> In my effort to clean up the basic engine definitions, I would like > remove the armour hit sides. This was added a while ago by Watermelon, > and to my best knowledge it has never been used for anything useful or > interesting, nor do players keep this in mind while playing or make > use of it while micromanaging their units. It does, however, waste > some memory for each game object, and we could get rid of some code > complexity by removing this feature. So unless anyone complains, I > will rip it out.
I was aware of it's existence, but never noticed any effects... I guess it was done in scope of http://developer.wz2100.net/changeset/901 By looking into the patch and comparing with current values the reason for "nor do players keep this in mind while playing" is that armor values are the SAME for all sides. *SHOKED* If it possible we should not remove this feature and start using it instead. For example: a modeler could display a unit weakness by using a "glassed" top with subsequent tweak to top armor level... Plus the feature isn't too complex when compared with some other WZ code... Well it's just IMHO. -------- i-NoD _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
