Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon [EMAIL PROTECTED] wrote: I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs weight and OGRE doesnt provide binaries like other engine,so

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon [EMAIL PROTECTED] wrote: I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is big job. If add multipass normal maps/shaders for better gfx,

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread The Watermelon
On 1/28/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Is there a list of the bugs and or inflexibilities that have to do with the rendering engine? Besides a endian issue the macs have that is. :) hmm lemme list a few problems with the current render engine: 1.Redefinition of vector types