On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon
[EMAIL PROTECTED] wrote:
I checked 3 open-source graphics engine,seems most of them are not
suitable
for warzone:
1.OGRE:
too big and complex,almost every source file is hundreds KBs
weight and OGRE
doesnt provide binaries like other engine,so
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon
[EMAIL PROTECTED] wrote:
I checked 3 open-source graphics engine,seems most of them are not
suitable
for warzone:
1.OGRE:
too big and complex,almost every source file is hundreds KBs
On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
Fixing it how though? Using DisplayLists? Using shaders? OpenGL
1.1 or 2.x? Either way, it is big job.
If add multipass normal maps/shaders for better gfx,
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
Fixing it how though? Using DisplayLists? Using shaders? OpenGL
1.1 or 2.x? Either way, it is
On 1/28/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Is there a list of the bugs and or inflexibilities that have to do
with the rendering engine? Besides a endian issue the macs have
that is. :)
hmm lemme list a few problems with the current render engine:
1.Redefinition of vector types