URL:
http://gna.org/bugs/?11216
Summary: When a tooltip is shown, the sky vanishes
Project: Warzone Resurrection Project
Submitted by: devurandom
Submitted on: Freitag 07.03.2008 um 17:08
Category: Engine: Graphics
On Fri, Mar 7, 2008 at 3:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
My current ideas:
- base.wz: Contains the stuff needed by everything
- cam(paign).wz: Contains just the campaign relevant things
- m(ulti)p(lay).wz: Contains just the multiplayer relevant data
As I said on
Am Freitag, 7. März 2008 17:25:20 schrieb Per Inge Mathisen:
On Fri, Mar 7, 2008 at 3:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
My current ideas:
- base.wz: Contains the stuff needed by everything
- cam(paign).wz: Contains just the campaign relevant things
-
Hi all,
Following on from what Per suggested a couple of weeks ago about a
Warzone Studio I have formulated a _rough_ proposal for what such an
application would accomplish:
1) Simplify the creation of IMG files and texture pages. This
includes splitting up a set of texture pages into
Am Freitag, 7. März 2008 18:05:30 schrieb Freddie Witherden:
Hi all,
Following on from what Per suggested a couple of weeks ago about a
Warzone Studio I have formulated a _rough_ proposal for what such an
application would accomplish:
1) Simplify the creation of IMG files and texture pages.
Then maybe XML (yes, they are bloated) using XPath to query the
information? Implementing a database engine just to load some stats
looks for me like breaking a butterfly on a wheel.
it's easy to have that impression, but sqlite is no oracle or mysql -- there
is no client/server
Hi,
this could, in large part, be mitigated by taking any concept of
texpage-tesselation out of the mod studio, and putting it straight
into the engine, thus as we work on warzone studio, at the same
time we work on a dynamic tesselator for the engine, which will
take a lot of small
On Fri, Mar 7, 2008 at 9:35 PM, Freddie Witherden [EMAIL PROTECTED] wrote:
I was speaking to Per about this one actually. He seemed quite
certain that the current way we do it is better than doing it at run
time. I believe we do it for runtime with map tile sets, and it does
seemed to have
URL:
http://gna.org/bugs/?11219
Summary: 3949r royally screws up MSVS 2005.
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 03/08/2008 at 06:08
Category: Build system