Re: [Warzone-dev] shapened textures

2007-02-11 Thread The Watermelon
On 2/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon [EMAIL PROTECTED] wrote: I noticed the textures in wz are abit 'blur',so I tried to sharpen texture png's with gimp's sharpen filter,it does look a bit better but it also runs significantly

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Dennis Schridde
Am Sonntag, 11. Februar 2007 schrieb The Watermelon: On 2/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon [EMAIL PROTECTED] wrote: I noticed the textures in wz are abit 'blur',so I tried to sharpen texture png's with gimp's sharpen

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Giel van Schijndel
Dennis Schridde schreef: Am Sonntag, 11. Februar 2007 schrieb The Watermelon: On 2/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon [EMAIL PROTECTED] wrote: I noticed the textures in wz are abit 'blur',so I tried to sharpen

Re: [Warzone-dev] shapened textures

2007-02-11 Thread The Watermelon
yes I know the texture 'quality' makes no difference in memory as long as the total number of bits are changed,it's just weird WZ render lags the overall performance in the areas where you least expected: 1.the matrix multiplications' performance impact is minor(probably 5% fps drop) with

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Linas Žvirblis
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The Watermelon wrote: yes I know the texture 'quality' makes no difference in memory as long as the total number of bits are changed,it's just weird WZ render lags the overall performance in the areas where you least expected: Maybe this has

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Per Inge Mathisen
The only thing I can think of would be that sharpened images are less amenable to texture compression (I do not know if that is true - it is just a conjecture), and the textures take more space in the GPU cache or need to be swapped out. How much GPU RAM do you have? We do not currently request

Re: [Warzone-dev] shapened textures

2007-02-11 Thread The Watermelon
On 2/11/07, Linas Žvirblis [EMAIL PROTECTED] wrote: Maybe this has something to do with the increased number of individual colors in the texture? Although it should not matter much if the bit depth remains the same, so just a wild guess... Are you sure you save the textures in the same

[Warzone-dev] Weired things in current trunk.

2007-02-11 Thread Kamaze
I got compiling wz2100 under win/mingw32 working again and tested the new trunk and i saw a few weired things. - Shadows don't work. - Weired image switches, if i hover a button in the menu. See image 1: http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg And image 2:

Re: [Warzone-dev] Weired things in current trunk.

2007-02-11 Thread The Watermelon
On 2/11/07, Kamaze [EMAIL PROTECTED] wrote: I got compiling wz2100 under win/mingw32 working again and tested the new trunk and i saw a few weired things. - Shadows don't work. - Weired image switches, if i hover a button in the menu. See image 1:

Re: [Warzone-dev] Weired things in current trunk.

2007-02-11 Thread Kamaze
Shadow works fine now. I did mess up my configfile. The Watermelon schrieb: On 2/11/07, Kamaze [EMAIL PROTECTED] wrote: I got compiling wz2100 under win/mingw32 working again and tested the new trunk and i saw a few weired things. - Shadows don't work. - Weired image switches, if i hover a

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Dennis Schridde
Am Sonntag, 11. Februar 2007 schrieb Linas Žvirblis: The Watermelon wrote: yes I know the texture 'quality' makes no difference in memory as long as the total number of bits are changed,it's just weird WZ render lags the overall performance in the areas where you least expected: Maybe

Re: [Warzone-dev] shapened textures

2007-02-11 Thread Dennis Schridde
Am Sonntag, 11. Februar 2007 schrieb The Watermelon: yes I know the texture 'quality' makes no difference in memory as long as the total number of bits are changed,it's just weird WZ render lags the overall performance in the areas where you least expected: 1.the matrix multiplications'

Re: [Warzone-dev] Weired things in current trunk.

2007-02-11 Thread Dennis Schridde
Am Sonntag, 11. Februar 2007 schrieb Kamaze: Shadow works fine now. I did mess up my configfile. The Watermelon schrieb: On 2/11/07, Kamaze [EMAIL PROTECTED] wrote: I got compiling wz2100 under win/mingw32 working again and tested the new trunk and i saw a few weired things. - Shadows

Re: [Warzone-dev] shapened textures

2007-02-11 Thread The Watermelon
On 2/11/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 11. Februar 2007 schrieb The Watermelon: yes I know the texture 'quality' makes no difference in memory as long as the total number of bits are changed,it's just weird WZ render lags the overall performance in the areas where

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman [EMAIL PROTECTED] wrote: Back to this loading topic. I wasn't reading all mailinglist messages lately, but from reading old messages looks like this is still not resolved. Anyhow, I fixed the crash in saving the game. Loading the game resulted in a different crash, which

Re: [Warzone-dev] Patch: Severe pointer abuse in design.c (Finally a x86_64 bug! )

2007-02-11 Thread Gerard Krol
The Watermelon wrote: On 2/10/07, *Gerard Krol* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi all, As some of you may know, power required and hit points of droid parts are stored in central arrays. Individual body types are an index into this array and are used like

Re: [Warzone-dev] Current problems

2007-02-11 Thread Troman
- Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, February 11, 2007 8:17 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman [EMAIL PROTECTED] wrote: Back to this loading topic. I wasn't reading all

Re: [Warzone-dev] Current problems

2007-02-11 Thread Troman
- Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman [EMAIL PROTECTED] wrote: -

Re: [Warzone-dev] Lua-WRF

2007-02-11 Thread Dennis Schridde
Am Samstag, 27. Januar 2007 schrieb Dennis Schridde: Am Donnerstag, 28. Dezember 2006 schrieb Dennis Schridde: Hello everyone! I can't find the last thread on this topic anymore, so I started a new one... I am currently into replacing the resource system with a Lua driven one. Works