Kamaze schreef:
[EMAIL PROTECTED] schrieb:
As is now, WZ eats all CPU time. Even when pause.
Can we add the removed SDL_Delay() calls that were take out?
Friends can no longer play on laptop very long because of this.
This is release builds.
Well, maybe make this configurable.
Kamaze schreef:
Someone has one for wz2100?
Well, i use code::blocks for 2 years now and i would be happy if we
could provide a C::B projectfile with warzone.
For those which don't know C::B:
www.codeblocks.org
I once imported the MSVC projectfile into C::B and used that (after some
Am Dienstag, 5. Juni 2007 schrieb Giel van Schijndel:
Kamaze schreef:
[EMAIL PROTECTED] schrieb:
As is now, WZ eats all CPU time. Even when pause.
Can we add the removed SDL_Delay() calls that were take out?
Friends can no longer play on laptop very long because of this.
This is
Dennis Schridde schreef:
Actually there IS a delay, in main.c:701 mainLoop()
As long as you don't set your framerate in the config to something insane,
you
should get enough delays.
Yes, I know. As long as your PC can deliver the requested framerate
there is no problem. If it can't
Am Dienstag, 5. Juni 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Tue Jun 5 14:01:59 2007
New Revision: 1463
URL: http://svn.gna.org/viewcvs/warzone?rev=1463view=rev
Log:
* Replace usage of uint8_t with char for C-strings; while (u)int8_t works
perfectly nice for numbers it
On 6/4/07, Kamaze [EMAIL PROTECTED] wrote:
Someone has one for wz2100?
Well, i use code::blocks for 2 years now and i would be happy if we
could provide a C::B projectfile with warzone.
For those which don't know C::B:
www.codeblocks.org
- Kamaze
I made one manually before,but I am too
Am Dienstag, 5. Juni 2007 schrieb Per Inge Mathisen:
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
TPageFiles is read from a file, so it should have a guaranteed size.
Whether uint8_t looks nice or not is not up to discussion, I think. It
contains exactly 8 bit and that is exactly
Am Dienstag, 5. Juni 2007 schrieb Per Inge Mathisen:
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
TPageFiles is read from a file, so it should have a guaranteed size.
Whether uint8_t looks nice or not is not up to discussion, I think. It
contains exactly 8 bit and that is exactly
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Did someone say something about consistency?
So CHAR it is, then? ;-)
- Per
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Am Dienstag, 5. Juni 2007 schrieb Per Inge Mathisen:
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Did someone say something about consistency?
So CHAR it is, then? ;-)
If there are lots of CHARs left, maybe if you so desire...
But please define it to uint8_t, then.
And use char where
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
On Tue, 05 Jun 2007 14:26:04 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
But if you wish so, you can add (exactly one and exactly there)
a
SDL_Delay(1); right after or before
Am Dienstag, 5. Juni 2007 schrieb Dennis Schridde:
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
On Tue, 05 Jun 2007 14:26:04 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
But if you wish so, you can add (exactly one and
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
So CHAR it is, then? ;-)
If there are lots of CHARs left, maybe if you so desire...
But please define it to uint8_t, then.
And use char where you don't need that limitation.
There never was a CHAR type. That was a joke...
Warzone
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
On Tue, 05 Jun 2007 14:30:49 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Dienstag, 5. Juni 2007 schrieb Per Inge Mathisen:
On 6/5/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Did someone say something about consistency?
So
Index: Warzone2100.vcproj
===
--- Warzone2100.vcproj (revision 1467)
+++ Warzone2100.vcproj (working copy)
@@ -223,7 +223,6 @@
RelativePath=..\lib\framework\frameresource.c
Am Dienstag, 5. Juni 2007 schrieb [EMAIL PROTECTED]:
On Tue, 05 Jun 2007 14:51:36 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
I say the delay in menu code. Hit esc, game is pause, it
should
not eat up same CPU cycles as when play game right?
The solution for this would be the
Per Inge Mathisen schreef:
and system/C library calls ask for char, not UBYTE.
Nor do they ask for a uint8_t or int8_t, which is the reason I've
switched that piece of code back to using char. Plus the fact that when
using string functions on (u)int8_t my compiler simply errors out when
[EMAIL PROTECTED] schreef:
Hmm. I like easy approach, which would be, as before.
When paused, game loops through this over and over, so it is one big
busy loop. So you still need a delay to fix.
Why go make complex code, when add 1 call fix issue? This only hits
when user paused.
The point
On Tue, 05 Jun 2007 18:21:43 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] schreef:
Hmm. I like easy approach, which would be, as before.
When paused, game loops through this over and over, so it is one
big
busy loop. So you still need a delay to fix.
Why go make
[EMAIL PROTECTED] schreef:
Speak of char, what about unicode? Will this be added/change ? You need
16bit for unicode char.
This is a common misconception. Unicode is nothing more than a huge set
of characters. Unicode basically only assigns a number to every
character (glyph really) it
URL:
http://gna.org/bugs/?9278
Summary: droid.c:1063: droidUpdate: Assertion
`psDroid-listSize 10' failed.
Project: Warzone Resurrection Project
Submitted by: tomboy64
Submitted on: Dienstag 05.06.2007 um 23:19
Am Mittwoch, 6. Juni 2007 schrieb [EMAIL PROTECTED]:
On Tue, 05 Jun 2007 18:21:43 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] schreef:
Hmm. I like easy approach, which would be, as before.
When paused, game loops through this over and over, so it is one
big
Am Dienstag, 5. Juni 2007 schrieb Giel van Schijndel:
Per Inge Mathisen schreef:
and system/C library calls ask for char, not UBYTE.
Nor do they ask for a uint8_t or int8_t, which is the reason I've
switched that piece of code back to using char. Plus the fact that when
using string
On Tue, 05 Jun 2007 19:50:04 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
So the one
and only SDL_delay call will never have ANY effect on 2nd loop.
This really is the most important info you've given by now. This
explains where the problem is, know if only we knew what you mean
URL:
http://gna.org/bugs/?9279
Summary: segfault aud.c, break on line 70 r1469
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Wednesday 06/06/2007 at 01:49
Category: Engine: Sound
URL:
http://gna.org/bugs/?9280
Summary: asserts blocking campaign
Project: Warzone Resurrection Project
Submitted by: tomboy64
Submitted on: Mittwoch 06.06.2007 um 02:32
Category: Campaign
Severity: 2 -
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