[warzone2100-dev] [Warzone 2100 Trac] #1610: mobile repair turret fails to repair when set to pursue

2010-02-18 Thread Warzone 2100 Trac
#1610: mobile repair turret fails to repair when set to pursue --+- Reporter: Flail13|Type: bug Status: new|Priority: major Milestone: unsp

Re: [warzone2100-dev] Displaying time / level name on release builds?

2010-02-18 Thread Guangcong Luo
On Thu, Feb 18, 2010 at 8:58 AM, Per Inge Mathisen wrote: >> We should probably give them better names, then... Aren't they >> currently something really weird? > > Still, weird is better than nothing. Agreed, but why not improve it? -Zarel ___ Warzon

Re: [warzone2100-dev] Displaying time / level name on releasebuilds?

2010-02-18 Thread Guangcong Luo
On Thu, Feb 18, 2010 at 12:21 PM, i-NoD wrote: > I've played the campaign on PSX and that was not quite yesterday :) > So I don't remember if there where any mission names mentioned at all.. I > guess no? Mission names are here: http://guide.wz2100.net/walkthrough#cam1 > Off-topic question: > I

[warzone2100-dev] [Warzone 2100 Trac] #1609: Crash after all objectives complete

2010-02-18 Thread Warzone 2100 Trac
#1609: Crash after all objectives complete --+- Reporter: RayfenWindspear|Type: bug Status: new|Priority: minor Milestone: 2.3| Component:

[warzone2100-dev] [Warzone 2100 Trac] #1608: Units stuck at edge of map in gamma 9.

2010-02-18 Thread Warzone 2100 Trac
#1608: Units stuck at edge of map in gamma 9. -+-- Reporter: kringled |Type: bug Status: new |Priority: minor Milestone: unspecified | Component:

Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-02-18 Thread Warzone 2100 Trac
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0

Re: [warzone2100-dev] Remove armour hit sides

2010-02-18 Thread Safety Off
i-NoD wrote: If it possible we should not remove this feature and start using it instead. For example: a modeler could display a unit weakness by using a "glassed" top with subsequent tweak to top armor level... Plus the feature isn't too complex when compared with some other WZ code... I don't

Re: [warzone2100-dev] Remove armour hit sides

2010-02-18 Thread i-NoD
> In my effort to clean up the basic engine definitions, I would like > remove the armour hit sides. This was added a while ago by Watermelon, > and to my best knowledge it has never been used for anything useful or > interesting, nor do players keep this in mind while playing or make > use of it w

[warzone2100-dev] Remove armour hit sides

2010-02-18 Thread Per Inge Mathisen
Hello, In my effort to clean up the basic engine definitions, I would like remove the armour hit sides. This was added a while ago by Watermelon, and to my best knowledge it has never been used for anything useful or interesting, nor do players keep this in mind while playing or make use of it whi

Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-02-18 Thread Warzone 2100 Trac
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0

Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-02-18 Thread Warzone 2100 Trac
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0

Re: [warzone2100-dev] Displaying time / level name on releasebuilds?

2010-02-18 Thread i-NoD
Hello everyone, >> We should probably give them better names, then... Aren't they >> currently something really weird? > > Still, weird is better than nothing. This is a good idea! I've played the campaign on PSX and that was not quite yesterday :) So I don't remember if there where any mission n

[warzone2100-dev] [Warzone 2100 Trac] #1607: 3+ Missing Cyborg Templates

2010-02-18 Thread Warzone 2100 Trac
#1607: 3+ Missing Cyborg Templates --+- Reporter: Arreon |Type: bug Status: new|Priority: critical Milestone: 2.3| Compo

[warzone2100-dev] [Warzone 2100 Trac] #1606: multiple identical cyborgs

2010-02-18 Thread Warzone 2100 Trac
#1606: multiple identical cyborgs --+- Reporter: olexandr1986 |Type: bug Status: new|Priority: minor Milestone: unspecified| Component: En

Re: [warzone2100-dev] [Warzone 2100 Trac] #930: lua branch very out of date

2010-02-18 Thread Warzone 2100 Trac
#930: lua branch very out of date ---+ Reporter: Kosh| Owner: gerard_ Type: to-do | Status: closed Priority: major |

Re: [warzone2100-dev] Displaying time / level name on release builds?

2010-02-18 Thread Per Inge Mathisen
On Thu, Feb 18, 2010 at 7:04 AM, Guangcong Luo wrote: > On Wed, Feb 17, 2010 at 11:40 PM, buginator wrote: >> You know how in debug builds, we show the level name and time? >> I want to turn this on for release builds as well, so people can be >> much more specific on what level they really are o