On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde 
>Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
>> Fixing it how though?  Using DisplayLists? Using shaders? OpenGL
>> 1.1 or 2.x?  Either way, it is big job.
>> If add multipass & normal maps/shaders for better gfx, someone
>> needs to work on gfx textures, or else it will not help from how
>> looks now.  It is possible to add bumpmapping I think, but with 
>> this, people need faster hardware and more RAM for gfx card.
>I think before adding any shaders and raising the requirements 
>into the 
>infinite we should first address the bugs and inflexibilities...
>And I would recommend VBOs over displaylists...
>GL2 is not supported by older hardware, including mine.

Is there a list of the bugs and or inflexibilities that have to do 
with the rendering engine?  Besides a endian issue the macs have 
that is. :)

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