[Warzone-dev] [bug #9219] WZ crashes when processing intfac.img

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9219 Summary: WZ crashes when processing intfac.img Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:17 Category: Engine: Graphics

[Warzone-dev] [bug #9220] F12 doesn't jump to the last message position

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9220 Summary: F12 doesn't jump to the last message position Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:42 Category: None

[Warzone-dev] [bug #9221] Turretless units spawn in map corner

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9221 Summary: Turretless units spawn in map corner Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:45 Category: Engine: Netplay

[Warzone-dev] WZ getting less stable as time goes on?

2007-05-28 Thread vs2k5
I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all problems? We need this so we can get stack dump, to find what is going on. (in debug builds, so not to mess release builds) I have

[Warzone-dev] [bug #9230] assert failure in move.c r

2007-05-28 Thread Jose Ivey
URL: http://gna.org/bugs/?9230 Summary: assert failure in move.c r Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted on: Tuesday 05/29/2007 at 02:59 Category: None Severity: 3 -

[Warzone-dev] assert list

2007-05-28 Thread vs2k5
Run-Time Check Failure #1 - A cast to a smaller data type has caused a loss of data. If this was intentional, you should mask the source of the cast with the appropriate bitmask. For example: char c = (i 0xFF); function.c : psFunction-outputModifier=(UBYTE)outputModifier; interp.c: