On Mon, Apr 5, 2010 at 2:52 AM, Guangcong Luo za...@wz2100.net wrote:
Looks like the ML is back up.
On Sat, Apr 3, 2010 at 2:27 PM, buginator buginato...@gmail.com wrote:
...
...
The network code, AFAICT, we do not have any network related crashes anymore.
Yes, we got sync issues, but the 2.3
On Sat, Apr 3, 2010 at 5:47 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
We need to merge some of the large trees into trunk soon. I have a
number of things waiting for a merger of the Qt branch, and I am
holding off any larger changes to scripting waiting for the lua
branch. I am also
Guangcong Luo wrote:
I don't think any other software company has done that, ever, which
should be the first clue that perhaps it's a bad idea.
We are not a software company. And we do not produce commercial games, so please
don't compare us with them all the time.
Is there anything wrong
On Mon, Apr 5, 2010 at 3:15 AM, Kreuvf kre...@warzone2100.de wrote:
We are not a software company. And we do not produce commercial games, so
please
don't compare us with them all the time.
Okay, software company was the wrong word. I meant out of any
software project, commercial or free,
Guangcong Luo wrote:
Well, I think the problem is that the term supported is not well
defined. I couldn't find a definition on Stack Overflow, Wikipedia, or
Wiktionary.
The one I had in mind is: We will try to fix bugs you report and come up with a
new version after some time.
Support in the
On Mon, Apr 5, 2010 at 11:54 AM, Guangcong Luo za...@wz2100.net wrote:
Perhaps we merge Qt+newnet into a new experimental branch, then?
That only helps if all the developers start working on that branch,
instead of trunk. The new 'experimental branch' would then be the new
trunk.
So what you
On Sat, Apr 3, 2010 at 9:26 PM, buginator buginato...@gmail.com wrote:
Hey all, just wanted to update a few things about the project.
First off, 2.2.4 should be dead. Really.
It serves no useful purpose for us at all.
I am a bit uncomfortable with that. I do not think we want linux
distros
On Mon, Apr 5, 2010 at 5:33 AM, Kreuvf kre...@warzone2100.de wrote:
Support in the sense of helping when there are problems with the latest
stable
is mainly done in the forums, I cannot say anything about it, but based on my
experiences elsewhere I think that most support is user-to-user
On Mon, Apr 5, 2010 at 9:17 AM, C yp cyp...@gmail.com wrote:
3 possible solutions:
1. Get windows to do floating point correctly.
2. Convert everything to C++, and typedef float Float; on Linux/Mac,
and class Float { ... }; on windows.
3. Use integers only. (Fixed point, that is.)
What parts
On Mon, Apr 5, 2010 at 5:24 AM, bugina...@users.sourceforge.net wrote:
Revision: 10489
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10489view=rev
Author: buginator
Date: 2010-04-05 03:24:05 + (Mon, 05 Apr 2010)
Log Message:
---
As a temporary
On Monday, 5 April 2010 at 2:44, Guangcong Luo wrote:
Is there anything wrong with continuing to support 2.2.4 nominally,
like we do now? It's really a rather minimal amount of extra work; I
mean, when's the last time we've gotten a 2.2.4 bug report?
Five days ago:
#1746: Save mod information
-+--
Reporter: Zarel| Owner:
Type: patch| Status: new
Priority: blocker
On Mon, Apr 5, 2010 at 2:50 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
On Mon, Apr 5, 2010 at 9:17 AM, C yp cyp...@gmail.com wrote:
3 possible solutions:
1. Get windows to do floating point correctly.
2. Convert everything to C++, and typedef float Float; on Linux/Mac,
and class
#1747: High angle area weapons self-destruct or hit friendlies
--+-
Reporter: lbourn...@…|Type: bug
Status: new|Priority: minor
#702: VTOL Rearming Pads can float and/or go underground
---+
Reporter: TonyTheSlayer | Owner: Per
Type: bug| Status:
#702: VTOL Rearming Pads can float and/or go underground
---+
Reporter: TonyTheSlayer | Owner: Per
Type: bug| Status:
I did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed altogether. (How does this work on
X11/Mac now?)
We should
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:
I did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed
Hello
The Launchpad user named 'Dennis Schridde (devurandom)' requested the
registration of 'warzone-dev@gna.org' as the contact email address
of team 'Warzone 2100 Project'. This request can only be made by a team
owner/administrator, so if this change request was unexpected or was
not
On Mar 24, 2010, at 9:25 AM, Stephen Swaney wrote:
Nine hours work to reclaim 100kb of disk space hardly seems like a
good idea ever.
The point was not primarily to save disk space (though it is a nice benefit)
but rather to rearrange the why that data is stored in the png files to allow
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:
did some testing on Windows this Easter, and the crash report
dialog when running in fullscreen is worse than useless, it freezes
the entire game, giving a black screen. This needs to be fixed, or the
dialog can just as well be removed
On 4/5/10, Per Inge Mathisen wrote:
On Mon, Apr 5, 2010 at 5:24 AM, wrote:
Revision: 10489
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10489view=rev
Author: buginator
Date: 2010-04-05 03:24:05 + (Mon, 05 Apr 2010)
Log Message:
---
On 4/5/10, Kreuvf wrote:
Guangcong Luo wrote:
I don't think any other software company has done that, ever, which
should be the first clue that perhaps it's a bad idea.
We are not a software company. And we do not produce commercial games, so
please
don't compare us with them all
On 4/5/10, C yp wrote:
On Mon, Apr 5, 2010 at 2:52 AM, Guangcong Luo wrote:
Looks like the ML is back up.
On Sat, Apr 3, 2010 at 2:27 PM, buginator wrote:
...
...
The network code, AFAICT, we do not have any network related crashes
anymore.
Yes, we got sync issues, but the
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