#1610: mobile repair turret fails to repair when set to pursue
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Reporter: Flail13|Type: bug
Status: new|Priority: major
Milestone: unsp
On Thu, Feb 18, 2010 at 8:58 AM, Per Inge Mathisen
wrote:
>> We should probably give them better names, then... Aren't they
>> currently something really weird?
>
> Still, weird is better than nothing.
Agreed, but why not improve it?
-Zarel
___
Warzon
On Thu, Feb 18, 2010 at 12:21 PM, i-NoD wrote:
> I've played the campaign on PSX and that was not quite yesterday :)
> So I don't remember if there where any mission names mentioned at all.. I
> guess no?
Mission names are here:
http://guide.wz2100.net/walkthrough#cam1
> Off-topic question:
> I
#1609: Crash after all objectives complete
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Reporter: RayfenWindspear|Type: bug
Status: new|Priority: minor
Milestone: 2.3| Component:
#1608: Units stuck at edge of map in gamma 9.
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Reporter: kringled |Type: bug
Status: new |Priority: minor
Milestone: unspecified | Component:
#340: Sensors and Jammers
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Reporter: Per| Owner: Per
Type: patch | Status: accepted
Priority: major | Milestone: 3.0
i-NoD wrote:
If it possible we should not remove this feature and start using it instead.
For example: a modeler could display a unit weakness by using a "glassed"
top with subsequent tweak to top armor level...
Plus the feature isn't too complex when compared with some other WZ code...
I don't
> In my effort to clean up the basic engine definitions, I would like
> remove the armour hit sides. This was added a while ago by Watermelon,
> and to my best knowledge it has never been used for anything useful or
> interesting, nor do players keep this in mind while playing or make
> use of it w
Hello,
In my effort to clean up the basic engine definitions, I would like
remove the armour hit sides. This was added a while ago by Watermelon,
and to my best knowledge it has never been used for anything useful or
interesting, nor do players keep this in mind while playing or make
use of it whi
#340: Sensors and Jammers
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Reporter: Per| Owner: Per
Type: patch | Status: accepted
Priority: major | Milestone: 3.0
#340: Sensors and Jammers
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Reporter: Per| Owner: Per
Type: patch | Status: accepted
Priority: major | Milestone: 3.0
Hello everyone,
>> We should probably give them better names, then... Aren't they
>> currently something really weird?
>
> Still, weird is better than nothing.
This is a good idea!
I've played the campaign on PSX and that was not quite yesterday :)
So I don't remember if there where any mission n
#1607: 3+ Missing Cyborg Templates
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Reporter: Arreon |Type: bug
Status: new|Priority: critical
Milestone: 2.3| Compo
#1606: multiple identical cyborgs
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Reporter: olexandr1986 |Type: bug
Status: new|Priority: minor
Milestone: unspecified| Component: En
#930: lua branch very out of date
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Reporter: Kosh| Owner: gerard_
Type: to-do | Status: closed
Priority: major |
On Thu, Feb 18, 2010 at 7:04 AM, Guangcong Luo wrote:
> On Wed, Feb 17, 2010 at 11:40 PM, buginator wrote:
>> You know how in debug builds, we show the level name and time?
>> I want to turn this on for release builds as well, so people can be
>> much more specific on what level they really are o
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