On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>I checked 3 open-source graphics engine,seems most of them are not 
>suitable
>for warzone:
>1.OGRE:
>too big and complex,almost every source file is hundreds KBs 
>weight and OGRE
>doesnt provide binaries like other engine,so everyone has to 
>comple gfx
>engine huge lib project first before compiling wz source...
>Staff and Community are very helpful,though I still think it'll 
>take forever
>to understand its tons of pages of documentation...
>2.Irrlicht:
>smaller than OGRE but from I heard it's unstable
>3.OSG:
>seems it's not designed for a game(too slow)...
>
>Besides the engine-specified problems,the biggest hinderance to 
>using an
>external render engine is the 'plain old C 'of wz,all those 3 
>engines
>are more or less in a 'Change your codebase to C++ or dont use'
>state,so personally I think fixing exist render engine is more 
>viable and
>easier to do.
>
>Any comments? =)

Fixing it how though?  Using DisplayLists? Using shaders? OpenGL 
1.1 or 2.x?  Either way, it is big job.
If add multipass & normal maps/shaders for better gfx, someone 
needs to work on gfx textures, or else it will not help from how 
looks now.  It is possible to add bumpmapping I think, but with all 
this, people need faster hardware and more RAM for gfx card.









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