Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
> On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde
>
> <[EMAIL PROTECTED]> wrote:
> >Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]:
>
> ....
>
> >> Fixing it how though?  Using DisplayLists? Using shaders? OpenGL
> >> 1.1 or 2.x?  Either way, it is big job.
> >> If add multipass & normal maps/shaders for better gfx, someone
> >> needs to work on gfx textures, or else it will not help from how
> >> looks now.  It is possible to add bumpmapping I think, but with
> >
> >all
> >
> >> this, people need faster hardware and more RAM for gfx card.
> >
> >I think before adding any shaders and raising the requirements
> >into the
> >infinite we should first address the bugs and inflexibilities...
> >And I would recommend VBOs over displaylists...
> >GL2 is not supported by older hardware, including mine.
>
> Is there a list of the bugs and or inflexibilities that have to do
> with the rendering engine?  Besides a endian issue the macs have
> that is. :)
List is mainly in my mind and I wrote it down in the other thread.
But there may be more things to fix in the engine, maybe there are some bugs 
in the bugzilla, or maybe someone remembers something I forgot.

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