated from Celestia :-) >> >> Also, in my own mockup, I used partial opacity in the boxes. >> Maybe mine >> were too transparent, but something like 90%, 95% would look >> good? (The >> problem with a lower value being, of course, that the Celestia >> background >> was black with white stars, which would clash with the text...) >> >> best, >>Lalo Martins >> -- >> So many of our dreams at first seem impossible, >>then they seem improbable, and then, when we >>summon the will, they soon become inevitable. >>- >> http://lalomartins.info/ >> GNU: never give up freedom http://www.gnu.org/ >> >> >> ___ >> vos-d mailing list >> vos-d@interreality.org >> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > > -- > http://interreality.org/~reed > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
Wow. Very impressed. Reminds me how much web design is really not my thing. I would say I like the color/styling/background of #1 but the more column-oriented layout of #2. On Sun, Feb 17, 2008 at 08:06:50PM -0500, Reed Hedges wrote: > > Here are two ideas I had for a new website design. Both are rough sketches. > > 1. http://interreality.org/~reed/tmp/iro/index.html > > 2. http://interreality.org/~reed/tmp/iro/index2.html > > > Thoughts, ideas? > > > Reed > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
I made the divs a bit transparent in #1. I think they're too boring though, maybe need a bit more bubbliness? (Or is that too "Web 2.0"? :) Or more of a border? I just threw together the background images in blender, but I do like having them look more polygonated and emphasising that they are 3d graphics. With the second design, my idea is also that there would be a set of similar background images, but with a different one for each page. (or randomly selected when loaded). The background in #1 and the menu in #2 are fixed to the viewport, but I haven't decided if that's a good idea yet. And I'm just having fun experimneting with the javascript mouseover effects. Let me know if you think they would work. Reed On Mon, Feb 18, 2008 at 05:24:32AM +, Lalo Martins wrote: > I like #1. When I did a mockup a long long time ago, I went with a > similar idea, and I think it's still valid; the metaphor being that > you're looking at a few "flat" widgets floating in a 3d space. > > I have a nice background image I generated from Celestia :-) > > Also, in my own mockup, I used partial opacity in the boxes. Maybe mine > were too transparent, but something like 90%, 95% would look good? (The > problem with a lower value being, of course, that the Celestia background > was black with white stars, which would clash with the text...) > > best, >Lalo Martins > -- > So many of our dreams at first seem impossible, >then they seem improbable, and then, when we >summon the will, they soon become inevitable. >- > http://lalomartins.info/ > GNU: never give up freedom http://www.gnu.org/ > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- http://interreality.org/~reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Website design ideas
I like #1. When I did a mockup a long long time ago, I went with a similar idea, and I think it's still valid; the metaphor being that you're looking at a few "flat" widgets floating in a 3d space. I have a nice background image I generated from Celestia :-) Also, in my own mockup, I used partial opacity in the boxes. Maybe mine were too transparent, but something like 90%, 95% would look good? (The problem with a lower value being, of course, that the Celestia background was black with white stars, which would clash with the text...) best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. - http://lalomartins.info/ GNU: never give up freedom http://www.gnu.org/ ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] Website design ideas
Here are two ideas I had for a new website design. Both are rough sketches. 1. http://interreality.org/~reed/tmp/iro/index.html 2. http://interreality.org/~reed/tmp/iro/index2.html Thoughts, ideas? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d