URL:
http://gna.org/bugs/?9219
Summary: WZ crashes when processing intfac.img
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:17
Category: Engine: Graphics
URL:
http://gna.org/bugs/?9220
Summary: F12 doesn't jump to the last message position
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:42
Category: None
URL:
http://gna.org/bugs/?9221
Summary: Turretless units spawn in map corner
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:45
Category: Engine: Netplay
I no sure if I am only one, but game not playable with all asserts
going off. Would be better to still assert, and then activate a
forced crash so we can find all problems? We need this so we can
get stack dump, to find what is going on.
(in debug builds, so not to mess release builds)
I have
URL:
http://gna.org/bugs/?9230
Summary: assert failure in move.c r
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Tuesday 05/29/2007 at 02:59
Category: None
Severity: 3 -
Run-Time Check Failure #1 - A cast to a smaller data type has
caused a loss of data. If this was intentional, you should mask
the source of the cast with the appropriate bitmask. For example:
char c = (i 0xFF);
function.c : psFunction-outputModifier=(UBYTE)outputModifier;
interp.c: