Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-05 Thread C yp
On Mon, Apr 5, 2010 at 2:52 AM, Guangcong Luo za...@wz2100.net wrote: Looks like the ML is back up. On Sat, Apr 3, 2010 at 2:27 PM, buginator buginato...@gmail.com wrote: ... ... The network code, AFAICT, we do not have any network related crashes anymore. Yes, we got sync issues, but the 2.3

Re: [warzone2100-dev] Qt branch merge?

2010-04-05 Thread Guangcong Luo
On Sat, Apr 3, 2010 at 5:47 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: We need to merge some of the large trees into trunk soon. I have a number of things waiting for a merger of the Qt branch, and I am holding off any larger changes to scripting waiting for the lua branch. I am also

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
Guangcong Luo wrote: I don't think any other software company has done that, ever, which should be the first clue that perhaps it's a bad idea. We are not a software company. And we do not produce commercial games, so please don't compare us with them all the time. Is there anything wrong

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Guangcong Luo
On Mon, Apr 5, 2010 at 3:15 AM, Kreuvf kre...@warzone2100.de wrote: We are not a software company. And we do not produce commercial games, so please  don't compare us with them all the time. Okay, software company was the wrong word. I meant out of any software project, commercial or free,

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
Guangcong Luo wrote: Well, I think the problem is that the term supported is not well defined. I couldn't find a definition on Stack Overflow, Wikipedia, or Wiktionary. The one I had in mind is: We will try to fix bugs you report and come up with a new version after some time. Support in the

Re: [warzone2100-dev] Qt branch merge?

2010-04-05 Thread Per Inge Mathisen
On Mon, Apr 5, 2010 at 11:54 AM, Guangcong Luo za...@wz2100.net wrote: Perhaps we merge Qt+newnet into a new experimental branch, then? That only helps if all the developers start working on that branch, instead of trunk. The new 'experimental branch' would then be the new trunk. So what you

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Per Inge Mathisen
On Sat, Apr 3, 2010 at 9:26 PM, buginator buginato...@gmail.com wrote: Hey all, just wanted to update a few things about the project. First off, 2.2.4 should be dead.  Really. It serves no useful purpose for us at all. I am a bit uncomfortable with that. I do not think we want linux distros

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Guangcong Luo
On Mon, Apr 5, 2010 at 5:33 AM, Kreuvf kre...@warzone2100.de wrote: Support in the sense of helping when there are problems with the latest stable is mainly done in the forums, I cannot say anything about it, but based on my experiences elsewhere I think that most support is user-to-user

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-05 Thread Per Inge Mathisen
On Mon, Apr 5, 2010 at 9:17 AM, C yp cyp...@gmail.com wrote: 3 possible solutions: 1. Get windows to do floating point correctly. 2. Convert everything to C++, and typedef float Float; on Linux/Mac, and class Float { ... }; on windows. 3. Use integers only. (Fixed point, that is.) What parts

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10489] branches/2.3/src/multijoin.c

2010-04-05 Thread Per Inge Mathisen
On Mon, Apr 5, 2010 at 5:24 AM, bugina...@users.sourceforge.net wrote: Revision: 10489           http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10489view=rev Author:   buginator Date:     2010-04-05 03:24:05 + (Mon, 05 Apr 2010) Log Message: --- As a temporary

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Christian Ohm
On Monday, 5 April 2010 at 2:44, Guangcong Luo wrote: Is there anything wrong with continuing to support 2.2.4 nominally, like we do now? It's really a rather minimal amount of extra work; I mean, when's the last time we've gotten a 2.2.4 bug report? Five days ago:

[warzone2100-dev] [Warzone 2100 Trac] #1746: Save mod information

2010-04-05 Thread Warzone 2100 Trac
#1746: Save mod information -+-- Reporter: Zarel| Owner: Type: patch| Status: new Priority: blocker

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-05 Thread C yp
On Mon, Apr 5, 2010 at 2:50 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: On Mon, Apr 5, 2010 at 9:17 AM, C yp cyp...@gmail.com wrote: 3 possible solutions: 1. Get windows to do floating point correctly. 2. Convert everything to C++, and typedef float Float; on Linux/Mac, and class

[warzone2100-dev] [Warzone 2100 Trac] #1747: High angle area weapons self-destruct or hit friendlies

2010-04-05 Thread Warzone 2100 Trac
#1747: High angle area weapons self-destruct or hit friendlies --+- Reporter: lbourn...@…|Type: bug Status: new|Priority: minor

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2010-04-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: bug| Status:

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2010-04-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: bug| Status:

[warzone2100-dev] Bugs for next beta

2010-04-05 Thread Per Inge Mathisen
I did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed altogether. (How does this work on X11/Mac now?) We should

Re: [warzone2100-dev] Bugs for next beta

2010-04-05 Thread dak180
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote: I did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed

[warzone2100-dev] Launchpad: Validate your team's contact email address

2010-04-05 Thread Launchpad Email Validator
Hello The Launchpad user named 'Dennis Schridde (devurandom)' requested the registration of 'warzone-dev@gna.org' as the contact email address of team 'Warzone 2100 Project'. This request can only be made by a team owner/administrator, so if this change request was unexpected or was not

Re: [warzone2100-dev] More png Crushing

2010-04-05 Thread Daniel Kliman
On Mar 24, 2010, at 9:25 AM, Stephen Swaney wrote: Nine hours work to reclaim 100kb of disk space hardly seems like a good idea ever. The point was not primarily to save disk space (though it is a nice benefit) but rather to rearrange the why that data is stored in the png files to allow

Re: [warzone2100-dev] Bugs for next beta

2010-04-05 Thread Daniel Kliman
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote: did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10489] branches/2.3/src/multijoin.c

2010-04-05 Thread buginator
On 4/5/10, Per Inge Mathisen wrote: On Mon, Apr 5, 2010 at 5:24 AM, wrote: Revision: 10489 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10489view=rev Author: buginator Date: 2010-04-05 03:24:05 + (Mon, 05 Apr 2010) Log Message: ---

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread buginator
On 4/5/10, Kreuvf wrote: Guangcong Luo wrote: I don't think any other software company has done that, ever, which should be the first clue that perhaps it's a bad idea. We are not a software company. And we do not produce commercial games, so please don't compare us with them all

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-05 Thread buginator
On 4/5/10, C yp wrote: On Mon, Apr 5, 2010 at 2:52 AM, Guangcong Luo wrote: Looks like the ML is back up. On Sat, Apr 3, 2010 at 2:27 PM, buginator wrote: ... ... The network code, AFAICT, we do not have any network related crashes anymore. Yes, we got sync issues, but the