Re: [warzone2100-dev] The dirt trail to 3.1

2012-01-23 Thread Safety0ff
in that older patch. Regards, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] #2815: Qt's swapinterval method for x11 is no suitable for warzone

2011-07-13 Thread Safety0ff
Hi all, I've added a patch that allows QtGame to control the swap interval on all platforms to this ticket, could everyone one review test it please? -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Reorganization of maps

2011-07-11 Thread Safety0ff
On 11/07/11 09:52 PM, Per Inge Mathisen wrote: 2) Maps are moved to data/maps/ which contains map name.ini and either a map name.zip OR a map name/ directory for each map What is the rationale for putting a map name.ini outside of the map name.zip or map name/ directory?

[warzone2100-dev] Raycasting algorithm

2011-07-08 Thread Safety0ff
this. Regards, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] X axis rotation direction

2011-06-19 Thread Safety0ff
would mean that they wouldn't require negation in the rendering code. Thanks, -Safety0ff P.S. Please also confirm that the above is correct. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] [Bug 741888] Re: WarZone2100 crashes during the startup

2011-06-02 Thread Safety0ff
commits: b7cb308f30590bbd1508b9a15e2e8dd3d1d769ab, 2d4d2d807d98fd9cd3b49891faf0b34976330915 Fix this and they are present in versions 2.3.6 and later. -- You received this bug notification because you are a member of Warzone 2100 Project, which is subscribed to warzone2100 in Ubuntu.

[warzone2100-dev] [Bug 741888] Re: WarZone2100 crashes during the startup

2011-06-02 Thread Safety0ff
I meant those fix the ptrace/security issue. -- You received this bug notification because you are a member of Warzone 2100 Project, which is subscribed to warzone2100 in Ubuntu. https://bugs.launchpad.net/bugs/741888 Title: WarZone2100 crashes during the startup Status in “warzone2100”

[warzone2100-dev] Concurrency documentation rule

2011-05-28 Thread Safety0ff
help out with this once my schedule clears up (i.e. I'm not just trying to make work for others). -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] adding a linear algebra library

2011-05-19 Thread Safety0ff
On 19/05/11 05:41 AM, Per Inge Mathisen wrote: I am, but I think we should use the recently released Eigen 3, which is still not much supported on linux distros. Not sure if that means we should inline it in our own distribution for a while. By the time master is stable for release, Eigen 3

Re: [warzone2100-dev] adding a linear algebra library

2011-05-17 Thread Safety0ff
Is everyone still on board with this? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Patch review request (#2667)

2011-04-29 Thread Safety0ff
#308. Feel free to commit if you feel it is ready. Thanks, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Safety0ff
this issue seemed to have magically gone away (maybe after a Qt version upgrade), it is my opinion that this needs to be tested and proven to be viable on all supported platforms. I think this could be done by altering QtGame and getting feedback via the forums (poll anyone?) -Safety0ff

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Safety0ff
On 24/04/11 07:34 PM, dak180 wrote: While it might be the only one currently maintained there is also: https://github.com/dak180/WZME If someone wants to resurrect it. Unless you just want the UI layout, I wouldn't waste my time on it. ___

[warzone2100-dev] Is ticket #1956 a duplicate?

2011-04-05 Thread Safety0ff
I'm not sure whether there is a subtle difference between this ticket and closed tickets #1900 and #1906. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] [Bug 652082] Re: fails trying to use unexistant library

2011-04-04 Thread Safety0ff
Looks like you might have two warzone2100 executables: /usr/games/warzone2100 which seems to find all the 64bit libs fine. /home/encolpe/bin/warzone2100which looks for 32bit libs but fails to find physfs, theora and glc. Either install the 32bit libs for the 32bit version

Re: [warzone2100-dev] request to remove 3rd party libs that we embed

2011-04-02 Thread Safety0ff
of this (for glee and miniupnpc). -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Ticket #343 Patch review

2011-04-02 Thread Safety0ff
I've posted a patch to #343 and it'd be great if anyone familiar with exchndlr.cpp (i.e. Giel) could review it. Thanks, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Intent to merge, intent to destroy

2011-03-30 Thread Safety0ff
On 11-03-30 03:23 PM, Per Inge Mathisen wrote: PS The new javascript scavenger script is attached as an example for those too lazy to look in the qtscript branch. From the script: And we can use the built-in Math library switch (Math.random() * 10) How does that work with Cyp's determinism

[warzone2100-dev] How long will we officially maintain Windows 2000 compatibility?

2011-03-12 Thread Safety0ff
Many of the Windows API functions we use are deprecated, while I have no intention using functions whose minimum is Win XP at the moment, I couldn't help but wonder what the official word on maintaining this compatibility is. Regards, -Safety0ff

[warzone2100-dev] Cross compiling qt branch

2011-03-04 Thread Safety0ff
/CompileGuideWindows/MingwCrossEnv I had to merge master, and I pushed it here: https://github.com/Safety0ff/warzone2100/commits/qt Regards, Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone 2100 Trac] #1066: Warzone doesn't support non-ASCII chars in PhysFS 2.0.0

2011-02-28 Thread Safety0ff
of physfs should be removed from the tarball (I've set things such that the Physfs 2 build overwrites the files from the tarball for the time being). Anyways, please review the two commits at the tip here: https://github.com/Safety0ff/warzone2100/commits/masterphysfs2 And voice your opinions

Re: [warzone2100-dev] [Warzone 2100 Trac] #1066: Warzone doesn't support non-ASCII chars in PhysFS 2.0.0

2011-02-27 Thread Safety0ff
. :) -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Any feedback for #2458 ?

2011-02-13 Thread Safety0ff
Hey all, I posted this patch a few weeks ago and would like to have some feedback as whether or not it should be committed. http://developer.wz2100.net/ticket/2458 Use pkg-config for quesoglc build configuration. Regards, -Safety0ff ___ Warzone-dev

Re: [warzone2100-dev] Directory layout changes for future build system

2011-01-27 Thread Safety0ff
It seems there isn't enough support for this change (moving lib/* to src/). Next subject: Opinions on moving miniupnpc from lib/netplay to somewhere else? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Directory layout changes for future build system

2011-01-15 Thread Safety0ff
(in the CMake branch) then let me make it clear that the purpose of this thread of discussion was for the lib to src move *only*. I'm rather indifferent about that change. On 11-01-15 10:14 AM, Christian Ohm wrote: On Saturday, 15 January 2011 at 1:18, Safety0ff wrote: Hi all, While working

[warzone2100-dev] Directory layout changes for future build system

2011-01-14 Thread Safety0ff
definite decision on the matter. Regards, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] cc0756: Use the stats to determine struct height and clea...

2010-11-30 Thread Safety0ff
On 10-11-30 12:28 PM, Per Inge Mathisen wrote: Can you say a little bit more about why you think this is a good solution? To me, this looks like a huge hack. Stats height values 1 have never been used before, AFAICT, so they might be random for all I know. Instinctively I would think that it is

[warzone2100-dev] Crash handler doesn't work with Ubuntu 10.10

2010-11-05 Thread Safety0ff
that it would work.) Please discuss. -Safety0ff [1] https://wiki.ubuntu.com/SecurityTeam/Roadmap/KernelHardening#ptrace%20Protection [2] https://wiki.ubuntu.com/Security/Features#PTRACE%20scope [3] https://launchpad.net/bugs/589841 [4] http://code.google.com/p/chromium/issues/detail?id=46368 [5

Re: [warzone2100-dev] Reordering data layout

2010-10-02 Thread Safety0ff
not be too difficult to edit the .wrf and .lev files so that the modes use different stats (actual mileage may vary). -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] The new branch and what we all need to decide on (tcmask textures)

2010-09-28 Thread Safety0ff
which will need to be removed before committing). Also, the power gen's texture was rectified as well. The tcmask flag is set on the power gen pie which is useless as there isn't any tcmask applied to its texture (not a big deal either). -Safety0ff

Re: [warzone2100-dev] The new branch and what we all need to decide on

2010-09-28 Thread Safety0ff
On 10-09-28 12:38 PM, dak180 wrote: if we can it would be good to start getting some of the ArtRev models in game. I think that's a whole other can of worms, I'm not sure it's a good time to go there. Regards, -Safety0ff ___ Warzone-dev mailing

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-18 Thread Safety0ff
On 10-09-18 11:43 AM, Giel van Schijndel wrote: Another question; which models actually use this shader? See: http://developer.wz2100.net/ticket/1757 http://sourceforge.net/projects/wzgraphicmods/ ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] Ticket #2009

2010-08-15 Thread Safety0ff
I think I'll commit the conservative patches in #2009, cfrelease.diff (trunk) and 23leaks.diff (2.3), since nobody has commented on the boat rocking version. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] ticket #2009 - Request for thoughts/feedback

2010-07-27 Thread Safety0ff
want (or commit it yourself.) Regards, -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Bug #1871 and whether there are 8 frame animations

2010-06-28 Thread Safety0ff
On 10-06-28 01:51 AM, Safety0ff wrote: another that returns whether it has team colours. Something like this: inline BOOL hasTeamColours (const iIMDShape* imd) { return imd-numFrames == 8; } inline BOOL hasAnimation (const iIMDShape* imd) { return (imd-numFrames 0 !hasTeamColours(imd

[warzone2100-dev] Bug #1871 and whether there are 8 frame animations

2010-06-27 Thread Safety0ff
going into trunk ( possibly modified to use functions like those shown above.) P.S. The comments for getModularScaledGraphicsTime are wrong about the range returned, this is why imd-numFrames is passed in rather than numFrames - 1. -Safety0ff

[warzone2100-dev] Endianness function reorganization proposal

2010-06-20 Thread Safety0ff
Hey all, We currently have 4 different ways of dealing with endianess ( 5 before r11002), they are: PHYSFS_swap* ( declared in physfs.h, used 39 times ) SDL_swap*( declared in SDL_endian.h, used 15 times) System networking functions hton* ntoh* ( declared in netinet/in.h, arpa/inet.h,

Re: [warzone2100-dev] Release plans

2010-05-12 Thread Safety0ff
the backdrop is intentional? -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Changeset 10691: semperfi starvation problem

2010-04-23 Thread Safety0ff
Hi, I had more details for this problem but I forgot to give them last time per was on IRC. Anyways, it might be a more of a T3 problem, the following screenshots were taken on NTW2 T3 with max starting power. As you can see only one semperfi ai managed its money carefuly enough to avoid

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-07 Thread Safety0ff
fire effects whose position corresponds to a given tile. The first effect to die will clear the bit. -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev