On Sat, Apr 10, 2010 at 7:01 AM, buginator buginato...@gmail.com wrote:
When our game crashes (mingw builds) then it doesn't throw up a
dialog at all. Only on MSVC builds it does that.
Was 2.3-beta12 built with MSVC?
If we got a Fatal dialog, then yeah, screen goes black first, then
user
When our game crashes (mingw builds) then it doesn't throw up a
dialog at all. Only on MSVC builds it does that.
I guess MinGW builds sometimes throw pop-ups through LOG_POPUP or LOG_FATAL,
resulting in the same issue regardless of the fact that ecx. handler quits
silently. Same situation
On 4/5/10, Per Inge Mathisen wrote:
I did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed altogether.
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:
I did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:
did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed