Re: [Warzone-dev] [Warzone-commits] r1176 - in /trunk: lib/ivis_common/bitimage.c lib/ivis_common/tex.h lib/ivis_opengl/piedraw.c lib/ivis_opengl/screen.c lib/ivis_opengl/tex.c src/init.c src/intdispl

2007-04-24 Thread Per Inge Mathisen
On 4/24/07, Giel van Schijndel [EMAIL PROTECTED] wrote: * Turn some implicit conversions of void* to something* into an explicit cast Is that really necessary? Can't you use some switch to turn such warnings off instead? It is ugly, and makes maintenance harder. Void was meant as a generic

Re: [Warzone-dev] [Warzone-commits] r1176 - in /trunk: lib/ivis_common/bitimage.c lib/ivis_common/tex.h lib/ivis_opengl/piedraw.c lib/ivis_opengl/screen.c lib/ivis_opengl/tex.c src/init.c src/intdispl

2007-04-24 Thread Giel van Schijndel
Per Inge Mathisen schreef: On 4/24/07, Giel van Schijndel [EMAIL PROTECTED] wrote: * Turn some implicit conversions of void* to something* into an explicit cast Is that really necessary? Can't you use some switch to turn such warnings off instead? It is ugly, and makes maintenance

Re: [Warzone-dev] working sequence videos :)

2007-04-24 Thread Angus Lees
On 4/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees [EMAIL PROTECTED] wrote: On 4/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: What libraries does this depend on? Because I'm getting some linker errors: glBeginFragmentShaderATI,

Re: [Warzone-dev] [Warzone-commits] r1176 - in /trunk: lib/ivis_common/bitimage.c lib/ivis_common/tex.h lib/ivis_opengl/piedraw.c lib/ivis_opengl/screen.c lib/ivis_opengl/tex.c src/init.c src/intdispl

2007-04-24 Thread Per Inge Mathisen
On 4/24/07, Giel van Schijndel [EMAIL PROTECTED] wrote: * Turn some implicit conversions of void* to something* into an explicit cast Is that really necessary? Can't you use some switch to turn such warnings off instead? It is ugly, and makes maintenance harder. Void was meant as a

Re: [Warzone-dev] working sequence videos :)

2007-04-24 Thread Constantine Pokrovsky
В сообщении от 24 апреля 2007 10:18 Angus Lees написал(a): On 4/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees [EMAIL PROTECTED] wrote: On 4/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: What libraries does this depend on? Because

Re: [Warzone-dev] working sequence videos :)

2007-04-24 Thread Dennis Schridde
Am Dienstag, 24. April 2007 schrieb Angus Lees: I think problem was with glext.h not have all *ATI define. The Nvidia dev package no have them listed, so it could not compile link them. I'm using the prototypes from SDL_opengl.h - which on my version has all the ATI functions mentioned

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-24 Thread Dennis Schridde
Am Dienstag, 24. April 2007 schrieb [EMAIL PROTECTED]: What means that? http://msdn.microsoft.com/vstudio/express/ # Price: FREE! # Download Size: 35-70 MB per Express Edition Then platform SDK and all rest about 400MB I think. free as in freedom, not free as in beer means he is not

Re: [Warzone-dev] map for testing as requested

2007-04-24 Thread Dennis Schridde
Am Dienstag, 24. April 2007 schrieb Dennis Schridde: Am Dienstag, 24. April 2007 schrieb kim metcalfe: did read where a map was requested with certain stuff required.. read the readme inside. see the pics on the forums. Nice map. And nice tileset. :) I merged all the files into one

[Warzone-dev] hardpoint turret imd missing in head rev

2007-04-24 Thread The Watermelon
the turret imd(any weapon) on hardpoint is missing in game with the head rev,it worked fine in few revision ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] map for testing as requested

2007-04-24 Thread vs2k5
Posted by Dennis Schridde on April 24, 2007 - 16:14: Am Dienstag, 24. April 2007 schrieb kim metcalfe: did read where a map was requested with certain stuff required.. read the readme inside. see the pics on the forums. Nice map. And nice tileset. :) I merged all the files into one .wz file (put

[Warzone-dev] MAP wdg -.wz convert FAQ

2007-04-24 Thread vs2k5
This is how to convert normal map WDG to .wz. Normal in that no custom textures, since that is lots more work. Need to convert pxc to png, and then lots edit in addon.lev. So we no do that now. :) 1: get wdgload biglist2.txt that Rodzilla make. He upload on mailing list. 2: find

Re: [Warzone-dev] MAP wdg -.wz convert FAQ

2007-04-24 Thread Dennis Schridde
Am Dienstag, 24. April 2007 schrieb [EMAIL PROTECTED]: This is how to convert normal map WDG to .wz. Normal in that no custom textures, since that is lots more work. Need to convert pxc to png, and then lots edit in addon.lev. So we no do that now. :) 1: get wdgload biglist2.txt that

Re: [Warzone-dev] hardpoint turret imd missing in head rev

2007-04-24 Thread Per Inge Mathisen
On 4/24/07, The Watermelon [EMAIL PROTECTED] wrote: the turret imd(any weapon) on hardpoint is missing in game with the head rev,it worked fine in few revision That is really odd. We have not removed any IMDs AFAIK. In which revision did it stop working? - Per

Re: [Warzone-dev] MAP wdg -.wz convert FAQ

2007-04-24 Thread vs2k5
On Tue, 24 Apr 2007 16:27:28 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 24. April 2007 schrieb [EMAIL PROTECTED]: This is how to convert normal map WDG to .wz. Normal in that no custom textures, since that is lots more work. Need to convert pxc to png, and then lots edit in