On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: .... >> Fixing it how though? Using DisplayLists? Using shaders? OpenGL >> 1.1 or 2.x? Either way, it is big job. >> If add multipass & normal maps/shaders for better gfx, someone >> needs to work on gfx textures, or else it will not help from how >> looks now. It is possible to add bumpmapping I think, but with >all >> this, people need faster hardware and more RAM for gfx card. >I think before adding any shaders and raising the requirements >into the >infinite we should first address the bugs and inflexibilities... >And I would recommend VBOs over displaylists... >GL2 is not supported by older hardware, including mine.
Is there a list of the bugs and or inflexibilities that have to do with the rendering engine? Besides a endian issue the macs have that is. :) Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
