Hi Reed,
Nice work! Regarding the boxes in #1, is there any way to make the
round corners anti-aliased? It looks a bit weird in contrast to to
the smooth backgroudn image and the anti-aliased VOS logo.
Regarding #2, I think mouseover-popups are not a good idea for large
things such as scree
index2.html
Definitely.
>From the standpoint of a webdesigner (You know, I don't get paid 700$
a week for nothing), I like the accessibility of the site. The menu
options are always onscreen, the design is nice, and the scrolling
(think; mouse scroll wheel) is still FAST, on Firefox, on a 1.5Ghz,
Reed Hedges wrote:
> Here are two ideas I had for a new website design. Both are rough sketches.
> \
> 2. http://interreality.org/~reed/tmp/iro/index2.html
I made a few small changes to this one, trying a different background
image (the branches one is just to show the concept, it's a terrible
reed wrote:
>
> I updated the "Road Map" page on the Wiki to reflect S5 plans. Pete, please
> correct it if it's a bit off. This is just a general guideline, we don't
> really know yet when the first S5 release will be, or whether it will be a
> "1.0" release or a beta or testing prerelease t
Karsten Otto wrote:
> Hi Reed,
>
> Nice work! Regarding the boxes in #1, is there any way to make the
> round corners anti-aliased? It looks a bit weird in contrast to to
> the smooth backgroudn image and the anti-aliased VOS logo.
Yeah. The round corners are a hack using little tiny colored
Lalo Martins wrote:
> I like #1. When I did a mockup a long long time ago, I went with a
> similar idea, and I think it's still valid; the metaphor being that
> you're looking at a few "flat" widgets floating in a 3d space.
The main thing I don't like is it's too dark and black, which might
sc
On Tue, 2008-02-19 at 18:14 -0500, Reed Hedges wrote:
> reed wrote:
> >
> > I updated the "Road Map" page on the Wiki to reflect S5 plans. Pete,
> > please correct it if it's a bit off. This is just a general guideline, we
> > don't really know yet when the first S5 release will be, or whethe
Also spracht Reed Hedges (Tue, 19 Feb 2008 18:11:26 -0500):
> I did want the background to look very CGI, could even turn it into flat
> unsmothed polygons or put a wireframe on it.
I'll agree a starfield is the "lazy" way to get the effect that we were
both going for ;-) maybe a different scene