On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon <[EMAIL PROTECTED]> wrote: >I checked 3 open-source graphics engine,seems most of them are not >suitable >for warzone: >1.OGRE: >too big and complex,almost every source file is hundreds KBs >weight and OGRE >doesnt provide binaries like other engine,so everyone has to >comple gfx >engine huge lib project first before compiling wz source... >Staff and Community are very helpful,though I still think it'll >take forever >to understand its tons of pages of documentation... >2.Irrlicht: >smaller than OGRE but from I heard it's unstable >3.OSG: >seems it's not designed for a game(too slow)... > >Besides the engine-specified problems,the biggest hinderance to >using an >external render engine is the 'plain old C 'of wz,all those 3 >engines >are more or less in a 'Change your codebase to C++ or dont use' >state,so personally I think fixing exist render engine is more >viable and >easier to do. > >Any comments? =)
Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is big job. If add multipass & normal maps/shaders for better gfx, someone needs to work on gfx textures, or else it will not help from how looks now. It is possible to add bumpmapping I think, but with all this, people need faster hardware and more RAM for gfx card. Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
